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		<title><![CDATA[Latest posts for the thread "1200 tomb Kings for escalation league"]]></title>
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				<title>1200 tomb Kings for escalation league</title>
				<description><![CDATA[ So trying to find what I should buy for the extra two hundred points I have. I've comedic with two lists<br /> list 1 <br /> Total- 1202 <br /> Lords<br /> Liche high priest lv4 (Nehekara) earthing rod, talisman of endurance- 265<br /> <br /> Heroes <br /> Liche priest lv2 (light) , talisman of protection(6+) - 120 <br /> <br /> Core<br /> 27 archers with master of arrows, musican - 182 <br /> <br /> 6 Skelton chariots full commandf - 360 <br /> <br /> 5 Skelton horse archers - 70<br /> <br /> 5 Skelton horse archers - 70<br /> <br /> <br /> Special <br /> Rare <br /> Caskets of souls - 135 <br /> <br /> This is as close as I can get to chariot spam at 1200 so the bunker is for my lv4  and the lv2 would solo while the horse archers wouls harass enmy units while the chariots charge open flanks <br /> <br /> List 2 <br /> Total- 1199<br /> Lords<br /> Liche high priest lv4 (lore of Nekehara), earthing rod, talisman of endurance - 265 <br /> <br /> Heroes<br /> Tomb prince with great weapon, talisman of protection - 119<br /> <br /> Core- 330 <br /> 25 Skelton archers, master of arrows, musican  - 170<br /> <br /> 5 skeleton horse archers, master of scouts - 80 <br /> <br /> 5 skeleton horse archers, master of scouts- 80<br /> Special<br /> 30 tomb guard with halberds, full command- 420 <br /> <br /> Rare <br /> Casket of souls - 135 <br /> <br /> This list focuses more on elite troops becuase of the tomb guard so they can charge as a hammer unit at ws5 <br /> While the  .  Other units will do the same as in list one minus the second priest.<br /> Any comments are welcome]]></description>
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				<pubDate><![CDATA[Thu, 27 Mar 2014 19:32:46]]> GMT</pubDate>
				<author><![CDATA[ Bucsfan57]]></author>
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				<title>1200 tomb Kings for escalation league</title>
				<description><![CDATA[ I'd drop the ward saves off the mages to shave points for upgrades elsewhere. The Hiero gives a 6+ regen to his unit already, so especially the 6++ isn't worthwhile. They're usually far enough back in their bunker to limit exposure to death snipes anyways. Never run a mage solo, you're just asking to have them picked off with ranged bowfire. Just stick them both in the bunker and you'll be fine. You should always put a champion in that bunker as well, in case flying demon princes or peg characters get in there.<br /> <br /> I will say though that 2 mages is probably overkill at 1,200 points. You have lots of magic but not enough to actually buff with them.<br /> <br /> For your first list, 2x3 chariots will perform better than a unit of 6. S5 impact hits are awesome, but if they don't smash through something in a turn they aren't going to come out ontop. After the first turn that unit only outputs 18 S3 attacks, which isn't really anything to write home about.<br /> <br /> <br /> I like your second list, but with only one big block you're going to have troubles being out-maneuvered. With only your casket of souls as a ranged threat you'll be out-ranged often too, and have to trudge across the board 4" a turn under a rain of artillery and bowfire. That's not going to end up well for you.<br /> <br /> Master of Scouts on horse archers is also never necessary. Just keep them cheap.]]></description>
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				<pubDate><![CDATA[Thu, 27 Mar 2014 23:10:04]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>Re:1200 tomb Kings for escalation league</title>
				<description><![CDATA[ So i made some changes to  the list took away the talisman on the high  priest as well as making room for the razor standard <br /> Total- 1201 <br /> Lords<br /> Liche high priest lv4 (lore of Nekehara), earthing rod, - 235 <br /> <br /> Heroes<br /> Tomb prince with great weapon, talisman of protection- 119 <br /> <br /> Core-<br /> 21 Skelton archers, master of arrows, musican  - 146 <br /> <br /> 5 skeleton horse archers - 70 <br /> <br /> 5 Skelton horse archers- 70  <br /> Special<br /> 27 tomb guard with halberds, full command, razor standard - 426 <br /> <br /> Rare <br /> Casket of souls - 135 ]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2014 04:03:48]]> GMT</pubDate>
				<author><![CDATA[ Bucsfan57]]></author>
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				<title>1200 tomb Kings for escalation league</title>
				<description><![CDATA[ Looking good. I don't think you need two units of horse archers in 1200, since anything you redirect is probably going to be comparable points. Maybe drop the two of them and try to find points for a unit of 3 chariots+musician? If you need points you could probably get away with dropping the protection gear on the TP down to glittering scales. Or heck, even naked he'll probably be fine with just T5 at 1200.]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2014 07:31:03]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>Re:1200 tomb Kings for escalation league</title>
				<description><![CDATA[ I was thinking chariots earlier but wasn't sure how'd they fit im the list. Any help there ]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2014 15:13:01]]> GMT</pubDate>
				<author><![CDATA[ Bucsfan57]]></author>
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				<title>1200 tomb Kings for escalation league</title>
				<description><![CDATA[ How about this:<br /> <br /> <blockquote class="uncited"><div><br /> 1200 Pts - Tomb Kings Roster<br /> <br /> 1 Liche High Priest, level 4, Nehek<br /> 17+1 Skeleton Archers, champ, mus<br /> <br /> 1 Tomb Prince, <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, 1 Glittering Scales<br /> 25+1 Tomb Guard, <span class="glossaryitem" onmouseover='gp(397);'>FC</span>, Razor Standard<br /> <br /> 3 Skeleton Chariots, mus, std<br /> <br /> 1 Casket of Souls</div></blockquote><br /> <br /> You have no miscast protection on your level 4, so just be sure to not throw more than 4 dice at any of his spells unless it'll win you the game. With nehek you really do better spam-casting spells anyways on the fewest dice you can get away with.]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 00:34:21]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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