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				<title>A Well Balanced 1850 Necron Army where do I expand or cut costs</title>
				<description><![CDATA[ This was inspired by another list but is just a "general" Army list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Nemesor  185 <br /> Destroyer Lord w/ <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> / <span class="glossaryitem" onmouseover='gp(124);'>SW</span> 160<br /> <br /> Royal Court <br /> Stormtek w/ Lighting Field<br /> Stormtek<br /> Despair Tech w/ Veil of Darkness , Staff<br /> Cost : 120<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Total : 460 Points <br /> <br /> Troops <br /> 5 Man Warrior with Nightscythe 165<br /> 5 Man Warrior with Nightscythe 165<br /> 8 Man w/ Ghost Ark 219<br /> <br /> Fast Attack<br /> 6 Wraiths 210<br /> 7 Scarabs 105<br /> <br /> Heavy Support<br /> Annihilation Barge 90<br /> Annihilation Barge 90<br /> 3 Spyders w/ Gloom Prism  165 <br /> <br /> <br /> Current Points are : 1669<br /> <br /> The army has a good beatstick with a Destroyer Lord,  The Scarabs and 3 Spyders are a amazing tarpit for units that you can't be bothered to shoot at with beasts special rule the scarabs can get into combat pretty easily. The Spyders are not to bad themselves. Nemesor strips units of special abilities and gives special abilities like tank hunter etc.. to units that need it and eventually can make it so the Scarabs and Spiders can leave combat with hit and run.<br /> <br /> I like Stormteks and Veil of Darkness for a deepstriking , you have to deal with this anti armour killer. Or they can just be attached to one of the squads.<br /> <br /> Seriously considering Deathmarks as it has the combo to have a Despairtek.<br /> <br /> I'm not sure what to drop or add to make it more efficient, I could go with getting rid of Ghost Ark, but then have no real place to put Nemesor if I went with Nightscythes. Could get more Wraiths?]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2014 20:11:27]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>A Well Balanced 1850 Necron Army where do I expand or cut costs</title>
				<description><![CDATA[ I really like your list. It presents a very solid, and balanced threat. Giving your scarabs furious charge is pretty boss, but so is tank hunters on warriors/wraiths/anything. Stealth the spiders, an A barge or his own ark if your in danger. Remember, even if you give a unit hit and run, you only pass the test 1 in 3 times. Better to hand out the buffs elsewhere, as your wraiths/scarabs are either rolling the unit they assaulted, or will die trying. <br /> <br /> I would take those deathmarks you are considering. With Zandy, you can deep strike them after anything shows up from reserves, in case you absolutely need them must have them. Deploy them in a safe spot, then use the veil to pop in to the danger zone and waste their marked target. I would also add 3 bases to your scarab unit. Scarabs are a great unit as they are dirt cheap, expendable, but deadly as sin. You want to max out on them, and further buff them in game as your spyders make more. Lots of S6+ weapons can ignore cover these days, so a lot of scarabs will die to certain armies. If they shoot them, you want a few for the spyders to keep adding on bases, and you don't want to lose first blood. They die, whatever, they soaked fire. They make it, they kill/tie up units(again, furious charge!).<br /> <br /> With any remaining points, juice out your warrior squads. Give zandy 9 bodyguards, and pump the scythe units. Alternatively, take a harbinger of destruction for a lance in the ark. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 02:54:28]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>A Well Balanced 1850 Necron Army where do I expand or cut costs</title>
				<description><![CDATA[ I had considered the Lances , I'm just unsure of where to put those points. I am desperately short on troops.<br /> <br /> So something like <br /> <br /> Destroyer Lord w/ Weave, <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> 160<br /> Nemesor 185<br />   <br /> Royal Court  120<br /> Despairtek w/ Veil, Staff<br /> Stormtek w/ Lighting Shield<br /> Stormtek<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> = 465<br /> <br /> Troops <br /> 5 Man Necron Warrior w/ Nightscythe 165<br /> 5 Man Necron Warrior w/ NightScythe 165<br /> 8 Man Necron Warrior Squad w/ Ghost Ark 219<br /> 9 Man Necron Warrior Squad w/ Ghost Ark 245<br /> <br /> Troops = 794<br /> <br /> <br /> Fast Attack<br /> 5 Wraiths  175<br /> 10 Scarabs 150<br /> <br /> Fast Attack =  325<br /> <br /> Heavy Support <br /> Annihilation Barge 90<br /> Annihilation Barge 90<br /> Cryptek Spyders x 3 165<br /> <br /> Heavy Support = 345 <br /> <br /> <br /> <br /> Comes out to 1929<br /> <br /> So I have to save 79 points some where. I mean I could dump one Ghost Ark Save myself 115 points have 36 points left over that I could just take a bigger squad of warriors w/ the left over points. I really want that big giant squad of Scarabs though and I feel I'll have enough threats on the board to keep wraiths alive as it's really a choice of picking which is the threat.<br /> <br /> Spyders are not anything to sneeze at they may not have a huge number of attacks but no one wants 3 <span class="glossaryitem" onmouseover='gp(171);'>ST</span> 10 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 hits and 3 ST6 hits into the squad plus they get the Hammer of Wrath, I think their fantastic. Sure you want them for pumping out those babies but I love their abilities.<br /> <br /> I'm also missing whip coils from the Wraith Unit.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 04:21:29]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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