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		<title><![CDATA[Latest posts for the thread "1850 pts Tyranid competitive list?"]]></title>
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				<title>1850 pts Tyranid competitive list?</title>
				<description><![CDATA[ Pretty straight forward. Do you beleive this list could encounter orks, imperial guards and space marines. Those are my three most usual enemies. What should I change and what could I improve?<br /> <br /> <b>Hive Tyrant</b>: The Reaper of Obliterax; twin-linked deathspitter; twin-linked deathspitter; wings. <i>255</i><br /> <b>Hive Tyrant</b>: twin-linked deathspitter; twin-linked deathspitter; wings. <i>210</i><br /> <br /> <b>1 Venomthrope</b> <i>45</i><br /> <b>1 Venomthrope</b> <i>45</i><br /> <br /> <b>Scuttling Swarm Tervigon</b> <i>195</i><br /> <b>30 Termagants</b> <i>120</i><br /> <br /> <b>Hive Crone</b> <i>155</i><br /> <b>Hive Crone</b> <i>155</i><br /> <b>Hive Crone</b> <i>155</i><br /> <br /> <b>Tyrannofex</b> <i>175</i><br /> <b>Exocrine</b> <i>170</i><br /> <b>Exocrine</b> <i>170</i><br /> <br /> <u><i>1 850 points</i></u>]]></description>
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				<pubDate><![CDATA[Fri, 28 Mar 2014 21:46:46]]> GMT</pubDate>
				<author><![CDATA[ NikosWorkshop]]></author>
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				<title>Re:1850 pts Tyranid competitive list?</title>
				<description><![CDATA[ Think we would need to start by revamping the points of your hive tyrants.  A duel <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Flyrant is 230 points.  Also, if you are taking the Reaper, you should stick to <span class="glossaryitem" onmouseover='gp(19);'>CC</span> base with maybe a thorax template weapon thrown in to aid in your utility.  The pts for the reaper flyrant are also off.<br /> <br /> The rest of the list do look very balanced overall.  You will be a little low on synapse with only the terv and two tyrants, so maybe take out a venom and add in a zoanthropre for 5.  These units are prey for first blood, which is why people typically add a bastion for 75 points to protect the venom and shield the rest of the army from <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.<br /> <br /> You may be able to take out one of the hive crones to find the bastion points; which would leave you with some room for upgrades.  A tyrannofex with adrenal/template is a nice add for low points.  You could also sprinkle in some <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> to your gaunt blob for more dakka.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 28 Mar 2014 21:56:01]]> GMT</pubDate>
				<author><![CDATA[ Winning_Everyday]]></author>
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				<title>1850 pts Tyranid competitive list?</title>
				<description><![CDATA[  the reaper of obliterax takes up a slot for weapons, so you can't have 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Deathspitters as well as the reaper, I dont think the close combat flyrant is a real option due to how much better the dakka flyrant is (2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> devourer BLW). I highly recommend turning both flyrants into Dakka flyrants.<br /> <br /> The tyranofex isnt so usefull on this list as you already have 3x flamer template from the Crones, maybe just turn the crones into Harpies with H Venom Cannon. the Harpies can compliment the Dakka Flyrants well in close combat adding their own 3x Str10 Smash hits with doubling the <span class="glossaryitem" onmouseover='gp(73);'>Ini</span> of the flyrants and its own making sure they attack first against anything that doesnt ahve <span class="glossaryitem" onmouseover='gp(73);'>Ini</span> 10. Also the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> H Venom Cannon can blast open some transport vehicules for the other units to tear apart and they are cheap <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> at 140pts.<br /> <br /> when it comes to Termagaunts I prefer to make them flanking with the Hive commander upgrade on flyrants. Going this dirrection I also add 15-20 devourers in the team since they wont get shot up before they start shooting themselves and also flank the Tervigon with the cluster spine and electroshoc grub upgrade for some nasty shooting when it come out.<br /> <br /> Venomthropes are ok like that since they are just there to shroud a bit an be something else they need to divert shots towards but maybe you can keep them behing the exocrines and Tyranofex. to avoid them bein in <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>.<br /> <br /> Hope this helps   <br /> <br /> <br /> <br />  ]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2014 04:23:19]]> GMT</pubDate>
				<author><![CDATA[ fartherthanfar]]></author>
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				<title>1850 pts Tyranid competitive list?</title>
				<description><![CDATA[ Thank you very much for thoughts and I will keep thinking your advices over. I have taken the fact that this list lack synapse into consideration. The big question is how many and which <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>'s I include. Since the tervigon has synapse I want in the centre so it can keep the gants, exorcrines and the tyrannofex in place. If the tervigon outflank I will be relying on a zoanthrope, wich will be the main target if it's the synapse centre. The Flyrants will flank the sides and provide synapse to crones or harpies, whatever I take. The thing I will achive with this list is the ability to pop vehicles. Imperial guard, marines and orks all have scary vehicles and if I can take out them. It will of course be a lot easier to clean up the infantry. The flyrants should be pretty good at vehicle attacks with 12 re-roll <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6. What is most effective actually? Crones or harpies w venom cannons. They are both good at infanrty cleaning but how gan I make a balance of anti-tank and anti-infantry? Also I only have two scoring units but in 1/3 of games the fast or heavies will be scoring. And they are filled up. I am not very sure about the bastion since it doesn't really fit nids. I want to advance rather than being held back by a building. What do you think? ]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2014 10:58:19]]> GMT</pubDate>
				<author><![CDATA[ NikosWorkshop]]></author>
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				<title>1850 pts Tyranid competitive list?</title>
				<description><![CDATA[ crones and H Venom Cannon Harpies are both good at anti tank but the crone needs to fly over them to vector strike them whereas the Harpy can shoot it 36" giving Nids some much needed long range anti tank, I personnaly would go 2 harpies and a crone. but even then maybe 4 <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> would be enough and in this I would just take 2 Harpys.<br /> <br /> If you want to keep the Tervigon in the back lines I would reccomend a clusterspine upgrade plus the Miasma cannon, allowing him to shot as he closes the distance with the enemy.<br /> <br /> Bastion can be awesome but you gotta build the list as an artillery list (AKA awesome Biovores), which isnt what your going for too much I think.  <br /> <br /> also for the Synapse, don underestimate the Warriors, they also help for your scoring potentially reinforcing 2 of your weak spots, they will be able to outlast Zoanthropes too and give you some decent <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> <br /> <br />  <br /> <br /> <br /> <br /> <br />    ]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2014 17:25:41]]> GMT</pubDate>
				<author><![CDATA[ fartherthanfar]]></author>
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