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		<title><![CDATA[Latest posts for the thread "1500 pt dark angels deathwing list. Need advice."]]></title>
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				<title>1500 pt dark angels deathwing list. Need advice.</title>
				<description><![CDATA[ So I'll get straight to the list, then comment after.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-belial-190<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command-320<br /> -<span class="glossaryitem" onmouseover='gp(412);'>DW</span> banner<br /> -Champ<br /> -<span class="glossaryitem" onmouseover='gp(7);'>Apoc</span><br /> -Heavey flamer<br /> - 2 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(270);'>SH</span><br /> <br /> Elite- deathwing knights w/ relic-245<br /> <br /> Troops<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad w/ plasma cannon & melta-165<br /> Deathwing term w/assault cannon & chainfist-245<br /> Deathwing term w/ plasma cannon & chainfist-240<br /> <br /> Fast attack- ravenwing bikes w/melta-90<br /> <br /> <br /> So first off I will say this list is mainly for fun, but like always winning is fun. <br /> Now to the tactics. Belial with command squad and knights drop together or the knights playing off belials homer if I choose for them to come in the following turn and going after the Death Star units or key units or just to scare the other army. And the other two terms squads drop together and go after objectives. The bikes scout first turn using cover as much as possible so the other squads can use their homer. The <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad hold the rear objective if any. Very straight forward list. ]]></description>
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				<pubDate><![CDATA[Sun, 23 Mar 2014 19:18:33]]> GMT</pubDate>
				<author><![CDATA[ Default02]]></author>
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				<title>Re:1500 pt dark angels deathwing list. Need advice.</title>
				<description><![CDATA[ So 5 units in reserve and 2 on the board? You'll need to start at least one terminator squad on the board (to make it 4 in reserve and 3 on the table).]]></description>
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				<pubDate><![CDATA[Sun, 23 Mar 2014 19:50:40]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>Re:1500 pt dark angels deathwing list. Need advice.</title>
				<description><![CDATA[ Crap forgot about belials command squad counting. I'll have to rework it or do you thing starting one on the board would be smart. Namely the plasma cannon squad, terms that is<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> So just an idea, dropping the command squad and bumping the knight squad up to 10 . Next add a Libby to the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad for rerolls? Thoughts?]]></description>
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				<pubDate><![CDATA[Sun, 23 Mar 2014 20:10:07]]> GMT</pubDate>
				<author><![CDATA[ Default02]]></author>
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				<title>1500 pt dark angels deathwing list. Need advice.</title>
				<description><![CDATA[ A terminator libby is always great for cheap re rolls. Since I started my deathwing he has never disappointed. <br /> <br /> I would drop the plasma cannon and try to get a <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, it is better for all around long ranged engagements. Leave the plasma cannon to your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad(and try to get a plasma gun here for the 2nd weapon). <br /> <br /> The command squad is good with a heavy flamer and a decent amount of bolters. Drop them in where they will do mass damage, and rely on your 5++ and <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> for <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. Then you can charge in with your halbred, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> and all to get things done. However, you have to be very careful or your command squad is easily dead. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Mar 2014 04:54:52]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:1500 pt dark angels deathwing list. Need advice.</title>
				<description><![CDATA[ I'd drop the command squad - They don't provide anything of such value that you should lose a potential scoring unit to get it. <br /> <br /> 10 Knights is a bit overkill. Instead, I'd focus on actually getting them into <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. A landraider should be something to consider. <br /> <br /> I wouldn't take a librarian. As good as they are, you are already strapped for points, even before spending another 100 on a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice. <br /> <br /> Assault cannons or <span class="glossaryitem" onmouseover='gp(417);'>CML</span> are the go to weapons of ranged terminators. Both have their pros and cons vs different targets. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Mar 2014 14:43:13]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:1500 pt dark angels deathwing list. Need advice.</title>
				<description><![CDATA[ 1500 points is tough to play Deathwing-heavy because you get so few models. Tactically I agree with ditching the command squad. I would also use Ravenwing Knights instead of a regular Ravenwing squad. They pack way more punch and have skilled rider and a better cover save. I don't consider plane-jane Ravenwing worth taking unless you're doing a Ravenwing army and using them as troops.<br /> <br /> I would also consider splitting the tact squad and putting them in Rhinos. Since you're deep-striking with so much, you're going to have them taking a lot of fire the first turn.]]></description>
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				<pubDate><![CDATA[Mon, 24 Mar 2014 19:27:16]]> GMT</pubDate>
				<author><![CDATA[ slowthar]]></author>
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