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		<title><![CDATA[Latest posts for the thread "roughly 1750 Eldar list."]]></title>
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				<title>roughly 1750 Eldar list.</title>
				<description><![CDATA[ i am looking at ideas for a friend who, after 8 years, is getting back into the hobby.  he spoke to some guys at a <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>, and they proposed this... let me know what you think<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Spiritseer<br /> <br /> Troops<br /> <br /> 5x Wraithguard <br /> ---Wave Serpent w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> scatterlasers and holofield<br /> <br /> 5x Wraithguard, with D-scythes<br /> ---Wave Serpent w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> scatterlasers and holofield<br /> <br /> 5x Wraithblade<br /> ---Wave Serpent w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> scatterlasers and holofield<br /> <br /> 5x Wraithblade <br /> ---Wave Serpent w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> scatterlasers and holofield<br /> <br /> Fast Attack<br /> Crimson Hunter<br /> <br /> Heavy Support<br /> Wraithknight, heavy wraithcannons, 2x Shuriken cannons<br /> <br /> <br /> <br /> <br /> the only issue i have with it is getting the blades up close, without putting the serpents in harms way....  but could i come in at a 45 angle, pivot, drop from the back, the speed away in the shooting?]]></description>
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				<pubDate><![CDATA[Mon, 24 Mar 2014 03:43:46]]> GMT</pubDate>
				<author><![CDATA[ AlphariusOmegon]]></author>
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				<title>roughly 1750 Eldar list.</title>
				<description><![CDATA[ The wraithblades are garbage in serpents, and really need to be in squads of 10 on foot to be viable. Axes and forceshields 10 strong with a spiritseer or two for support are amazing. You can still take a serpent for the squad even if they can't ride in it.<br /> <br /> The wraithknight does not need any other guns, spend the points on something else, like another seer.<br /> <br /> Make sure your friend uses the iyanden supplement to make the wraithknight a warlord and have access to better warlord traits, psychic powers and some cool wargear!]]></description>
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				<pubDate><![CDATA[Mon, 24 Mar 2014 04:14:43]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>roughly 1750 Eldar list.</title>
				<description><![CDATA[ My honest opinion is change the Wb to <span class="glossaryitem" onmouseover='gp(225);'>WG</span> give the 2 cannons from WK to the 4 serpents (same amount of points).]]></description>
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				<pubDate><![CDATA[Mon, 24 Mar 2014 13:49:12]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>roughly 1750 Eldar list.</title>
				<description><![CDATA[ If he combines the two wraithblade teams into a ten man force, like Dr. Serling suggested, he'd lose a Wave serpent. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> that's fine. then the points could be put into cannons on the other serpents, another SpiritSeer to join the blade blob, and if he plays Iyanden he could also snag a WraithForge Stone.]]></description>
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				<pubDate><![CDATA[Mon, 24 Mar 2014 14:57:53]]> GMT</pubDate>
				<author><![CDATA[ Will1541]]></author>
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				<title>roughly 1750 Eldar list.</title>
				<description><![CDATA[ I just hate <span class="glossaryitem" onmouseover='gp(279);'>WB</span> because how slow and bad at <span class="glossaryitem" onmouseover='gp(19);'>CC</span> they are, though T6 is pretty snazzy but no farseer for fortune.]]></description>
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				<pubDate><![CDATA[Mon, 24 Mar 2014 15:54:29]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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