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		<title><![CDATA[Latest posts for the thread "1750 pt Ravenwing army"]]></title>
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				<title>1750 pt Ravenwing army</title>
				<description><![CDATA[ So this is my basic Ravenwing force I've played around 4 games with it and I'm loving it so far but any thoughts or suggestions would be greatly appreciated.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Sammael 200 pt<br /> <br /> Interrogator-Chaplain (110) 180pt<br /> Lion's Roar 20pt<br /> Mace of Redemption 30pt<br /> Space Marine bike 20pt<br /> <br /> Ravenwing Command Squad (120) 220pt<br /> Standard of Devastation 65pt<br /> Ravenwing grenade launcher 0pt<br /> Apothecary 30pt<br /> Champion 5pt <br /> <br /> Elites <br /> <br /> Deathwing Terminator Squad(220) 240pt<br /> assault canon 20pt<br /> <br /> Fast Attack<br /> <br /> Ravenwing Attack Squadron(80) 246pt x2<br /> 3 additional bikes 81pt<br /> 2 plasma 30pt<br /> attack bike 45pt<br /> Vet Sergant 10pt<br /> <br /> <br /> Landspeeder (50) 90pt x3 (3 separate squads)<br /> multi-melta 10pt<br /> assault cannon 30pt<br /> <br /> Heavy Support <br /> <br /> Devastator Squad (70)145pt<br /> Missile Launcher with Flakk 25pt<br /> Plasma cannon x2 30pt<br /> Lascannon 20pt<br /> <br /> Total: 1747pt<br /> <br /> I started running the chaplain because of how much i like the lore but i have found him to be quite devastating if i run him with the command squad flanked by the 2 attack squads.  Nothing has survived that many bolter/plasma/stasis grenade shots and the following assault<br /> <br /> and capture points aren't really a problem because i can just combat squad everything/ run my land speeders up last second to deny him of any objectives and since run them as 3 different squads then my opponent can only shoot/assault one of them if the game continues past turn 5<br /> <br /> the big things i know i need to work on is anti flyer with my devastators.  I know its not a good idea to mix and match the weapons of a devastator squad this is just the models i have.  I am also considering getting an aegis defense line but so far ive just rode ride past flyers or get into combat before they have a chance to shoot me but of course thats not gonna be the case everytime.<br /> <br /> Anyway any thoughts would be great <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2014 01:41:32]]> GMT</pubDate>
				<author><![CDATA[ WashingtonRavenwing]]></author>
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				<title>1750 pt Ravenwing army</title>
				<description><![CDATA[ Doesnt the Chappy have a bike?<br /> What is the purpose of that sole Deathwing Squad in there?<br /> <br /> Never ever put plasma on <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Bikes. Black Knights are plain better in every regard, safe scoring. use Melta instead.<br /> <br /> Your Landspeeders are shizophrenic. You either use them to suicide deep strike a big vehicle with multi meltas or equip them with Typhoons for long range shooting.<br /> Same goes for your devastators. ]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2014 07:59:41]]> GMT</pubDate>
				<author><![CDATA[ Thairne]]></author>
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				<title>Re:1750 pt Ravenwing army</title>
				<description><![CDATA[ oh, whoops i knew i was forgetting something.  Yes he has a bike.<br /> to be honest i just have the models, but i do plan on getting 2 boxes of black knights soon<br /> fair enough, im still pretty new to the game so plasma just seemed nice for the extra shots<br /> i'm sorry i dont know what you mean by "shizophrenic"?<br /> <br /> i really appreciate the advise i will definitely get some black knights and try out melta guns]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2014 10:21:32]]> GMT</pubDate>
				<author><![CDATA[ WashingtonRavenwing]]></author>
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				<title>1750 pt Ravenwing army</title>
				<description><![CDATA[ It just means that the Assaut Cannon has a larger effective range of 24", whereas you want to get close to use the melta.<br /> Landspeeders are fragile, so your weapons contradict in their usefulness. You want to stay away with the AssCan, but you want to get close to use the MultiMelta.<br /> <br /> Usually the loadout is <span class="glossaryitem" onmouseover='gp(51);'>HB</span>/Typhoon for 36" effective range or double <span class="glossaryitem" onmouseover='gp(330);'>MM</span> for Deep Strike Madness.]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2014 10:53:10]]> GMT</pubDate>
				<author><![CDATA[ Thairne]]></author>
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				<title>1750 pt Ravenwing army</title>
				<description><![CDATA[ Assault Cannons are 15 points too expensive for what they do, on a land speeder. In editions of yore, maybe, but right now they are just not good at anything. Not good enough against troops because only AP4, not good enough against armor because it only does something if you roll 6s.<br /> <br /> Also, the Lion's Roar is terrible, especially on a bike where you don't need it's Assault 1 shooting due to relentless. Also, you have to give up a bolt pistol and therefore a close combat attack on a guy designed to be a close combat monster. Save yourself 20 points and just don't take it.<br /> <br /> Also also, you don't have a legal army. You only have one Troops choice, in that Ravenwing Attack squad.]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2014 11:10:57]]> GMT</pubDate>
				<author><![CDATA[ SRSFACE]]></author>
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				<title>1750 pt Ravenwing army</title>
				<description><![CDATA[ I think for the points that your playing you running a little light on troops. ]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2014 12:48:45]]> GMT</pubDate>
				<author><![CDATA[ Beerhammer]]></author>
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				<title>Re:1750 pt Ravenwing army</title>
				<description><![CDATA[ i suppose, i was just thinking more along the lines of versatility but i guess that just means i wont be as good in either field.  So far its just been nice in conjunction with all my other plasma cannons focusing on one unit in a tern ( my friend takes typhus and 30 cultists as a unit a lot) but i never considered the extra attack but now that i remember i can get that yes i will not take that in the future. <br /> <br /> sorry i didnt want to post the attack squad twice so i just put an x2 to represent there being 2 squads<br /> <br /> also beerhammer i figured <span class="glossaryitem" onmouseover='gp(269);'>id</span> be ok because i could combat squad everything]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2014 23:56:56]]> GMT</pubDate>
				<author><![CDATA[ WashingtonRavenwing]]></author>
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