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		<title><![CDATA[Latest posts for the thread "1850 Tau with Iron Hands Space Marines"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1850 Tau with Iron Hands Space Marines"]]></description>
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				<title>1850 Tau with Iron Hands Space Marines</title>
				<description><![CDATA[ Hello Dakka! I've had a megaforce and some other Space Marine goodies sitting around for ages now in the box, so I finally went and built most of them. However, I also really like Tau, so I got a cheap army off Ebay. I wanted to put them both together, because I was thinking that Space Marine toughness would really help out Tau squishiness. I have only flipped through the codex and read forum posts at this point, no games yet, and most of my army building was done sitting in my car at work, so if I've made egregious mistakes, please point them out! Anyway, here's what I've put together at 1850 points:<br /> <br /> Tau:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Commander with 2x Plasma Rifles, Drone Controller, Puretide Engram Neurochip, Marker Drone x2 <br /> 162 pts<br /> <br /> Elite:<br /> 2x Crisis Suits, 2x Plasma Rifles, 2x Marker Drone, 2x Gun Drone<br /> 1x Shas'vre, Flamer, Command and Control Node, Multi-Spectrum Sensor Suite, Gun Drone, Marker Drone<br /> 248 pts<br /> 3x Crisis Suits, 3x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Missile Pod, Velocity Tracker x3<br /> 186 pts<br /> <br /> Troop:<br /> 8x Fire Warriors<br /> 72 pts<br /> 8x Fire Warriors<br /> 72 pts<br /> <br /> Fast Attack:<br /> 6x Pathfinders, carbine and marker<br /> 77 pts<br /> 6x Pathfinders, carbine and marker<br /> 66 pts<br /> <br /> Heavy Support:<br /> Hammerhead, Railgun and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Smart Missile, Blacksun Filter, Sensor Spines, Disruption Pod<br /> 146 pts<br /> Hammerhead, Railgun and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Smart Missile, Blacksun Filter, Sensor Spines, Disruption Pod<br /> 146 pts<br /> <br /> Iron Fists Space Marines:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Librarian with Psyker Mastery Level 2<br /> 90 pts<br /> <br /> Elites:<br /> 8x Sternguard, 3 combi-melta with drop pod<br /> 251 pts<br /> <br /> Troops:<br /> 10x Space Marine Tacticals with flamer and heavy bolter in a Rhino<br /> 190 pts<br /> 10x Space Marine Tacticals with flamer and heavy bolter, walking<br /> 155 pts<br /> <br /> <br /> Comes out to 1850 points on the nose. My idea is to stick the Commander with the plasma rifle Crisis team to jump around with tons of drones and shoot stuff. The missile team is anti-air and close range mobile support. I will combat squad the walking marines, one squad with a fire warrior squad in support. The rhino squad marines will move up to contest objectives as needed. Pathfinders will do pathfinder things with shiny shiny markerlights. Hammerheads will sit in the backfield and snipe tanks. The Sternguard in the drop pod are basically a response unit for whenever they come on. The librarian I'm not sure about, I could drop a marine from the Rhino squad and stick him in there, or I can stick him in the Sternguard drop pod to help there. <br /> <br /> I went with Iron Hands for the 6+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, but I'm definitely open to suggestions on that. I thought about Imperial Fists, but they don't affect Sternguard special ammo. <br /> <br /> These are most of the models I have, I also have:<br /> <br /> Space Marine Predator x1, Land Raider x1, Stormtalon Gunship x1, 2 dakka dreadnaughts and a Venerable dreadnaught, a scout team with a speeder, and many many tacticals.<br /> Tau Sniper Drone Teams x4 and Stealth Suits x2 with many many Fire Warriors<br /> <br /> Any thoughts on how I have these set up or on the tactics? It's not really a static gunline, I have the mobility of the crisis teams, the Rhino squad and the Sternguard coming in to keep the opponent on their toes, but I don't really know for sure if that will work or not.<br /> <br /> Anyway, thanks for reading!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I tweaked the list up a little. I forgot about no re-rolling a reroll, so the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> on the Commander and the first Crisis team is replaced with a second Plasma Rifle. 6 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma Rifles that ignore cover! I had to drop a single Sternguard Veteran and tweak the Fire Warrior and Pathfinder teams to make up the points.]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 21:16:14]]> GMT</pubDate>
				<author><![CDATA[ Schmooples]]></author>
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