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		<title><![CDATA[Latest posts for the thread "Storm Wing Imperial Knights Competitive 1850"]]></title>
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				<title>Storm Wing Imperial Knights Competitive 1850</title>
				<description><![CDATA[ <b>Primary: Imperial Knights</b><br /> <br /> Knight Paladin (Seneschal Warlord) 375<br /> <br /> Knight Errant 370<br /> <br /> Knight Errant 370<br /> <br /> <br /> <b>Allies: Space Marines</b><br /> <br /> Master of The Forge 90<br /> <br /> Tactical Squad 70<br /> <br /> (Storm Wing Formation)<br /> <br /> Stormraven 230<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Multimelta<br /> Hurricane Bolters<br /> <br /> Stormtalon 140<br /> Lascannon<br /> <br /> Stormtalon 140<br /> Lascannon<br /> <br /> <br /> <b>Inquisitor</b><br /> <br /> Ordo Xenos 64<br /> Psyker Level 1<br /> 3 Servo Skulls<br /> <br /> 1849<br /> <br /> This list probably pays about how you'd expect. The Inquisitor starts on the board alongside (or behind) the Seneschal, who hangs at the back to reduce shots that can get around his Ion Shield. The Inquisitor will roll Divination to and buff the long-range Paladin shooting. The Errants starts further up, spending the first few turns getting into melee/melta range. <br /> <br /> The Stormraven and Stormtalons arrive and target opposing flyers and then any other priority troops that the Knights are having difficulty with. <span class="glossaryitem" onmouseover='gp(384);'>MOTF</span> repairs the Stormraven if it starts to take damage. <br /> <br /> Points are pretty tight, but I am considering dropping the Inquisitor for a Whirlwind. I do think the servo skulls will help the Knights avoid early threats, but I'm not sure if that protection/divination powers are worth the points.]]></description>
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				<pubDate><![CDATA[Sat, 22 Mar 2014 06:26:58]]> GMT</pubDate>
				<author><![CDATA[ themadlbb]]></author>
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				<title>Storm Wing Imperial Knights Competitive 1850</title>
				<description><![CDATA[ Well, I think you need more bodies like two full Tacticals.]]></description>
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				<pubDate><![CDATA[Sat, 22 Mar 2014 06:50:05]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Storm Wing Imperial Knights Competitive 1850</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/907384cdd6e55447221a4729cc4653f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/586066/6655576.page"><b>wuestenfux wrote:</b></a><br/>Well, I think you need more bodies like two full Tacticals.</div></blockquote><br /> <br /> I could add another min-sized <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad by changing the paladin to an errant and dropping the inquisitor. <br /> <br /> However, I just don't think it would be all that worth it in this list, to be honest. Right now, I think a core benefit of this list is that all of the scoring units (Knighte and the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad while in the Raven) are largely immune to small arms fire. I do have a low number of scoring units, but they are all very very tough. One more min-sized tactical squad would be the focus of all the ant-infantry firepower in the opposing army. I don't think it would do anything at all and would basically just be 70 points that disappear into thin air<br /> <br /> Adding anything more than one <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad would fundamentally change the list, breaking the formation or necessitating dropping a Knight and thus taking them as allies rather than a scoring primary detachment with 3++ Seneschal. I just don't see adding one or more troop choice to be worth breaking the Storm Wing squadron or the knights Primary, especially because losing the Knight primary means no more scoring Knights. ]]></description>
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				<pubDate><![CDATA[Sat, 22 Mar 2014 07:13:21]]> GMT</pubDate>
				<author><![CDATA[ themadlbb]]></author>
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