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		<title><![CDATA[Latest posts for the thread "1850 tau/farsight list fro adepticon"]]></title>
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				<title>1850 tau/farsight list fro adepticon</title>
				<description><![CDATA[ ok so i have 10 pts to spare what should i shave/add/change<br /> all comments wanted<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (pts) Tau/Farsight</b> <br /> Commander x1                  (135pts)<br /> Multi­spectrum suite x1<br /> Command and control node x1<br /> Puretide Engram chip x1 <br /> <br /> <b>ELITE </b><br /> (1)Riptide x1                       (210pts)<br /> EWOx1 <br /> Velocity Tracker x1 <br /> Ion Accelerator x1 <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion Blaster x1<br /> <br /> (2)Riptide x1                     (210pts)<br /> EWOx1 +<br /> Velocity Tracker x1<br /> Ion Accelerator x1 <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion Blaster x1 <br /> <br /> <b>Troops (411pts)</b><br /> 8x Firewarriors                (72pts)<br /> <br /> 8x Firewarriors                (72pts)<br /> <br /> 8x Firewarriors                (72pts)<br /> <br /> 10x Kroot                        (65pts)<br /> 1x kroot hound <br /> <br /> 10x Kroot                        (65pts)<br /> 1x kroot hound <br /> <br /> 10x Kroot                        (65pts)<br /> 1x kroot hound <br /> <br /> <b>Heavy Support (512pts)</b><br /> (1)Skyray gunship 115pts         (115pts)<br /> <span class="glossaryitem" onmouseover='gp(388);'>Sms</span> <br /> (2)Skyray gunship 115pts         (115pts)<br /> <span class="glossaryitem" onmouseover='gp(388);'>Sms</span><br /> (3)3x Broadsides   (282pts)<br /> 6xMissle drone<br /> 3xEWO<br /> <br /> <b>Ageis Defence line x1</b>              (100pts)<br /> Quad Gun x1 <br /> <br /> <b>Allies/Farsight <span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Etheral x1			(50pts)<br /> <br /> <b>Troop</b><br /> (1)Crisis Suit x3  			 (159pts)<br /> 	Missle podsx6 <br /> 	Bonding Knifex3 	<br /> <br /> (1)Crisis Suit x1  22pts      		 (53pts)<br /> 	Fusion Blasterx2 <br /> 	Bonding Knifex1<br /> im pretty sure everything is legal but let me know and do i have to take tke bonding on farsight suits right? and this makes for 8 troops]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 15:42:58]]> GMT</pubDate>
				<author><![CDATA[ sassyyp]]></author>
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				<title>1850 tau/farsight list fro adepticon</title>
				<description><![CDATA[ Looks solid enough, are your riptides going to deepstrike or just hope they are in range when flyers arive? In my opinion for flyers and <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>'s I like the heavy bust cannon. Rending gives it punch vs vehicles and number of shots plus range help it deal with <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>'s. <br /> <br /> Is your commander by himself? Does he have any guns or just buffington? If so what unit will you be attaching him to?]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 15:56:34]]> GMT</pubDate>
				<author><![CDATA[ Epartalis]]></author>
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				<title>1850 tau/farsight list fro adepticon</title>
				<description><![CDATA[ i will attach him to what seems needed prolly will be sticking with a riptide hes just a buffinton, and im just gonna hope they are in range when stuff comes in plus i have the one suicide suit to deal with a big tank before he dies <br /> thanks for the reply]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 16:05:40]]> GMT</pubDate>
				<author><![CDATA[ sassyyp]]></author>
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				<title>1850 tau/farsight list fro adepticon</title>
				<description><![CDATA[ List is legal, but lwt me recommend a few things.<br /> <br /> 1) give your skyrays blacksun filters.  They only cost a point and it'll help with a night time alpha strike. <br /> <br /> 2) you have no markerlights.  You can drop one squad of kroot to give your missile suits markerdrones, then attach the support commander to this unit.  Trust me, 6 <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 5 markerlights does more for your army than one twin linked and cover ignoring riptide.<br /> <br /> 3) you don't need two ion accelerator riptides, variety is the key to success.  The hbc variant with smart missile system, with proper markerlight support (see above) is incredibly effective against vehicles and infantry depending on nova ability.<br /> <br /> 4) how often do you plan on playing your riptides in melta range?  You risk either not using it all game or putting your riptide in a position to be charged.  Consider either <span class="glossaryitem" onmouseover='gp(388);'>sms</span> or plasma on the ion accelerator due to the range of the guns.<br /> <br /> 5) make at least one riptide part of the farsight detachment and give it the earth caste pilot array (preferably a hbc variant).  This upgrade gives a riptide a better chance to get that nova charge off and the rerolls of ones to hit help with the Gets Hot rolls (especially for the hbc)]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 16:23:03]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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