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				<title>IF, BA and Inq. TAC attempt. 2k</title>
				<description><![CDATA[ So a shooty list with drop podding assault distraction:<br /> <br /> Imperial Fists<br /> Chapter master<br /> <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, SE, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Bike<br /> <br /> Bike squad<br /> 5 man<br /> 2 grav, combi grav<br /> <br /> Scouts<br /> 5 snipers<br /> <br /> 5 devestators<br /> 4 lascannons<br /> <br /> 5 devestators<br /> 4 lascannons<br /> <br /> 5 devestators<br /> 4 <span class="glossaryitem" onmouseover='gp(328);'>mls</span> with flak<br /> <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span><br /> Libby (with Death co)<br /> Force axe, shield of sanguinius, fear of darkness<br /> <br /> Assault squad<br /> Flamer, 2 hand flamers<br /> Pod<br /> <br /> Death company<br /> 9 man<br /> Bolters<br /> Pod<br /> <br /> Furioso<br /> Frag, melta, magna grapple<br /> Pod<br /> <br /> Inquisition<br /> Coatez (with henchmen squad #1)<br /> Prescience<br /> <br /> Inquisitor (with henchmean squad #2)<br /> Prescience, 1 servo skull<br /> <br /> Henchmen squad #1<br /> 4 psykers<br /> 3 <span class="glossaryitem" onmouseover='gp(51);'>hb</span> servitors<br /> Chimera<br /> 2 <span class="glossaryitem" onmouseover='gp(51);'>hbs</span>, psybolts<br /> <br /> Henchmen squad #2<br /> 3 <span class="glossaryitem" onmouseover='gp(51);'>hb</span> servitors<br /> 2 acolytes with bolters<br /> Chimera<br /> 2 <span class="glossaryitem" onmouseover='gp(51);'>hbs</span>, psybolts<br /> <br /> Henchmen squad #3<br /> 3 acolytes<br /> Razorback<br /> Psybolts<br /> <br /> 2k<br /> <br /> So 6 scoring units. Tank hunting <span class="glossaryitem" onmouseover='gp(29);'>devs</span> for <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, maybe prescienced. Bikes and <span class="glossaryitem" onmouseover='gp(746);'>CM</span> for anti <span class="glossaryitem" onmouseover='gp(93);'>MC</span>. Henchmen squads for anti troop. Dropping furioso and <span class="glossaryitem" onmouseover='gp(349);'>DC</span> turn 1 for damage and distraction along with <span class="glossaryitem" onmouseover='gp(428);'>FoD</span>. Closely followed by a flaming assault unit drop.]]></description>
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				<pubDate><![CDATA[Fri, 21 Mar 2014 17:07:56]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Re:IF, BA and Inq. TAC attempt. 2k</title>
				<description><![CDATA[ Why do you have three armies in one list when the most you can have is two (one primary and one allied)? Not to mention the "allied" forces have too many units in their force organisation slots. Overall this list is not legal, maybe you should limit your list to two armies and read the allies rules closer.]]></description>
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				<pubDate><![CDATA[Fri, 21 Mar 2014 19:13:05]]> GMT</pubDate>
				<author><![CDATA[ TheBarmyBrit]]></author>
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				<title>IF, BA and Inq. TAC attempt. 2k</title>
				<description><![CDATA[ Errrm maybe you missed the rules you are talking about. The inquisition is a detachment that DOESNT take the allied slot.<br /> Furthermore the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> has 2 troops, one elites, one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>... whilst the inquisition DETACHMENT has 3 elites and 2 <span class="glossaryitem" onmouseover='gp(56);'>hq</span>, which <span class="glossaryitem" onmouseover='gp(17);'>btw</span> is LEGAL for an inquisition detachment. The primary IF force has 1 <span class="glossaryitem" onmouseover='gp(56);'>hq</span>, 2 troops, 3 heavy.<br /> So all legal.<br /> Instead of trying to make people look foolish and getting a pie in the face in the process, you should maybe take your own advice...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Welcome to Dakka <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.]]></description>
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				<pubDate><![CDATA[Fri, 21 Mar 2014 20:42:58]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>IF, BA and Inq. TAC attempt. 2k</title>
				<description><![CDATA[ Interesting.  Seems a little bit all over the place though.  I don't get the loadout on the henchmen at all.  And really don't like Flakk missiles.<br /> <br /> @TheBarmyBrit :<br /> Primary Detachment - 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 2 troops, 3 heavy<br /> Allied Detachment - 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 2 troops, 1 elite<br /> Inquisitorial Detachment - 2 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 3 Elite<br /> <br /> Perfectly legal.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 21 Mar 2014 20:50:19]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>Re:IF, BA and Inq. TAC attempt. 2k</title>
				<description><![CDATA[ Well I never seen three armies before used in an army. I wasn't trying to make you look foolish, I was just confused on the way it was listed. Also I have only seen inquisition in Grey Knights, never in vanilla space marines, adding to the confusion. It may be technically legal but it still would raise an eyebrow to anyone battling you who are unfamiliar with the wording of the inquisition allies thing and would too question you. However if it indeed is that way I will take the pie in the face and move on.]]></description>
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				<pubDate><![CDATA[Fri, 21 Mar 2014 20:56:15]]> GMT</pubDate>
				<author><![CDATA[ TheBarmyBrit]]></author>
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				<title>Re:IF, BA and Inq. TAC attempt. 2k</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/363feeae9aa47dfa4eb4bd9f6640d019.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/585963/6654366.page"><b>TheBarmyBrit wrote:</b></a><br/>Well I never seen three armies before used in an army. I wasn't trying to make you look foolish, I was just confused on the way it was listed. Also I have only seen inquisition in Grey Knights, never in vanilla space marines, adding to the confusion. It may be technically legal but it still would raise an eyebrow to anyone battling you who are unfamiliar with the wording of the inquisition allies thing and would too question you. However if it indeed is that way I will take the pie in the face and move on.</div></blockquote><br /> <br /> Codex : Inquisition came out fairly recently (last couple of months) - You can take an Inquisitorial Detachment that is outside of the normal Force Org. Chart and can be used alongside any of the Imperial armies (possibly others, I'm not positive as I only play <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and <span class="glossaryitem" onmouseover='gp(119);'>SM</span>).  They have no troops in Codex : Inquisition either. It's a bit of an odd one.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 21 Mar 2014 20:58:51]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>IF, BA and Inq. TAC attempt. 2k</title>
				<description><![CDATA[ Henchmen unit #1 gets a large st6 ap3 blast, 9 <span class="glossaryitem" onmouseover='gp(171);'>st</span> 5 ap4 shots, <span class="glossaryitem" onmouseover='gp(24);'>d6</span> st4 shots and 6 <span class="glossaryitem" onmouseover='gp(171);'>st</span> 6 ap4 shots.<br /> #2 gets 9 <span class="glossaryitem" onmouseover='gp(171);'>st</span> 5 ap4 shots, 2/4 <span class="glossaryitem" onmouseover='gp(171);'>st</span> 4 and 6 <span class="glossaryitem" onmouseover='gp(171);'>st</span> 6 ap4 shots.<br /> #3 is to unlock the psyback.<br /> All shooting from the chimera hatches.<br /> All together it should be some formidable anti troops. Especially if one of the two presciences go to one of these units.<br /> <br /> The IF are there for anti tank/<span class="glossaryitem" onmouseover='gp(93);'>mc</span> - especially with all those tank hunting lascannons and grav guns. I dont like flak either, but with tank hunter and prescience then any fluer goes down no questions asked (hopefully). The <span class="glossaryitem" onmouseover='gp(746);'>CM</span> is an anti-<span class="glossaryitem" onmouseover='gp(93);'>mc</span>/counter assault beatstick.<br /> <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are there to massively disrupt gunlines and/or sidetrack the opponents assualt/counter assault.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/363feeae9aa47dfa4eb4bd9f6640d019.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/585963/6654366.page"><b>TheBarmyBrit wrote:</b></a><br/>Well I never seen three armies before used in an army. I wasn't trying to make you look foolish, I was just confused on the way it was listed. Also I have only seen inquisition in Grey Knights, never in vanilla space marines, adding to the confusion. It may be technically legal but it still would raise an eyebrow to anyone battling you who are unfamiliar with the wording of the inquisition allies thing and would too question you. However if it indeed is that way I will take the pie in the face and move on.</div></blockquote><br /> <br /> Fair enough. It was the way it came across telling me to limit myself and reread the rules. If that was not how you meant it I apologise.]]></description>
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				<pubDate><![CDATA[Fri, 21 Mar 2014 21:01:31]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>IF, BA and Inq. TAC attempt. 2k</title>
				<description><![CDATA[ Ok, thanks.  Now that I understand the use for the henchmen squads the way they're loaded it seems decent enough.<br /> <br /> I like the <span class="glossaryitem" onmouseover='gp(746);'>CM</span>.  Can't go wrong with that.<br /> Grav bikes are nice.<br /> Sniper scouts I personally don't have any success with these days.<br /> <br /> That's a LOT of points in Lascannons and Flakk.  I'd almost be willing to drop the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> entirely and just snapshot lascannons at any flyers since you've got precience up the wazoo.  Then those couple hundred points could go into more harassing units.<br /> <br /> And .. I have no experience with <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, so I'll leave that.  I assume they'll work, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.  I know the Furioso dread is a killing machine at least.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 21 Mar 2014 21:07:33]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>IF, BA and Inq. TAC attempt. 2k</title>
				<description><![CDATA[ Yeah the thing that worries me about the list is that each <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad only has one wound sponge before every casualty becomes expensive. If I drop the flak <span class="glossaryitem" onmouseover='gp(29);'>devs</span>, saving me 170pts I could also try and save 30pts somewhere and get a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> stormraven for <span class="glossaryitem" onmouseover='gp(805);'>AA</span> duties instead...<br /> Maybe if I drop the psyback squad and the servo skull saving me another 85pts. Thus leaving 55pts if I get the raven.<br /> Thats enough for a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> attack bike with <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and digi weapons on the <span class="glossaryitem" onmouseover='gp(746);'>CM</span>.<br /> <br /> Raven + <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bike + digi weapons &gt; flak <span class="glossaryitem" onmouseover='gp(29);'>devs</span> + psyback, I think.<br /> <br /> Cheers for the feedback!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 21 Mar 2014 22:37:16]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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