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		<title><![CDATA[Latest posts for the thread "First go at GK"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "First go at GK"]]></description>
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				<title>First go at GK</title>
				<description><![CDATA[ So I'm a long time daemon and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> player looking to branch out my my knowledge of armies and the inner workings. I've dabbled with the majority of the other armies to learn their basic rules but never bothered much to field them. After reading several forums about <span class="glossaryitem" onmouseover='gp(305);'>Gks</span> and reading through their dex I've come up with this list. constructive criticism is appreciated. <br /> <br /> 2000pts<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQs</span><br /> Inquisitor Coteaz 100pts<br /> Inquisitor  64pts<br /> -Ordo Malleus, Psyker(divination), 3 servo skulls <br /> <br /> Troops<br /> Strike squad 340pts<br /> -Justicar <span class="glossaryitem" onmouseover='gp(93);'>MC</span> Daemon Hammer<br /> -5 additional, psy ammo, 2 psycannons<br /> -Razor Back w/ Assualt cannon, psy ammo<br />  Strike squad 340pts<br /> -Justicar <span class="glossaryitem" onmouseover='gp(93);'>MC</span> Daemon Hammer<br /> -5 additional, psy ammo, 2 psycannons<br /> -Razor Back w/ Assualt cannon, psy ammo<br />  Strike squad 200pts<br /> -Justicar <span class="glossaryitem" onmouseover='gp(93);'>MC</span> Daemon Hammer<br /> -Razor Back w/ Assualt cannon, psy ammo <br /> Henchmen 132pts<br /> -3 Acolyte, Arco Flagellent, Banisher, 6 Death Cult Assassins<br />  Henchmen 119pts<br /> -Acolyte, 3 Acolyte w/ Bolter, Banisher, 3 Servito w/ Multi-Melta<br /> -Chimera w/ Heavy Flamer<br /> Henchmen 125pts<br /> -5 Acolyte, 5 Psyker<br /> -Chimera w/ Heavy Flamer<br /> <br /> Fast Attack<br /> Stormraven Gunship 255pts<br /> -Hurrican Bolters, Psy Ammo<br /> <br /> Heavy Support<br /> Nemisis Dreadknight 230<br /> -Great Sword, Personal Teleporter<br /> <br /> Fortifications<br /> Bastion w/ Coms Relay 95pts<br /> <br /> The idea is to have the Inquisitor with the death cult assassin henchmen squad to be my <span class="glossaryitem" onmouseover='gp(471);'>DS</span> defense. Using the Raven as the transport. The Bastion is holding the Henchmen squad with the Psykers to use <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> from Tau/Serpents as best it can and provide additional firepower while the Chimera in the squad acts as mobile cover and additional support for Coteaz and the Henchmen squad he is attached to as he does his thing. The 3 strike squads add additional elite/light armour/<span class="glossaryitem" onmouseover='gp(93);'>MC</span> killing and front line pressure, if it's called for, only thing I'm shakey on is the Razorbacks and Dreadknight. <br /> Wondering if it would work better to keep the strike squads together instead of combat squading them and use Rhino's as a mobile firing platform and the application of the Dreadknight because he just seems out of place. <br /> Anyways, thoughts?]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 03:26:32]]> GMT</pubDate>
				<author><![CDATA[ OneBar]]></author>
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			<item>
				<title>First go at GK</title>
				<description><![CDATA[ Well, if you take a <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, then take two. Two are more durable.<br /> <br /> I'd take 5 men <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> units in Razorbacks and add a Termi unit which could be joined the 2nd Inquisitor (with terminator armor and a psycannon).]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 21:28:53]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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