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		<title><![CDATA[Latest posts for the thread "new addon to my army suggestions"]]></title>
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				<title>new addon to my army suggestions</title>
				<description><![CDATA[ Hey,guys just got in warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.I've got everything in the dark vengence box and a predator<br /> any advice for my next addition to my imperial fists army<br /> <br /> LIST <br /> X2 5 men tactical squad<br /> X1 5 men terminator squad<br /> X1 3 bike squad<br /> x1 librarian<br /> X1 Predator Twin linked Lascannon and heavy bolter<br /> oh and chapter guy,planning to replace with lysander one day<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 12:06:07]]> GMT</pubDate>
				<author><![CDATA[ The-inqusitor]]></author>
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				<title>new addon to my army suggestions</title>
				<description><![CDATA[ First, Welcome to Dakka.<br /> <br /> If you don’t have your codex, that should be top of your list.<br /> <br /> What kind of budget are you working with?  What kind of playstyle do you like?  What size list are you looking to get to?<br /> <br /> A good first expansion thing to get after the starter set is a box of Devastators.  This will give you more weapon options, and are not bad on the table these days.<br /> <br /> You are probably going to want another box of tactical marines.  In my average 1,500 point list, I run two full 10 man squads and a 5 man unit of scouts.<br /> <br /> If you have the budget for it, I’d recommend picking up the strikeforce box.  While a little pricy, it is one of the few places you can get a discount, and judging from your flag, you need as many of those as you can get.<br /> <br /> Some strong units out there right now are bikes, thunderfire cannons, sternguard, and centurions (shooty ones)<br /> <br /> There are as many ways to build a marine army as there are players, so it’s hard to give advice in a vacuum.]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 13:05:54]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:new addon to my army suggestions</title>
				<description><![CDATA[ What is the equipmment on your models, lets start there. Knowing a little more about what you have may allow marine players to help you little more.<br /> <br /> Depending on your play style there might be may suggestions marine lovers can give you.]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 13:10:54]]> GMT</pubDate>
				<author><![CDATA[ Rune Stonegrinder]]></author>
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				<title>Re:new addon to my army suggestions</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/69c576b18f74b53b0ec3d561ddb7693d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/587677/6684358.page"><b>Rune Stonegrinder wrote:</b></a><br/>What is the equipmment on your models, lets start there. Knowing a little more about what you have may allow marine players to help you little more.<br /> <br /> Depending on your play style there might be may suggestions marine lovers can give you.</div></blockquote><br /> <br /> He said he’s working from the <span class="glossaryitem" onmouseover='gp(437);'>DV</span> box, so his options should be plasma, plasma, more plasma, and finished with some overpriced plasma.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Assuming he hasn’t modified stuff.<br /> <br /> Terminators are AsC, 1xChainfist.  Which, coincidentally, is how I field my tactical terminators when they hit the table.  Not hyper-competitive, but a good all around build for casual play.<br /> <br /> Captain should probably be fielded a artificer armor, relic blade.  Not the strongest load for him, but inexpensive and should get the job done.<br /> <br /> Librarian is force sword/bolt pistol.  Good <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> for keeping points down, can upgrade to level 2 in larger games.<br /> <br /> Bikes can take advantage of more special weapons then the one plasma gun this squad comes with.  While grav gun have overshadowed plasma guns on bikes, the old faithful can still blow holes in things.  Getting a second set of the <span class="glossaryitem" onmouseover='gp(437);'>DV</span> bikers would not be a bad call.  Run the squad as a 5 man, duel plasma squad and modify the extra sarge into a captain/chapter master on a bike.<br /> <br /> Plasma cannon/plasmagun is an OK load for a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad.  Plasma pistols are massively overpriced, especially on sergeants.<br /> <br /> And while I’m here rambling, some more generic advice for the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.<br /> <br /> Magnets.  They are your friend.  You don’t need them everywhere, but they can help stretch you hobby dollar by allowing you to mix things up.  Starting early is better then retrofitting later.<br /> <br /> The sternguard and vanguard kits are packed full of all sorts of extra bits.  Picking these up will let you build all sorts of cool looking minis.  If you want to build a WYSWYG army, you will find pretty much every option in one of these two kits.  The sternguard kit is the better of the two, but I’m fond of both.  The kit is so full of extras you can add 5 tactical marines worth of parts and end up with a full 10 man sternguard squad that is still distinctly more ornate then your average trooper.]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 14:07:32]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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