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		<title><![CDATA[Latest posts for the thread "Tyranid Assault Narrative mission - Video Battle Report - 3000pts"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Tyranid Assault Narrative mission - Video Battle Report - 3000pts"]]></description>
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				<title>Tyranid Assault Narrative mission - Video Battle Report - 3000pts</title>
				<description><![CDATA[ This is a special narrative mission in which the tyranids attempt to break the last bastion of defence on an Imperial planet.<br /> <br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/hFqyFOcVyn0?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> This mission has a lot of special rules but I've listed the main ones below:<br /> The Imperials get a lot of fortifications for free.<br /> All tyranid units that are killed get to go back into reserve, the bugs just keep coming!<br /> Victory is determined by gathering victory points, each side different ways to get to these points and a different ammount they need to get. <br /> <u>Tyranid Victory Conditions:</u> <br /> The Tyranids win the game as soon as they have accumulated 5 Invasion points (IP's) meaning the defenders have failed to stop the Tyranids breaking through and consuming the evacuees.   <br /> The Tyranids gain IP's in the following circumstances:<br /> +1 IP for each Defender Warlord Killed.<br /> +1 IP if the Imperial Bunker is destroyed.<br /> +1 IP for if both Bastions are destroyed.<br /> +1 IP if the Tyranids ever control the Imperial Statue at the start of one of their turns (as with objectives).<br /> +1 IP for each Scoring Unit that leaves the table via the Defenders table edge using the Brake Through rule. <br /> <br /> <u>Defender Victory Conditions:</u><br /> The defenders win the game if at the end of a game turn they have accumulated 25 Evacuation points (EP's) meaning they have held the Tyranids off for long enough for the evacuation to be completed.<br /> At the start of each of the Defenders player turns EP's are gained for the following:<br /> +1 EP if none of the Fortress sections have been destroyed.<br /> +1 EP for each Defender Warlord on the table (including inside a transport).<br /> +1 EP for each Comms Relay controlled by the defender (as with objectives).<br /> +1 EP if the Imperial Bunker is occupied by the Defenders.<br /> The defenders also gain +1 EP each time a Tyranid Warlord is killed.<br />  <br /> It's designed so the Imperial gain lots at the start of the game but will struggle as the game goes on, whereas the Tyranids can generally aim to get one a turn if they do well.<br /> <br /> Hope that makes some kind of sense, enjoy and let us know what you think ;-)]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2014 13:26:38]]> GMT</pubDate>
				<author><![CDATA[ WisdomLS]]></author>
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				<title>Tyranid Assault Narrative mission - Video Battle Report - 3000pts</title>
				<description><![CDATA[ Great battle report.  Looked fun!]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2014 18:14:10]]> GMT</pubDate>
				<author><![CDATA[ roxor08]]></author>
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