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				<title>1850 final tau/farsight list for adpet</title>
				<description><![CDATA[ This list is comes out to be 1850 all added up, any thoughts<br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Tau/Farsight </b><br /> Commander x1 <br /> Multi­spectrum suite x1 <br /> Command and control node x1 <br /> Puretide Engram chip x1 <br /> neuroweb system jammerx1<br /> <br /> <b>ELITE</b><br /> (1)Riptide x1  <br /> EWOx1 <br /> Velocity Tracker x1 <br /> Ion Accelerator x1 <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion Blaster x1 <br /> <br /> (2)Riptide x1 <br /> EWOx1 <br /> Velocity Tracker x1 <br /> Ion Accelerator x1 <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion Blaster x1 <br /> <br /> (3)Crisis Suit x1<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion Blaster<br /> <br /> <b>Troops</b> <br /> 10x Kroot  <br /> 1x kroot hound <br /> <br /> 10x Kroot<br /> 1x kroot hound <br /> <br /> 10x Kroot<br /> 1x kroot hound <br /> <br /> 10x Kroot <br /> 1x kroot hound <br /> <br /> <b>Heavy Support </b><br /> (1)Skyray gunship <br /> <span class="glossaryitem" onmouseover='gp(388);'>Sms</span> <br /> sensor spines<br /> <span class="glossaryitem" onmouseover='gp(655);'>bsf</span><br /> <br /> (2)Skyray gunship <br /> <span class="glossaryitem" onmouseover='gp(388);'>Sms</span> <br /> sensor spines<br /> <span class="glossaryitem" onmouseover='gp(655);'>bsf</span><br /> <br /> (3)3x Broadsides <br /> 6xMissle drone <br /> 3xEWO <br /> <br /> <b>Allies/Farsight <span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b> <br /> Etheral x1	 <br /> <br /> <b>Elite</b><br /> (1)Riptide x1  <br /> Earth caste pilot arrayx1<br /> Heavy Burst Cannonx1<br /> Potional relayx1<br /> EWOx1<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> x1<br /> <br /> <br /> <b>Troop</b> <br /> (1)Crisis Suit x3 <br /> <span class="glossaryitem" onmouseover='gp(126);'>tl</span> misle pod x3<br /> Bonding Knifex3 <br /> <br /> (1)Crisis Suit x1 22pts <br /> <span class="glossaryitem" onmouseover='gp(126);'>Tl</span> Fusion Blaster<br /> Bonding Knifex1 <br /> <br /> <br /> ok this is my 1850 adepticon list curious on everyone thoughts, i wanted to stay away from any kind of star option like ovesa, but im still running three tides but i still have 6 mobile scoring troops<br /> any thoughts?]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2014 14:30:49]]> GMT</pubDate>
				<author><![CDATA[ sassyyp]]></author>
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				<title>1850 final tau/farsight list for adpet</title>
				<description><![CDATA[ You always need to give the HBC <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> and Skyfire, not the Ion Accelerator. That'll save you 40 points, and if you drop the lone Crisis suit from your primary you can get more Kroot.<br /> <br /> Lucarikx]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2014 14:45:13]]> GMT</pubDate>
				<author><![CDATA[ Lucarikx]]></author>
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				<title>1850 final tau/farsight list for adpet</title>
				<description><![CDATA[ who is commander pointsynch going with. he needs iridium armour. the iontides don't require skyfire unless the buffcommander is going with 1 of them. you have enough troops.]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2014 15:12:13]]> GMT</pubDate>
				<author><![CDATA[ clark10]]></author>
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				<title>1850 final tau/farsight list for adpet</title>
				<description><![CDATA[ im going to rotate the commander with the suit i feel needs it at the time , they all will be relatively close together hopefully making it ez to switch around, i have played with the vt on the iontides and found it always helps me out every game,<br /> also with that lone crisis suit it gives me a option to bust a backfield tank without loosing a troop choice and tau has such difficulties taking out high <span class="glossaryitem" onmouseover='gp(9);'>av</span> without a hammerhead. but dropping one vt the suit and the positional relay that would be enough for another squad of kroot.<br /> any other comments<br /> thanks clark10 and Lucarikx]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2014 15:50:11]]> GMT</pubDate>
				<author><![CDATA[ sassyyp]]></author>
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				<title>Re:1850 final tau/farsight list for adpet</title>
				<description><![CDATA[ Copy & paste I have posted in the past that I'll keep doing till it gets heard <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>BS3 options with skyfire: AV12 (before Jink)<br /> <br /> Iontide = str7 AP2 x3 = 1.5 hits, .5 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost<br /> broadisde = str7 AP4 x4 = 3 hits, 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost<br /> <span class="glossaryitem" onmouseover='gp(518);'>MP</span>/<span class="glossaryitem" onmouseover='gp(518);'>MP</span> crisis suit = str7 ap4 x4 = 2 hits, 2/3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost<br /> Skyray = awesomesauce<br /> BurstTide (regular) str6 ap4 x8 = 4 hits 2/3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost<br /> BurstTide (nova) str6 ap4 x12= 6 hits, 1 PEN<br /> Quad gun str7 AP4 x4 = 3hits, 1HP lost<br /> <br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 Quad gun = 4hits (*assuming), 1 and 1/3rd <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost<br /> <br /> just saying Aun'Va is saddened everytime a commander puts skyfire on a iontide. They are much better suited to anti infantry roles. <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> = good great, don't deepstrike terminators anywhere I can see them, VT = not a good choice on them, compared to any other option listed. Note the broadside up there is just a single broadside.<br /> <br /> broadside x3 without skyfire: 12 shots = 3 and 2/3 hits, 1.22222whatever fraction that is, of a <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost.<br /> <br /> STILL BETTER THAN AN IONTIDE.<br /> <br /> just saying<br /> <br /> EDIT: Also you can get into the psycology of forceing your opponent to Jink and just look at the number of hits. Once again the iontide is not that great IF we look at more hits = more likely to cause a jink. </div></blockquote><br /> <br /> Empire<br /> Commander  C&C, M3S, PEN chip, Drone control, Irid armor, neruoweb<br /> <br /> Riptide  <span class="glossaryitem" onmouseover='gp(60);'>IA</span>, <span class="glossaryitem" onmouseover='gp(503);'>TwL</span> <span class="glossaryitem" onmouseover='gp(166);'>plas</span>, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span><br /> <br /> kroot x10, hound x1<br /> kroot x10, hound x1<br /> kroot x10<br /> <br /> Pathfinder x6<br /> <br /> Skyray <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, <span class="glossaryitem" onmouseover='gp(655);'>BsF</span><br /> Skyray <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, <span class="glossaryitem" onmouseover='gp(655);'>BsF</span><br /> SDT  x2 marksmen, x9 drones<br /> <br /> Enclave<br /> Ethereal<br /> <br /> Riptide  HBC, <span class="glossaryitem" onmouseover='gp(503);'>TwL</span> Fusion, VT, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, ECPA, Tailsman<br /> <br /> Crisis x3 (<span class="glossaryitem" onmouseover='gp(518);'>MP</span>, <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span>), bonded, x6 Marker drone<br /> <br /> Broadside x3 (<span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>), bonded, TLx2/EWOx1, x6 missile drones<br /> <br /> <br /> This is my 1850 list and is VERY simular to yours.  My suggestions would basicly be my list but merging the two to suit your playstyle would be up to you.  I quick run down of some reasoning:<br /> <br /> Velocity trackers:<br /> Iontides <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> are best for anti infantry roles - anti heavy infantry that is.  with plasma and ripple fire that is 7 ap2 shots or a large blast at ap2 plus 4 more shots.  The burst tide on the other hand I think is slightly better at combating fliers and specificly for <font color='red'><b><u><span class="glossaryitem" onmouseover='gp(630);'>FMC</span></u></b></font> or less than AV12 a far better option for getting a VT.<br /> <br /> Plus you do have two skyrays.. how much anti flyer are you expecting to need?<br /> <br /> AV14<br /> Land raiders and Russes.  Commander with the Iontide for a nova charged ordinance blast can take care of russes.  Or a couple of riptides for smash attacks (and the fusion blaster) can take care of a charging Land raider (only once ever have I seen someone not rush forward with them).  AV13 is not a problem with missile pods, weight of fire can easily glance them to death at least.<br /> <br /> Plus having a dedicated suicide fusion blaster suits just seems soo much like a waste.  I know they can be incredibly helpful, but more often not reliable by the time you want them anyways, and with them split up thats more kill points you are just trading.  IF they get on the board when AND where you need them.<br /> <br /> Pathfinders<br /> Not going first proabably means I lost first blood anyways, I use these guys as bait plain and simple.  List is kinda light on troops so adding in another outflanking kroot squad for one point less is an option.<br /> <br /> Could point out more, but there are my general thoughts at least.<br /> <br /> EDIT:  Where would you put your ethereal? with a kroot squad?  My list has him in the SDT for a improved cover save and easy hiding out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> shenanigans.  Thats and Easy extra <span class="glossaryitem" onmouseover='gp(140);'>VP</span> if your not careful, which applies to both lists, but I like my chances slightly better?]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 05:04:51]]> GMT</pubDate>
				<author><![CDATA[ Rawrgyle]]></author>
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				<title>Re:1850 final tau/farsight list for adpet</title>
				<description><![CDATA[ I dont know all the equipment on each unit so it looks like you have a lack of marker lights ]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 13:05:59]]> GMT</pubDate>
				<author><![CDATA[ Rune Stonegrinder]]></author>
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				<title>1850 final tau/farsight list for adpet</title>
				<description><![CDATA[ I Will switch the vt on one ia tide to the hbc tide i think i have been told enough times to change and i will. thanks for the comments anything else would we appreciated. thanks again for looking  ]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 14:27:57]]> GMT</pubDate>
				<author><![CDATA[ sassyyp]]></author>
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