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		<title><![CDATA[Latest posts for the thread "Eldar/ Space wolf 1850 tournament list"]]></title>
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				<title>Eldar/ Space wolf 1850 tournament list</title>
				<description><![CDATA[ Hi guys i will be entering a tournament next month, its 1850 and you can't use escalation, strong hold assault or any dataslates, so codex only + forgeworld. this is the list i am thinking of using, what you do think?<br /> <br /> 1850 Eldar/Space wolves<br /> Farseer – 100 with dark reapers<br /> [guide + 2 telepathy powers]<br /> <br /> Spiritseer – 70 with dark reapers<br /> [conceal + telepathy power]<br /> <br /> 3 Jet bikes – 61<br /> Shuriken cannon<br /> <br /> 3 jet bikes – 61<br /> Shuriken cannon<br /> <br /> 10 Guardians – 110<br /> Bright lance<br /> Wave serpent – 145<br /> Twin scatter laser, shuriken cannon, holo field<br /> <br /> 5 Wraithguard – 160<br /> Wave serpent – 145<br /> Twin scatter laser, shuriken cannon, holo field<br /> <br /> 2 War walkers – 140<br /> Lance/scatter laser<br /> <br /> 5 Dark reapers – 202<br /> Star shot x 4, exarch, fast shot<br /> <br /> 6 swooping hawks – 96<br /> <br /> Defence line – 85<br /> Lascannon<br /> <br /> Allies<br /> <br /> Rune priest – 105 with 9 hunters<br /> Melta bomb [jaws and something else]<br /> <br /> 9 grey hunters – 140<br /> Melta gun<br /> Drop pod – 35<br /> <br /> 10 grey hunters – 160<br /> 2x plasma gun<br /> Drop pod – 35<br /> <br /> Total: 1850<br /> <br /> The idea is if i face a seer council i can drop the rune priest next to them and hopefully stop a few of the powers as well as do a few wounds to them (possibly). The rest of the force will just do that it does and the dark reapers will hold the defense line with the seers to hopefully threaten anything they can see. <br /> <br /> How do you think this list would do? and what would you guys change?]]></description>
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				<pubDate><![CDATA[Fri, 28 Mar 2014 14:48:15]]> GMT</pubDate>
				<author><![CDATA[ Malduran]]></author>
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				<title>Eldar/ Space wolf 1850 tournament list</title>
				<description><![CDATA[ I would make several changes,<br /> <br /> 1) remove cannons from the jetbike units, they are for late game objective grabbing, not combat<br /> <br /> 2) the guardians don't need a <span class="glossaryitem" onmouseover='gp(327);'>BL</span> platform <br /> <br /> 3) don't mix roles with walkers, take only lances, or only <span class="glossaryitem" onmouseover='gp(219);'>SL</span><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 28 Mar 2014 15:52:01]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Eldar/ Space wolf 1850 tournament list</title>
				<description><![CDATA[ Arbiter pretty much covered it. <br /> <br /> I would get your rune priest in terminator armor with a combi melta over the melta bombs. Makes em a bit tougher to kill, and gives you a second melta shot on the drop. For your second power, living lightning is really good for mid strength dakka when you don't need jaws. ]]></description>
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				<pubDate><![CDATA[Fri, 28 Mar 2014 20:20:14]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Eldar/ Space wolf 1850 tournament list</title>
				<description><![CDATA[ So if i just drop the lance, and 2 cannons, use the points to give the priest terminator armour that will do? No other real changes?<br /> <br /> You you think the list will do well enough? ]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2014 08:13:18]]> GMT</pubDate>
				<author><![CDATA[ Malduran]]></author>
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				<title>Eldar/ Space wolf 1850 tournament list</title>
				<description><![CDATA[ If the Farseer is going to sit with the reapers behind the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, I would roll all 3 powers on Divination instead. Many of the telepathy powers require you to be within 24" of the enemy, a place where Reapers dont need to be. With Div, you can still get your re-rolls with the primaris and have the opertunity to grab a 4+ invul for the squad, overwatch at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, reserve manipulation to keep the jetbikes off the table until turn 4, etc. Make sure you bring a couple of large buckets to catch your enemy's tears if you roll perfect timing.]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 17:08:58]]> GMT</pubDate>
				<author><![CDATA[ extremefreak17]]></author>
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				<title>Eldar/ Space wolf 1850 tournament list</title>
				<description><![CDATA[ I would go roll on Div first to see if you get a good power, if you do roll again and take prescience, and then roll on telepathy, divination has GOOD powers, but the chance to puppet master, or stop a unit from charging is fantastic as well.]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2014 02:06:03]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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