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		<title><![CDATA[Latest posts for the thread "CSM at 1000 points"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "CSM at 1000 points"]]></description>
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				<title>CSM at 1000 points</title>
				<description><![CDATA[ A list for casual games- just something that has a variety of units to keep things interesting without being totally stomped on. Advice on how to optimise units rather than a complete overhaul would be welcome. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.  lord, bike, lightning claw, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, AoDG, melta bombs. 130<br /> <br /> Troops.  10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, 2 x flamer, 8x <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, champ has <span class="glossaryitem" onmouseover='gp(486);'>pw</span><br /> Troops.  10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, 2 x melta gun, 8 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, champ has <span class="glossaryitem" onmouseover='gp(486);'>pw</span><br /> Troops.  19 cultists.<br /> <br /> Fast. Heldrake, baleflamer<br /> Fast. 4 bikes, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, 2 x plasma. Champ has melta bombs<br /> <br /> Heavy. 5 havocs. 4 x autocannons. <br /> <br /> Thanks in advance!]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 03:40:27]]> GMT</pubDate>
				<author><![CDATA[ Reanimator]]></author>
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				<title>CSM at 1000 points</title>
				<description><![CDATA[ Its a good start. Personally I wouldn't do Melta guns or Flamers on a foot unit.  They will have a hard time getting where they need to be.  But for a small game it might work.]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 03:55:01]]> GMT</pubDate>
				<author><![CDATA[ Nightlord1987]]></author>
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				<title>CSM at 1000 points</title>
				<description><![CDATA[ I would drop the melta bombs off the lord and spring for a power fist. Take out the power weapons from champs as needed. This way, you get +1 attack, and get I5, Ap3 re rolls to wound or I1 S8 with the extra attack. At 1k points, there won't be many land raiders, and a power fist+melta bombs can handle one in a pinch. If you see one, ignore it or use your melta gun squad. <br /> <br /> With your spare points, you can get extra cultists, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>'s for the marines and a shotgun for the champ. Up to you on which you want-all good options. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 04:03:45]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>CSM at 1000 points</title>
				<description><![CDATA[ I was considering the <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span> combo. Dropping melta bombs and a <span class="glossaryitem" onmouseover='gp(486);'>pw</span> off one of the squads would work as you said. <br /> <br /> I agree that foot slogging melta/flamer is going to waste a few turns not using them but I like to have some in the list somewhere for crowd control and to deter enemy armour from straying too close. Not an ideal solution but at 1000 points everything is a compromise. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 06:00:04]]> GMT</pubDate>
				<author><![CDATA[ Reanimator]]></author>
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