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		<title><![CDATA[Latest posts for the thread "1500 point Kan Wall / Green Tide"]]></title>
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				<title>1500 point Kan Wall / Green Tide</title>
				<description><![CDATA[ Hey all, long time lurker here. Used to be a guard player but gunline is just too boring for me. Got a hold of a buttload of orks and have been playing with lists, but my one true love between both armies is the ability to throw so many bodies on the table that the opponent has already lost in their own mind because of how overwhelming it is. I've have good success with it so far, but no one has really had a list that could hard counter it, like heldrake spam or <span class="glossaryitem" onmouseover='gp(69);'>IG</span> artillery. Tear it apart please, show the list no mercy!<br /> <br /> 95- Big Mek: Cybork, <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> <br /> 95- Big Mek: Cybork, <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> <br /> <br /> 75- Lootas x5<br /> 75- Lootas x5<br /> <br /> 110- Deff Dread (Troop) 2x <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, 2x Rokkit, Plates, Grots<br /> 220- 30 Slugga Boys, Nob with Klaw and Armour<br /> 220- 30 Slugga Boys, Nob with Klaw and Armour<br /> 220- 30 Shoota Boys, Nob with Klaw and Armour<br /> 120- 20 Slugga Boys<br /> <br /> 90- Killa Kan w/Grotzooka x2<br /> 90- Killa Kan w/Grotzooka x2<br /> 90- Killa Kan w/Grotzooka x2<br /> <br /> <br /> The general idea is Lootas are for popping armour in the first turn or two (before they inevitably attract enemy fire), while the rest of the army advances, pretty much all of them running on turn one. The two big meks are strategically placed to blanket literally the entire army on the first turn, except maybe the lootas. The grotzookas absolutely shred until I can close the gap with my boys. <br /> <br /> And I know that shoota boys are the bees knees, but I've only got the thirty and over a hundred something sluggas, so they're gonna be sticking around pretty much no matter what.<br /> <br /> Thanks in advance.]]></description>
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				<pubDate><![CDATA[Mon, 24 Mar 2014 06:22:04]]> GMT</pubDate>
				<author><![CDATA[ Bolg da Goff]]></author>
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				<title>Re:1500 point Kan Wall / Green Tide</title>
				<description><![CDATA[ Hate to say it but apart from being a giant pain in the a$$ to move that many models each turn you are just going to be obliterated before you get anywhere near your enemy. Apart from a smattering of lootas you have nothing with any range, no transports, no deep strike, no infiltrate. I have tried to make the old kan wall work in recent times but i just get blown apart before reaching my target.<br /> <br /> 30 boyz are hard to deal with in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and grotzookas are also awesome but the problem is you are just too slow and can't return fire. You never get to use these units' strengths. Any sort of flyer will wreck your face because the only thing you have to kill it is 2 minimum squads of lootas which can be sent packing by the death of 2 boyz. And just try this against Eldar or Dark Eldar who can pick you off from out of range all game.<br /> <br /> I know its a shame because I also have 9 kans and a Deff Dread but they just don't cut it anymore. Honestly the only way i can hold my own at the present time with Orks is with Battlewagons. 3-4 Wagons full of boyz or MegaNobz, <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Meks, Tons o' Lootas, Big Guns and a dakkajet or 2. That seems (to me at least) to be what works. You can try stormboyz,bikes or buggies or something that can be hidden behind wagons till the last moment if you want but they can be mixed.<br /> <br /> The blob swarm may work better for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> because while your meat sacks leg it across the table at least you have some decent tanks or artillery than can keep the enemy's head down while you do it. If you're set on doing it for Orkz I would suggest the following changes:<br /> <br /> Scrap the Kans<br /> Beef up your lootas - with no Kans you should be able to do 2 x 14 Lootas<br /> Scrap the Deff Dread and replace it with Big Gunz. Lobbas are pick #1 but Kannons are decent as well.<br /> <br /> It's not going to win you a tournament but if you want to do a green tide then those are the changes I would make to what you listed.]]></description>
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				<pubDate><![CDATA[Mon, 24 Mar 2014 06:53:52]]> GMT</pubDate>
				<author><![CDATA[ Hypnotic]]></author>
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