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		<title><![CDATA[Latest posts for the thread "750pts Space Wolves - First List"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "750pts Space Wolves - First List"]]></description>
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				<title>750pts Space Wolves - First List</title>
				<description><![CDATA[ So, this is my first list after getting back into the game. My idea was to make every unit as flexible as possible so I could deal with whatever came my way.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Rune Priest - 165pts<br /> Master of Runes<br /> Plasma Pistol<br /> Axe<br /> <br /> <b>Troops</b><br /> 10 Grey Hunters - 185pts<br /> Meltagun<br /> Plasma gun<br /> Wolf Standard<br /> Mark of the Wulfen<br /> <br /> 10 Grey Hunters - 185pts<br /> Meltagun<br /> Plasma gun<br /> Wolf Standard<br /> Mark of the Wulfen<br /> <br /> <b>Fast Attack</b><br /> Land Speeder - 70pts<br /> Multi-melta<br /> Heavy Flamer<br /> <br /> <b>Heavy Support</b><br /> 5 Long Fangs - 145pts<br /> 2 Misslie Launchers<br /> 2 Lascannons<br /> <br /> Any help would be appreciated! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2014 16:03:55]]> GMT</pubDate>
				<author><![CDATA[ Small, Far Away]]></author>
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				<title>Re:750pts Space Wolves - First List</title>
				<description><![CDATA[ Ok, some quick things:<br /> <br /> 1) Don't mix weapons in a squad. Let different squads with different load outs give you flexibility, not the weapons within each squad.<br /> <br /> 2) Drop the plasma pistol off the rune priest, they are bad at the best of times and you will also be spending most of your shooting phase using the psychic shooting attacks. <br /> <br /> 3) Get some drop pods. Without transports those grey hunters will struggle to get anywhere meaningful. I'd cut out all the extra stuff like the standards in 1 750 points list and focus on getting the essentials. <br /> <br /> 4) Long fangs can have 5 heavy weapons per squad. <br /> <br /> I'd go with something more like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Rune priest <br /> <br /> Troops <br /> Grey hunters x10 2 x plasma - Drop pod<br /> Grey hunters x10 2 x plasma - Drop pod<br /> Grey hunters x6 1 x melta - Drop pod<br /> <br /> Heavy<br /> Long fangs x6 5x missile launcher<br /> <br /> 3 drop pods let you bring 2 down on turn 1. Plasmas could be changed to meltas if you are against a lot of heavy armour. <br /> <br /> The runepriest could either go with the longfangs to give them divination, or could go in a pod and try to <span class="glossaryitem" onmouseover='gp(416);'>JotWW</span> some gunlines. ]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2014 17:29:59]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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