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		<title><![CDATA[Latest posts for the thread "Raven Guard 1500 Tournament List.  Thoughts?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Raven Guard 1500 Tournament List.  Thoughts?"]]></description>
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				<title>Raven Guard 1500 Tournament List.  Thoughts?</title>
				<description><![CDATA[  I am messing with a list for the Raven Guard.  Trying to make use of the chapter tactics, and fluff/feel for the army.  The downside is that I feel that the list isn't very good...<br /> <br /> What do you think?  The list is as follows:<br /> <br /> Commander: Jump Pack, Artificer Armour, Lightning Claws, Melta Bomb<br /> <br /> 2x 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads with Missile Launcher, Melta Gun, Plasma Pistol, Razorback with Assault Cannons.<br /> <br /> 5 man scout squad in a Storm with Assault Cannon and a combi-grav<br /> <br /> 5 man Assault Squad with 2x Plasma Pistols<br /> <br /> Storm Talon with Typhoon Missile Launcher<br /> <br /> Storm Talon with Typhoon Missile Launcher<br /> <br /> Storm Raven with Typhoon Missile Launcher, Assault Cannons, and Hurricane Bolters<br /> <br /> It comes up to 1500 on the dot, with 37 models.  I think it is a little shy on numbers, and is missing something.   I am trying to stick with a very fast and mobile army, but it is a little intimidating having such a huge number of points in reserve.  Over 1/2 the army.  ]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 06:49:05]]> GMT</pubDate>
				<author><![CDATA[ necronid]]></author>
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