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		<title><![CDATA[Latest posts for the thread "1750 Eldar for Tourney "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1750 Eldar for Tourney "]]></description>
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				<title>1750 Eldar for Tourney </title>
				<description><![CDATA[ Hey guys this is the list I'm thinking of taking to a Tournament coming up soon, I have not play-tested it yet but on paper where do you think my weaknesses are?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Eldar Farseer w/Jetbike, Spiritstone of Anth'lan, Runes of Warding, Runes of Witnessing<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Eldar Farseer w/Jetbike, Shard of Anaris, Runes of Warding, Runes of Witnessing<br /> 10x Eldar Warlocks w/Jetbikes, 4x Singing Spears <br /> <br /> Troops - 3x Eldar Jetbikes<br /> Troops - 3x Eldar Jetbikes<br /> Troops - 3x Eldar Jetbikes<br /> Troops - 3x Eldar Jetbikes<br /> Troops - 3x Eldar Jetbikes<br /> <br /> Heavy Support - Wraithknight (Stock)<br /> Heavy Support - Wraithknight (Stock)<br /> <br /> Total = 1750<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 23 Mar 2014 19:43:10]]> GMT</pubDate>
				<author><![CDATA[ Tau Skyfire]]></author>
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				<title>1750 Eldar for Tourney </title>
				<description><![CDATA[ First of all I love the seer council, that said the major problems with this list are:<br /> <br /> 1) no hit and run<br /> 2) no <span class="glossaryitem" onmouseover='gp(805);'>AA</span><br /> 3) no stealth<br /> 4) no +1 to go first<br /> 5) your troops are fast but cannot support the rest of your army, as well as only having 3 wounds.<br /> <br /> So as you can tell those are some big issues, but the pros this list has are:<br /> <br /> 1) 5 troops that if lucky can be reserved till turn 4<br /> 2) even without hit and run should be able to kill units in a multi charge (maybe?)<br /> 3) has a lot of fast <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units, as well as good psychic support.<br /> <br /> I think you would benefit a lot from some <span class="glossaryitem" onmouseover='gp(27);'>DE</span> allies for the cost of 1 WK.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 23 Mar 2014 22:38:37]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>1750 Eldar for Tourney </title>
				<description><![CDATA[ Haha I forgot to write down that the list also includes the baron and  5 kabalite warriors already, Hit & Run is just so effective!]]></description>
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				<pubDate><![CDATA[Mon, 24 Mar 2014 08:31:02]]> GMT</pubDate>
				<author><![CDATA[ Tau Skyfire]]></author>
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				<title>Re:1750 Eldar for Tourney </title>
				<description><![CDATA[ Well yes, this is definitely a Seer Council list - prepare for the inevitable nerd-rage that will follow.<br /> <br /> I've run a council list recently, and did well with only 6 warlocks. Cutting a couple can get you a Venom, with those grisly trophies. Also makes the Kabalites slightly more survivable.<br /> <br /> Both runes are probably not needed on both seers. I mean, theres no obvious other way to spend 10 points, but yeah. You know that fortune gives a re-roll to deny, right? That makes them slightly less important.<br /> <br /> Other than that, your list doesn't present threats across the board. It seems a lil hamstrung by the council being the sole focus of the army. In those games where you don't roll fortune, you'll probably lose, simply because it's not rounded enough.<br /> <br /> At 1,850 points, my list is as follows;<br /> <br /> Council w/ 6 Warlocks, 2 Seers, 1x Runes of Witnessing, 4 Spears, Baron<br /> 5 Warriors in a Venom<br /> 2x3 Jetbikes w/ Cannons<br /> 2x Wraithknights<br /> 2x5 Avengers in Serpents w/ <span class="glossaryitem" onmouseover='gp(219);'>SL</span>, <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, Holofield.<br /> <br /> It's not so hamstrung by the council being the centre focus. When I don't roll fortune, or it doesn't go off, I can still cause some damage and have won against good armies without it. Just a thought]]></description>
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				<pubDate><![CDATA[Mon, 24 Mar 2014 09:26:44]]> GMT</pubDate>
				<author><![CDATA[ Belly]]></author>
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				<title>1750 Eldar for Tourney </title>
				<description><![CDATA[ So yeah, with the baron being there makes my post a little redundant.<br /> <br /> What belly says holds some truth, though the bigger the council the more powers that you want you will probably get (like more <span class="glossaryitem" onmouseover='gp(82);'>LD</span> debuffs). And I would drop the spears and 1 warlock for a venom with grisly/extra cannon/nightfields.]]></description>
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				<pubDate><![CDATA[Mon, 24 Mar 2014 13:47:40]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>1750 Eldar for Tourney </title>
				<description><![CDATA[ In his list the venom about guarantees first blood for his opponent <br /> <br /> It is such an obvious target and so fragile]]></description>
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				<pubDate><![CDATA[Mon, 24 Mar 2014 13:57:19]]> GMT</pubDate>
				<author><![CDATA[ serathnal]]></author>
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				<title>1750 Eldar for Tourney </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/586324/6660869.page"><b>serathnal wrote:</b></a><br/>In his list the venom about guarantees first blood for his opponent <br /> <br /> It is such an obvious target and so fragile</div></blockquote><br /> <br /> It is, until you take into account night fight, deploying outside range, reserving it, or simply hiding it behind terrain.]]></description>
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				<pubDate><![CDATA[Mon, 24 Mar 2014 14:47:14]]> GMT</pubDate>
				<author><![CDATA[ Belly]]></author>
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				<title>1750 Eldar for Tourney </title>
				<description><![CDATA[ Thank you belly for explaining that if you deploy with half a brain it becomes harder to kill venoms (I'm thankful I need not explain).]]></description>
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				<pubDate><![CDATA[Mon, 24 Mar 2014 15:53:25]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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