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		<title><![CDATA[Latest posts for the thread "Magnet newbie help"]]></title>
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				<title>Magnet newbie help</title>
				<description><![CDATA[ Hi all,<br /> <br /> I'm looking at magnetising my Daemon Princes for my <span class="glossaryitem" onmouseover='gp(3);'>40k</span> army. I want to magnetise my wings and probably weapons, so I can swap and chose.<br /> <br /> I have had a look at ebay and there's too many options to know what's right, with my extremely limited knowledge.<br /> <br /> Can anyone point me in the right direction, I'm unsure what the numbers mean and will I need the "strongest"? What's the right material? Sizes and ect?<br /> <br /> Thanks for the help.<br /> <br /> EdO]]></description>
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				<pubDate><![CDATA[Wed, 26 Mar 2014 19:47:56]]> GMT</pubDate>
				<author><![CDATA[ Ed Orange]]></author>
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				<title>Magnet newbie help</title>
				<description><![CDATA[ You're looking for neodymium or "rare earth" magnets, which are almost universally nickel plated.  They're graded according to pull strength, rated as an N value.  N42 is quite common and more or less the wargaming standard (although N35, even small ones, work just fine for light-duty tasks, like holding hinged doors shut).  N52 is a bit stronger and are becoming more common, but they're also comparatively pricey.  If you've got room, using a bigger N42 will generally give you more pull for equivalent cost.<br /> <br /> The size is the one bit I can't help you on.  At least not specifically, as I have no experience with the model in question.  I <i>can</i> tell you, though, that you generally want to use the biggest magnet you can fit (knowing that you need to leave sufficient material around the magnet, if countersinking it).<br /> <br /> Also, know that while the magnets have great pull strength, their shear strength is much weaker.  For big, projecting parts (wings, long guns or limbs, etc.), you may find yourself better served using a combination of a pin (to take the weight) and a smaller magnet (to keep the part from popping off).  Two pins and a magnet are even better, as it keeps the part from spinning.<br /> <br /> I know that plenty of people here have magnetized Daemon Princes, before, so I'll let them weigh in with their experiences on size.]]></description>
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				<pubDate><![CDATA[Thu, 27 Mar 2014 06:04:23]]> GMT</pubDate>
				<author><![CDATA[ oadie]]></author>
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				<title>Re:Magnet newbie help</title>
				<description><![CDATA[ Hi,<br /> <br /> That's great thanks a lot for your help <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Edo]]></description>
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				<pubDate><![CDATA[Thu, 27 Mar 2014 12:49:01]]> GMT</pubDate>
				<author><![CDATA[ Ed Orange]]></author>
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				<title>Magnet newbie help</title>
				<description><![CDATA[ I've magnetised wings on all our Flyrants and Crones; we used 5x 3mm N52 magnets, which are strong enough to hold the wings in place. Your Deamon Prince wings are a little smaller, but I'm pretty sure you'll need something around that size, 4mm x 3mm or so might work - I'm certain that 3 x 3mm won't be strong enough. <br /> <br /> Believe me, when you're running Skyblight, like we are, you need a lot of magnets...]]></description>
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				<pubDate><![CDATA[Thu, 27 Mar 2014 13:35:33]]> GMT</pubDate>
				<author><![CDATA[ Hivefleet Oblivion]]></author>
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