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				<title>1850 Tau/SM list for semi competitive play</title>
				<description><![CDATA[ Hi everyone! Long time reader, first time poster here.<br /> <br /> I'm looking for some constructive advice on my current list. I'm playing Tau/<span class="glossaryitem" onmouseover='gp(119);'>SM</span> (I've been playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for only a couple of months now (coming from fantasy).<br /> My gaming group consists of only 4 people <span class="glossaryitem" onmouseover='gp(258);'>atm</span>(me, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player, Necron player, Orc-Tyranid player).<br /> We are currently starting a 1850p mini tournament, and I'm trying to build a list that not too crazy:<br /> <br /> <b>Tau:</b><br /> Commander, C&C, <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span>, Iridium suit, 1xfusion (I just feel like I need to have something on him just in case..)<br /> Riptide - <span class="glossaryitem" onmouseover='gp(60);'>IA</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, VT<br /> 3xCrisis - each with a <span class="glossaryitem" onmouseover='gp(518);'>MP</span> and PR<br /> 9xFire Warriors<br /> 9xFire Warriors<br /> 5xPathfinders<br /> 3xBroadsides - TLHYMP, TLSMS, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> + 3xMissile drones<br /> <br /> <b><br /> Allied Space Marines:</b><br /> Chapter Master, bike, storm shield, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Art Armour<br /> Dreadnought - <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, heavy flamer, drop pod<br /> 5xBikes, 2xgrav guns<br /> 10xTacMarines - 1xplasma gun, 1xlascannon<br /> Thunderfire cannon<br /> Aegis defence line with Quadgun<br /> <br /> <b>Total:1849p</b><br /> <br /> My opponents are fairly predictable in what they bring:<br /> <br /> The <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player will always bring 2xvendettas & tanks, Necron player always has a few Annihilation barges, 2xnightschytes, some warriors & immortals. Orc/Nid player got some crazy stuff going on with a million lootas behind Aegis Walls when playing orcs, with nids its usually a couple of flyrants & lots of other shooting units.<br /> Everyone always brings defence lines & we play with a lot of terrain.<br /> <br /> My plan is to take out a tank or flame a big unit on turn 1 with my Dreadnought (5/5 games it has been a huge success). Buffmander go with Crisis suits doing their thing, Riptide & bikes with <span class="glossaryitem" onmouseover='gp(746);'>CM</span> advance on a flank while the rest of the army stays back & shoots.<br /> <br /> I will probably combat squad the tacticals so that 5 of them mans the Quad gun, while the las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> guys stays back & shoots something, then runs over & takes an objective if they can.<br /> <br /> I have 33 scoring bodies in this list, so Im not too worried about holding objectives.<br /> <br /> I want to use a list that has a little of everything & also to not piss off my opponents (like a bike list, full drop pod list, riptide spam++).<br /> What do you guys think of it so far? Playable?<br /> <br /> Thanks for your time <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 21 Mar 2014 21:45:21]]> GMT</pubDate>
				<author><![CDATA[ Ewo]]></author>
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				<title>1850 Tau/SM list for semi competitive play</title>
				<description><![CDATA[ Ok; for a semi-competitive environment you have a very solid list. You've got all the tools. BUT, you need to tweak a few things.<br /> <br /> 1) Replace the Fusion on the commander with a PENchip. He really doesn't need a gun. And don't attach him to the crisis team where his T5 would get majority T'd down to 4. One Leman Russ blast and there goes warlord. Attach him to the Riptide. He becomes T6; and makes the Ion Accelerator Ignore cover, twin-linked and whatever PEN buff you need.<br /> <br /> 2) Speaking of the crisis team , never mix weapons on a single suit. If you want a mix of plasma and fusion, do it like this:<br /> <br /> Two suits with x2 PR; One suit with x2 Fusion and target lock. This way, you never waste firepower. The S8 AP1 can shoot at armor, and the plasma are free to blaze away at 2+'s.<br /> <br /> 3) Either lose some fat like the missile drones and buy a rhino for the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad or trade them for scouts if they're going to remain static.<br /> <br /> If you take care of these things, you'll give your buddies fits but not by being unfair. It's a solid <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list with very little shenanigans. Perfect for a semi-competitive environment.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 21 Mar 2014 23:17:14]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Re:1850 Tau/SM list for semi competitive play</title>
				<description><![CDATA[ Thanks for the advice, I will make a few tweaks to the list <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, I thought drones on the broadside unit was a good and cheap way to give them some more wounds to soak up incoming fire? <br /> <br /> Also, would it be better to exchange the buffmander with a cheap <span class="glossaryitem" onmouseover='gp(56);'>hq</span> and add Tigurius for the ability to buff units at range?]]></description>
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				<pubDate><![CDATA[Sat, 22 Mar 2014 09:00:53]]> GMT</pubDate>
				<author><![CDATA[ Ewo]]></author>
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				<title>1850 Tau/SM list for semi competitive play</title>
				<description><![CDATA[ Missile drones are good; and if you swap to scouts you'll have the points for them anyway. But if you keep the tacs they need a ride; just as much for protection as mobility. Helldrakes happen. Absent the legitimate concern of the proliferation if cover-ignoring weaponry, scouts synergize better with an aegis build anyway.<br /> <br /> As for Tiggy, I don't think he's as effective for your list as he is in the deathstar Tau/<span class="glossaryitem" onmouseover='gp(119);'>SM</span> builds such as GravStar and FarSun bomb. Stick with the buffmander and turn your Riptide into a beast.]]></description>
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				<pubDate><![CDATA[Sat, 22 Mar 2014 09:39:15]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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