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		<title><![CDATA[Latest posts for the thread "2000 Raven Guard... I want them to be good so bad"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000 Raven Guard... I want them to be good so bad"]]></description>
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				<title>2000 Raven Guard... I want them to be good so bad</title>
				<description><![CDATA[ Building a mono-chapter list for 2000 point game, no double force-org.<br /> <br /> Raven Guard - 2000 points<br /> <br /> Chapter Master - jump pack, art. armor, shield eternal, thunderhammer, digital weapons<br /> Chapter Master - jump pack, art. armor, storm shield, power fist, digital weapons<br /> <br /> Honor Guard - 4x power axes<br /> <br /> 4x Tactical Squads - 7x bolter, plasma gun, combi-plasma, multi-melta, rhino<br /> <br /> 3x Stormtalon - skyhammers<br /> <br /> Stormraven - multi-melta, lascannons, extra armor<br /> <br /> <br /> The plan is to scout up the rhinos so that turn 1 they can unleash hell (seems like one of the best uses for Raven Guard Chapter Tactics?) and wait for the air-force to arrive. The Stormraven full of close combat nutti-ness shows up, and after the initial combat the Chapter Masters can split off and go do their own thing. I might wanna consider another scouting rhino.. maybe drop a talon for it... not sure.<br /> <br /> Thoughts? Any other good stuff to do while using Raven Guard Chapter Tactics?]]></description>
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				<pubDate><![CDATA[Fri, 28 Mar 2014 18:26:51]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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				<title>2000 Raven Guard... I want them to be good so bad</title>
				<description><![CDATA[ I actually really like it...You might even drop the Dig wpns and the Extra Amor to get another Honor Guard, but the list has potential, and with 4 flyers will bring the hurt! Though, you really need a comms relay if you're going to keep like 1000 pts off the table. Don't rush the marines turn 1, wait for the flyers to come in then make a combined assault. If you just send the marines up you will lose all your troops(Or most of them) by turn 2]]></description>
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				<pubDate><![CDATA[Fri, 28 Mar 2014 19:52:40]]> GMT</pubDate>
				<author><![CDATA[ jathomas2013]]></author>
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				<title>2000 Raven Guard... I want them to be good so bad</title>
				<description><![CDATA[ It's just me but I kind of feel if you are going to go the 7 man Tactical Squad route why not just take 6 and put them in a Heavy Flamer Razorback. The points pretty much come out to the same almost.<br /> <br /> I don't understand why you have two chapter masters with Jump packs when bikes give you a +1 to toughness or why you don't have at least a Librarian.<br /> <br /> <br /> I really like Rhino Rush. Just hope you get the first turn!]]></description>
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				<pubDate><![CDATA[Fri, 28 Mar 2014 20:37:04]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>2000 Raven Guard... I want them to be good so bad</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/587142/6674541.page"><b>Hollismason wrote:</b></a><br/>It's just me but I kind of feel if you are going to go the 7 man Tactical Squad route why not just take 6 and put them in a Heavy Flamer Razorback. The points pretty much come out to the same almost.<br /> <br /> I don't understand why you have two chapter masters with Jump packs when bikes give you a +1 to toughness or why you don't have at least a Librarian.<br /> <br /> <br /> I really like Rhino Rush. Just hope you get the first turn!</div></blockquote><br /> <br /> I think the <span class="glossaryitem" onmouseover='gp(280);'>op</span> meant 7 bolters. It's kind of hard to read but 7 bolters plus the special, heavy, and combi makes 10 marines.   I agree with you on the bikes.  Way more effective piece of wargear for a chapter master/captain for sure.]]></description>
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				<pubDate><![CDATA[Fri, 28 Mar 2014 21:14:05]]> GMT</pubDate>
				<author><![CDATA[ RavenGuard55]]></author>
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