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		<title><![CDATA[Latest posts for the thread "Tournament winning CSM 1850 - for the open minded, forget netlists"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Tournament winning CSM 1850 - for the open minded, forget netlists"]]></description>
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				<title>Tournament winning CSM 1850 - for the open minded, forget netlists</title>
				<description><![CDATA[ Wassup ya'll, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> are apparently not competitive, usually allied in for the Heldrake to necrons.... I've found a list that works in the competitive scene!<br /> <br /> Constantly seeing netlist take on netlist.  Tournaments are usually won by something a little different.<br /> <br /> Having exceptional success with this at the moment against your run of the mill netlists, taudar, <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> daemons etc., deals with those broadsides, 3 annihilation barges... wraiths<br /> <br /> Crux of the tactics:<br /> Turn 1 - hide behind D line/terrain. D princes get into position for assault/beam.<br /> Turn 2 - everything turns up, rear armour wrecks transports/tanks. Oblits flamer/assault cannon troops behind D lines.<br /> Enemy turn 2/3 - target priority a major problem. <br /> Turn 3/4 D princes and oblits/terms assault en mass.<br /> <br /> <br /> D prince, wings, armour, tzeentch, level 1, black mace (50% chance of getting doombolt)<br /> D prince, wings, armour, tzeentch, level 1, (50% chance of getting doombolt)<br /> heldrake, hades<br /> heldrake, baleflamer<br /> Aegis comms line (Majority of army will turn up)<br /> 20 cultist, 1 heavy stub  (Heavy stubb to ground <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>)<br /> 20 cultist, 1 heavy stub  (Heavy stubb to ground <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>)<br /> 20 cultist, 2 heavy stub  (Heavy stubb to ground <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>)<br /> 3 term – combi-melta (rarely mishap due to small footprint - even if mishal 50% theyre on next turn)<br /> 3 term – combi-melta (rarely mishap due to small footprint - even if mishal 50% theyre on next turn)<br /> 2 ob – nurgle (usually hit down with assualt/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> cannons)<br /> 2 ob – nurgle (usually hit down with assualt/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> cannons)<br /> 1 ob – nurgle (suicide heavy flamer/melta)<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 28 Mar 2014 20:54:16]]> GMT</pubDate>
				<author><![CDATA[ Rot-a-lot]]></author>
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