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		<title><![CDATA[Latest posts for the thread "1850 Eldar GT list "]]></title>
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				<title>1850 Eldar GT list </title>
				<description><![CDATA[ Farseer Faolchu Wings 130<br /> <br /> Farseer Spirit Stones of Anathlan 115 <br /> <br /> Dire Advengers x 5 Wave Serpeant, Holo Field, Twin linked Scatter Lasers 200<br /> <br /> Dire Advengers x 5 Wave Serpeant, Holo Field, Twin linked Scatter Lasers 200<br /> <br /> Dire Advengers x 5 Wave Serpeant, Holo Field, Twin linked Scatter Lasers 200<br /> <br /> Eldar Jetbike Squad x 3 Shuriken Cannon 61<br /> <br /> Eldar Jetbike Squad x 3 51<br /> <br /> WraithGuard x 5 D-sythes x 5  Wave Serpeant, Holo Field, Twin linked Scatter Lasers 345<br /> <br /> WarWalkers x 3, Bright Lance x 3,  Scatter Laser x 3 210<br /> <br /> Wraithknight 240<br /> <br /> Vaul Support battery x 3 90<br /> <br /> <br /> Make the Farseer with wings the warlord and try and roll for scoring warlord on the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> warlord traits. is was pointed out to me it might be better to put the wraithknight in the allies part. Thoughts?]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 21:31:15]]> GMT</pubDate>
				<author><![CDATA[ Nettik189]]></author>
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				<title>1850 Eldar GT list </title>
				<description><![CDATA[ You can't ally <span class="glossaryitem" onmouseover='gp(808);'>CWE</span> with their supplement. But you can play Iyanden and still take Remnants of Glory(AND Gifts of Asuryan, just not on the same character). The only problem is you'd have to lose 1 Farseer to make space for the Spiritseer, which is a pretty good idea, since you can take the Spiritseer and give the Jetbike, Singing Spear and Mantle of the Laughing God to the other Farseer, which makes for a FAAAAAAAAAAR more durable <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> than one with Wings(T4 vs T3 and 2+ rerollable cover save even if you just move an inch), can also move 48" in a turn, every turn AND doesn't need a transport, so can actually cast powers(which you can't do inside a vehicle). The tactic for scoring Warlord also stays the same, you just have a much more durable Warlord and an amazing utility piece to boot.]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 22:15:18]]> GMT</pubDate>
				<author><![CDATA[ Araenion]]></author>
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				<title>1850 Eldar GT list </title>
				<description><![CDATA[ I was under the&nbsp;impression you could allie armies with their supplements sorta like spacemarines can do with other spacemarine armies. The farseers will go in the Vaul support batterys and last turn use the wings to claim an objective or contest it. I dislike the Mantle against other meta they ignore  alot  of cover so the mantle just leaves you open and you can easily force wounds on him to kill him. If i cant ally with Iyanden im thinking drop the&nbsp;spirit seer make the wraith guard elites and add spirit stone of anathlan and aother jetbike squad ]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 22:54:14]]> GMT</pubDate>
				<author><![CDATA[ Nettik189]]></author>
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				<title>1850 Eldar GT list </title>
				<description><![CDATA[ Space Marines have a specific caveat in their codex that allows them to ally with themselves (as long as it is another chapter I believe.) Same for Tau Empire and Farsight Enclaves. Eldar got none of this love unfortunately.]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 22:59:24]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>1850 Eldar GT list </title>
				<description><![CDATA[ Well thats stupid!<br /> <br /> edited my list for proper force org chart<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 23:03:12]]> GMT</pubDate>
				<author><![CDATA[ Nettik189]]></author>
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