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		<title><![CDATA[Latest posts for the thread "ghost23 vidbat 2k eldar vs farsight enclave"]]></title>
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				<title>ghost23 vidbat 2k eldar vs farsight enclave</title>
				<description><![CDATA[ Hi there<br /> <br /> Welcome to another battle report from the front lines, today we have a campaign game that is running at our <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>.<br /> <br /> Little bit of history on the campaign, the world were we are is called mamon and the factions fighting there are imperial, eldar, tau and tyranids, anyway in the last part of the campaign, the eldar and tau were allied and pretty much dominated the planet and this time around the organisers have decided that they are not so much allied this time around and our results stand for our seperate factions however we can still use allies from each other i.e eldar can use tau allies and vice versa, but anyway i digress, onto the battle report <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/xQOlVvqcb58?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> Sit back, enjoy and please leave feedback <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/587610/6682895.page</link>
				<pubDate><![CDATA[Tue, 1 Apr 2014 00:21:08]]> GMT</pubDate>
				<author><![CDATA[ ghost23]]></author>
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				<title>ghost23 vidbat 2k eldar vs farsight enclave</title>
				<description><![CDATA[ Good report, I like at the end how you guys discuss how to play better next time. Also very well painted for the tau, hope to see more coming from the front lines!]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 22:08:07]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>ghost23 vidbat 2k eldar vs farsight enclave</title>
				<description><![CDATA[ Definitely an enjoyable battle report.  I like the Iyanden pain scheme, so simple yet elegant!  <br /> <br /> Iyanden definitely needed to move the serpents in faster and support the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> advance to put the pressure on Tau, would have been harder for Tau to prioritize targets coming all at once.]]></description>
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				<pubDate><![CDATA[Fri, 4 Apr 2014 05:06:17]]> GMT</pubDate>
				<author><![CDATA[ Ministry]]></author>
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