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		<title><![CDATA[Latest posts for the thread "Special Snowflake Daemons, could it kinda maybe work?"]]></title>
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				<title>Special Snowflake Daemons, could it kinda maybe work?</title>
				<description><![CDATA[ So no Big Bird in here as i didn't feel the Grimoire would be as important for this list. Yes, yes warpstorm table and all that jazz, but it's "only" a 16.7% chance that something bad happens (granted, really bad) and the rest is negligible or beneficial. So let the dice rollllllll!! <br /> <br /> It's pretty much 3 super killy units of hounds and heralds followed shortly by a daemonette tide, and a Torrent Grinder to hopefully clear some chaff for the dogs. Here goes<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Kh'erald<br /> Juggernaut, Locus of Fury, Lesser<br /> Kh'erald<br /> Juggernaut, Locus of Fury, Lesser<br /> Kh'erald<br /> Juggernaut, Locus of Fury, Exalted<br /> <br /> Troops<br /> 20x Daemonettes<br /> Alluress, Icon<br /> 12x Horrors<br /> 11x Horrors<br /> <br /> Fast<br /> 16x Hounds<br /> 16x Hounds<br /> 16x Hounds<br /> <br /> Heavy<br /> Soul Grinder <br /> DoS, Torrent<br /> <br /> Kinda sorta maybe yeah?]]></description>
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				<pubDate><![CDATA[Thu, 27 Mar 2014 03:35:46]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>Special Snowflake Daemons, could it kinda maybe work?</title>
				<description><![CDATA[ You have exactly one modell that can do anything against armour above 11.]]></description>
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				<pubDate><![CDATA[Thu, 27 Mar 2014 14:41:16]]> GMT</pubDate>
				<author><![CDATA[ DrunkPhilisoph]]></author>
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				<title>Special Snowflake Daemons, could it kinda maybe work?</title>
				<description><![CDATA[ The hounds and heralds are actually really good at killing transports. Barring a Land Raider (and this list is fast enough to avoid one if necessary, two could be a problem) everything else I hit in close combat (which is where this list does its work) is going to be on armor ten or eleven, and both the hounds (S5 on the charge) and daemonettes (rending) can take down through weight of dice.<br /> <br /> Knights are going to be a problem for sure, but what daemon army are they not a problem for? Daemons have either Be'lakor after stripping a couple hull points or hurtling multiple <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> at a knight to take one down reliably. There's really not that many options right now. As there is precisely one in my meta at the moment, I'm going to ignore them for the time being until I can grab something from <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> to deal with them. <br /> <br /> To be honest this is kind of a reactionary list to seeing the Talisman of Arthras Moloch pop up in tau lists in my area. When a tau castle can deny half of your shooting (52% to deny the witch on 6's) or worse (~80% chance if there is a psyker in the unit), why shoot at all? At that point you're just increasing the chances that you plink a wound or two off some suits and grant them <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>. So, I thought, kill them where they can't kill you.]]></description>
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				<pubDate><![CDATA[Thu, 27 Mar 2014 15:22:18]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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