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		<title><![CDATA[Latest posts for the thread "1000 Pt Guard TAC"]]></title>
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				<title>1000 Pt Guard TAC</title>
				<description><![CDATA[ For all I know, this is a leaf blower list, if so, alright I can dig that as I am gearing up for the <span class="glossaryitem" onmouseover='gp(738);'>ATC</span> and I have a lot of models to paint. All new Guardsmen, and ALL of my armor to paint.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - medic, 3 <span class="glossaryitem" onmouseover='gp(329);'>PG</span><br /> <br /> Troops:<br /> Vet squad - 3 Meltaguns<br /> <br /> Vet Squad - 3 Meltaguns<br /> <br /> Infantry Platoon <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> - 3 flamers, <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> Squad 1 - flamer, <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> Squad 2 - flamer, <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> <br /> Fast:<br /> Vendetta<br /> <br /> Vendetta<br /> <br /> Heavy:<br /> Executioner - <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, <span class="glossaryitem" onmouseover='gp(330);'>MMS</span><br /> <br /> So the platoon guards home objective as <span class="glossaryitem" onmouseover='gp(738);'>ATC</span> is objective based. The Russ focuses on ranged out high <span class="glossaryitem" onmouseover='gp(6);'>AP</span> targets and the vendettas will range out and be dropping the vets off to pop armor as fast as possible. If all goes well the Guardsmen will run like hell to objects for a turn 5 win. I am building the list to 1850 but most of my important stuff is now in this list and I am just flavoring at this point. All of my Guardsmen are the Pig Iron Kolony Militia guys flavored a bit with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> bits. Just settling in on a paint scheme really. I will be adding Chimeras by the bucket, another vendetta, choir, another vet squad, and probably another tank while the guardsmen get more plasma thrown about like its on sale for 19.95.]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2014 03:10:11]]> GMT</pubDate>
				<author><![CDATA[ BunkerBob]]></author>
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			<item>
				<title>1000 Pt Guard TAC</title>
				<description><![CDATA[ Persoanlly, I feel like this list is too much relying on 1-2 untis and by taking said unit down, it'll be a push over.<br /> <br /> I blow you Russ, and you loose long range fire.<br /> <br /> Got a few interceptor and/or skyfire weapons, and your vendettas are taken care of.<br /> <br /> Your infantry squads got flamers and <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, so as long as I shoot at them from a distance, I shoud be able to take'em down easy, since the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> is the only long range 'problem'; and since there's no Standard, there's no morale re-rolls so they're a bad roll away from breaking.  You can give them an order to regroup, but wiht no vox, you fail it you're done for.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2014 23:44:02]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor Jex]]></author>
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