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				<title>Handy CSM 1500 list using new goodies.</title>
				<description><![CDATA[ Ok so with the release of the new <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> supplement and the new awesome box set, I was wondering how handy a list I could get out of that box and very little else.<br /> <br /> This is what I came up with, using a model I own (Ahriman, affectionately known round my area as “Psychic Dave”), the new box ,an extra rhino and a couple of 1k sons upgrade packs to make a Tzeentch themed list which I think works quite well. Would like to know what everyone else thinks.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Ahriman (Psychic Dave) - 230<br /> Chaos Sorcerer (Barry) - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Mastery Level 3, Terminator Armour, the Balestarr of Mannon- 175<br /> <br /> Elites<br /> 5 Chaos Terminators- <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, 4 Combi-Plasmas, 2 Chainfists, 1 Reaper Autocannon- 251<br /> <br /> Troops<br /> 6 Thousand Sons- Melta Bombs, Chaos Rhino w/ Dirge Caster and Combi-Melta- 228<br /> 6 Thousand Sons- Melta Bombs, Chaos Rhino w/ Dirge Caster and Combi-Melta- 228<br /> <br /> Fast Attack<br /> 5 Warp Talons- <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>- 190<br /> <br /> Heavy Support<br /> Forgefiend- extra cannon- 200<br /> <br /> = 1502<br /> <br /> Ok so the theory is both Dave and Barry both join the terminators. Dave uses his ability to infiltrate or out flank D3 units. So he and his terminator retinue will always do it, closing the gap quick on the enemy.<br /> Now Dave can fire 3 witch fire powers a turn= lots of ap2 shooting, the Balestarr gets Barry access to divination, which on that terminator unit is just nasty. It also grants both Dave and Barry rerolls on all psychic tests, which turns fairly reliable casters into nailed on sure things. Which is great considering the amount or tests they’ll be taking between them (3-5 every turn)<br /> If I roll for more than 1 unit I outflank 1k sons in their rhinos which have a nasty surprise melta weapon each.<br /> Warp talons harass and Forgefiend blows crap up.<br /> I feel the list has a LOT of ap2 at its disposal with surprising speed thanks to infiltrate/outflank. And quite easy to bump to 1750 with either a second Forgefiend or a 3rd troops unit.<br /> <br /> Thoughts please dakka.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2014 09:14:42]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>Handy CSM 1500 list using new goodies.</title>
				<description><![CDATA[ Sounds like fun so do it!!! Competitively though.. 27 models at 1500 is begging for hurt. That's near on 60 pts per model and casualties will rapidly diminish your effectiveness <span class="glossaryitem" onmouseover='gp(72);'>imo</span> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2014 09:27:37]]> GMT</pubDate>
				<author><![CDATA[ mrshl9898]]></author>
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				<title>Handy CSM 1500 list using new goodies.</title>
				<description><![CDATA[ Ahriman can only do troops if you read it again, its d3 infantry units. You don't need dirge casters on the rhinos. Warp talons are over priced for what they do. The <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> are way to costy for a 1500 point game, I would think about taking one of them out and put in cheap lord or drop both and take a <span class="glossaryitem" onmouseover='gp(262);'>dp</span>. It also has no <span class="glossaryitem" onmouseover='gp(805);'>AA</span> Besides a forgefeind. I would think about dropping the termis and pick up a havoc squad with autocannons and a <span class="glossaryitem" onmouseover='gp(637);'>adl</span>. Cultist in this list would'nt be a bad idea either for extra models and more scoring units. If you want some anti tank with your rhinos bring a maulerfiend So you can drop the combi meltas.]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2014 09:59:23]]> GMT</pubDate>
				<author><![CDATA[ launcher348]]></author>
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				<title>Re:Handy CSM 1500 list using new goodies.</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Sounds like fun so do it!!! Competitively though.. 27 models at 1500 is begging for hurt. That's near on 60 pts per model and casualties will rapidly diminish your effectiveness <span class="glossaryitem" onmouseover='gp(72);'>imo</span> </div></blockquote><br /> <br /> i accept it won't be most competitive list in the world, but thats what you get basing a list around a box set i guess. i'm struggling to think of a battlion or battleforce that has only competitive choices in it for either <span class="glossaryitem" onmouseover='gp(3);'>40k</span> or fantasy. and yes i am not counting the Tau Fire Support Cadre in that.<br /> <br /> <blockquote class="uncited"><div>Ahriman can only do troops if you read it again, its d3 infantry units</div></blockquote><br /> <br /> so terminators aren't infantry then? does its specifically say "D3 troops choices" or D3 infantry unit"? if its the later then i would say he can.<br /> <br /> <blockquote class="uncited"><div>You don't need dirge casters on the rhinos</div></blockquote><br /> <br /> Agreed, they were a points fill. any suggestions on what to spend 10 points on?<br /> <br /> <blockquote class="uncited"><div> Warp talons are over priced for what they do. The <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> are way to costy for a 1500 point game, I would think about taking one of them out and put in cheap lord or drop both and take a <span class="glossaryitem" onmouseover='gp(262);'>dp</span>. It also has no <span class="glossaryitem" onmouseover='gp(805);'>AA</span> Besides a forgefeind. I would think about dropping the termis and pick up a havoc squad with autocannons and a <span class="glossaryitem" onmouseover='gp(637);'>adl</span>. Cultist in this list would'nt be a bad idea either for extra models and more scoring units. </div></blockquote><br /> <br /> Whilst these are valid points, you are essentially suggesting that i don't buy the new battle box and buy loads of other stuff. the aim was to use that box due to the money saved.<br /> <br /> <blockquote class="uncited"><div> If you want some anti tank with your rhinos bring a maulerfiend So you can drop the combi meltas.</div></blockquote><br /> <br /> well Ahriman must roll on tzeentch at least once so could get bolt, also chainfists and could swap some combi <span class="glossaryitem" onmouseover='gp(166);'>plas</span> for combi-meltas?<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2014 10:44:50]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>Handy CSM 1500 list using new goodies.</title>
				<description><![CDATA[ Great list love it... !!!! I need to check out this new supplement]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2014 11:53:44]]> GMT</pubDate>
				<author><![CDATA[ Opera]]></author>
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				<title>Handy CSM 1500 list using new goodies.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be81acc64bbc7669bb0f0274e957575d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/585536/6645963.page"><b>Opera wrote:</b></a><br/>Great list love it... !!!! I need to check out this new supplement</div></blockquote><br /> <br /> Thanks.<br /> <br /> I haven't read the whole supplement but i know about a few naughty special wargear pieces (such as the balestarr and a proper filth weapon) and the D3 special ability for possessed (move as beasts, 3+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> or something else).<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2014 12:00:41]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>Handy CSM 1500 list using new goodies.</title>
				<description><![CDATA[ Oh shoot I was wrong for some reason or another I thought termis could not get the warlord trait for some reason. I didnt have my book close by.<br /> <br /> If you want the talons do it up. They look sweet, but don't do much. <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> use the ten points to get extra armor so you can keep moving your rhinos closer.  You will have to come up with another 10 points for the other rhino.<br /> <br /> Drop One chain fist in the termis and give them 2 combi melta. Because you will only need one chain fist to destroy tanks.]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2014 12:19:42]]> GMT</pubDate>
				<author><![CDATA[ launcher348]]></author>
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				<title>Handy CSM 1500 list using new goodies.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/585536/6646018.page"><b>launcher348 wrote:</b></a><br/>Oh shoot I was wrong for some reason or another I thought termis could not get the warlord trait for some reason. I didnt have my book close by.<br /> <br /> If you want the talons do it up. They look sweet, but don't do much. <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> use the ten points to get extra armor so you can keep moving your rhinos closer.  You will have to come up with another 10 points for the other rhino.<br /> <br /> Drop One chain fist in the termis and give them 2 combi melta. Because you will only need one chain fist to destroy tanks.</div></blockquote><br /> <br /> The warp talons are lovely models.<br /> <br /> i extra armour could be useful, but i would be looking to outflank whenever possible, so maybe run 1 with extra armour and whenever i get 2 units with daves ability outflank the unit witout first.]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2014 12:46:27]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>Handy CSM 1500 list using new goodies.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e343bb4ca17babdb148c363e77825cdb.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/585536/6645740.page"><b>mixer86 wrote:</b></a><br/>Ok so with the release of the new <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> supplement and the new awesome box set, I was wondering how handy a list I could get out of that box and very little else.<br /> <br /> This is what I came up with, using a model I own (Ahriman, affectionately known round my area as “Psychic Dave”), the new box ,an extra rhino and a couple of 1k sons upgrade packs to make a Tzeentch themed list which I think works quite well. Would like to know what everyone else thinks.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Ahriman (Psychic Dave) - 230<br /> Chaos Sorcerer (Barry) - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Mastery Level 3, Terminator Armour, the Balestarr of Mannon- 175<br /> <br /> Elites<br /> 5 Chaos Terminators- <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, 4 Combi-Plasmas, 2 Chainfists, 1 Reaper Autocannon- 251<br /> <br /> Troops<br /> 6 Thousand Sons- Melta Bombs, Chaos Rhino w/ Dirge Caster and Combi-Melta- 228<br /> 6 Thousand Sons- Melta Bombs, Chaos Rhino w/ Dirge Caster and Combi-Melta- 228<br /> <br /> Fast Attack<br /> 5 Warp Talons- <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>- 190<br /> <br /> Heavy Support<br /> Forgefiend- extra cannon- 200<br /> <br /> = 1502<br /> <br /> Ok so the theory is both Dave and Barry both join the terminators. Dave uses his ability to infiltrate or out flank D3 units. So he and his terminator retinue will always do it, closing the gap quick on the enemy.<br /> Now Dave can fire 3 witch fire powers a turn= lots of ap2 shooting, the Balestarr gets Barry access to divination, which on that terminator unit is just nasty. It also grants both Dave and Barry rerolls on all psychic tests, which turns fairly reliable casters into nailed on sure things. Which is great considering the amount or tests they’ll be taking between them (3-5 every turn)<br /> If I roll for more than 1 unit I outflank 1k sons in their rhinos which have a nasty surprise melta weapon each.<br /> Warp talons harass and Forgefiend blows crap up.<br /> I feel the list has a LOT of ap2 at its disposal with surprising speed thanks to infiltrate/outflank. And quite easy to bump to 1750 with either a second Forgefiend or a 3rd troops unit.<br /> <br /> Thoughts please dakka.<br /> </div></blockquote><br /> <br /> You're taking a fair amount of low-tier units, and I think you know that. Let me see what I can suggest without saying "TAKE 4 HELDRAKES!!11"<br /> <br /> Don't Take the <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> on your sorcerer. <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> finally have divination, give him 3 rolls on it, not 2 and 1 on tzeentch. If you still want the 4++ save take a sigil of C<br /> <br /> Make sure you keep your terminators out of range of assaulters, divination spells have good range, use that.<br /> <br /> Tier aside, you really dont need the warptalons here. You need some armor saturation to keep your <span class="glossaryitem" onmouseover='gp(545);'>FF</span> alive. Even with other armor on the board these guys dont last long, but being the only one, I don't see your <span class="glossaryitem" onmouseover='gp(545);'>FF</span> killing a single squad in any game<br /> <br /> I would also suggest taking your TSONS in squads of 10 if possible. Their point inefficiency comes a lot from the sorcerer, so if you can take as many rubics per squad as you can, you help deal with that.<br /> <br /> You dont need 5 terminators with all those goodies. They are a bodyguard and their firepower is not worth their points.<br /> <br /> My suggestion:<br /> <br /> Ahriman (Warlord)<br /> Chaos Sorcerer- <span class="glossaryitem" onmouseover='gp(651);'>SoC</span>, Mastery Level 3, Terminator Armour, the Balestarr of Mannon<br /> 3 Terminators- <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, 3 combi-plasma, 2 chainfists (barry here)<br /> 10 Thousand Sons- rhino<br /> 9 Thousand Sons- rhino (Dave here)<br /> Forgefiend<br /> Forgefiend<br /> <br /> This gives you a bit of armor saturation, more troops, Anti-air and Anti-Vehicle, and only the amount of terminators you need. If you primarus div both FFs every turn they will have some crazy <span class="glossaryitem" onmouseover='gp(198);'>dmg</span> output.]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2014 14:18:23]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>Re:Handy CSM 1500 list using new goodies.</title>
				<description><![CDATA[ <blockquote class="uncited"><div>You're taking a fair amount of low-tier units, and I think you know that. Let me see what I can suggest without saying "TAKE 4 HELDRAKES!!</div></blockquote><br /> <br /> Yeah i know its not a competitive list, but its making use of everything in the new chaos force box, which is a main factor here.<br /> <br /> <blockquote class="uncited"><div>Don't take the <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> on your sorcerer. <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> finally have divination, give him 3 rolls on it, not 2 and 1 on tzeentch. If you still want the 4++ save take a sigil of C</div></blockquote><br /> <br /> well i'm really only divination but i see where you are coming from. but a roll on tzeentch can also net me another bolt for anti tank.<br /> <br /> <blockquote class="uncited"><div>Make sure you keep your terminators out of range of assaulters, divination spells have good range, use that</div></blockquote><br /> <br /> thats the plan, its my massive mobile fire base. which just happens to be able to handle itself if anyone wants to try it.<br /> <br /> Also as mentioned i would look at a second forgefiend to go to 1750 and beyond.<br /> <br /> I see this as an elite army that if underestimated is going to bring some real pain. i think its solid in the hands of a good player. aim is to improve my own skills. we all learn more from our losses than our victories.]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2014 14:28:13]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>Re:Handy CSM 1500 list using new goodies.</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> <br /> i accept it won't be most competitive list in the world, but thats what you get basing a list around a box set i guess. i'm struggling to think of a battlion or battleforce that has only competitive choices in it for either <span class="glossaryitem" onmouseover='gp(3);'>40k</span> or fantasy. and yes i am not counting the Tau Fire Support Cadre in that. </div></blockquote><br /> <br /> <br /> Eldar one rocks.- wave serpent, avengers and war walker  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div><br /> Agreed, they were a points fill. any suggestions on what to spend 10 points on?<br /> <br /> </div></blockquote> <br /> <br /> Dozer blades? If they can.]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2014 19:26:20]]> GMT</pubDate>
				<author><![CDATA[ mrshl9898]]></author>
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				<title>Re:Handy CSM 1500 list using new goodies.</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Eldar one rocks.- wave serpent, avengers and war walker  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> </div></blockquote><br /> <br /> Its good, but its not a legal army in a box because of not <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> model.<br /> <br /> <blockquote class="uncited"><div>Dozer blades? If they can</div></blockquote><br /> <br /> hmmmm, will have to check that as not worrying about <span class="glossaryitem" onmouseover='gp(458);'>DT</span> could prove pretty useful for units that want to get into rapid fire range asap with ap3 boltguns.]]></description>
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				<pubDate><![CDATA[Thu, 20 Mar 2014 06:56:48]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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