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		<title><![CDATA[Latest posts for the thread "Dark Angels Army Help"]]></title>
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				<title>Dark Angels Army Help</title>
				<description><![CDATA[ Hey guys,<br /> <br /> I was thinking of putting together a Raven Wing army together and i was wondering if anyone could help me out and give me any pointers.<br /> Im a complete noob at Dark Angels but i really like the models, rules and fluff.<br /> I love the Bike Command Squad with Samuel and just a massive list of bikes.<br /> <br /> Any <span class="glossaryitem" onmouseover='gp(25);'>DA</span> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> players out there who want to lend me hand and just give me some heads up and army list ideas?<br /> Many thanks! ]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 23:09:38]]> GMT</pubDate>
				<author><![CDATA[ tko75]]></author>
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				<title>Dark Angels Army Help</title>
				<description><![CDATA[ Don't bother with the flier. It sucks for its points. <br /> <br /> Dakka banner is NICE. If you take it take at least 2 full 6 man bike squads. Combat squad them. Three full squads is better. <br /> <br /> Black knights are excellent too. Fill your list with these when you've filled other options. <br /> <br /> Dark Shrouds are a great boost. Don't upgrade it any as you want it to turbo boost every round for a 2+ cover save. Don't bother with the other plasma variant, its WAY too much for what it does and how likely it is to kill itself. ]]></description>
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				<pubDate><![CDATA[Wed, 2 Apr 2014 03:38:17]]> GMT</pubDate>
				<author><![CDATA[ Steel-W0LF]]></author>
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				<title>Dark Angels Army Help</title>
				<description><![CDATA[ Following on what Steel Wolf says, the minimum for Ravenwing <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> is two 6 man bike squadrons with <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bikes. This gives a potential 6 objective holders although the attack bikes tend to be throw away units but I've had many survive and become a nuisance.<br /> <br /> You will want to add a 5 man Black Knight command squad which gives you a good core for a typical Ravenwing force. <br /> <br /> From here you can go down several routes by adding extra bike squadrons and land speeders depending on preference:<br /> <br /> - add Banner of Devestation and more bike squadrons (competitive Ravenwing)<br /> - add Deathwing Terminators which can use bike teleport homers (which we pay for so might as well use) for flavour<br /> - add some marines or scouts and an Aegis defence line for some anti air<br /> <br /> Ravenwing, may not be the most competitive but a lot of fun and looks great.  ]]></description>
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				<pubDate><![CDATA[Wed, 2 Apr 2014 04:47:06]]> GMT</pubDate>
				<author><![CDATA[ Smirrors]]></author>
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				<title>Dark Angels Army Help</title>
				<description><![CDATA[ I absolutely love my ravenwing models, they do look snazzy, and are pretty decent to boot. <br /> <br /> My list for 1500 points would look something like this<br /> <br /> Sammael on Corvex<br /> <br /> 5 Black Knight command squad with apothecary, dakkabanner, grenade Launcher<br /> <br /> Troops<br /> 6 Attack squadron bikes, 2x meltagun, Attack bike w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> 6 Attack squadron bikes, 2x meltagun, Attack bike w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> 6 Attack Squadron bikes, 2x plasma<br /> <br /> 3 Attack Squadron bikes, 2x Flamer<br /> <br /> Fast Attack<br /> <br /> 4x black Knights w/ launcher<br /> <br /> Darkshroud w/ <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> <br /> <br /> <br /> OR <br /> <br /> Drop the flamer bikes, and one biker from another set, probably plasma, and pick up a libby on a bike with a PFG to go with command squad.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Apr 2014 05:00:05]]> GMT</pubDate>
				<author><![CDATA[ nwabudikemorgan]]></author>
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				<title>Dark Angels Army Help</title>
				<description><![CDATA[ Thanks a lot guys, i think im starting off by getting 9 unmade bikes off my friend. Just going to paint them up and save up enough to get some <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.<br /> The Black Knights with there plasma talons do look so awesome and strong!<br /> Any play style tips? Say im going against a Tau gun line, 3 Battle Suits, 2x12 Fire Warriors, Hammerhead, 1x10 Path Finders and that Forge World leader with the big gun? <br /> Sorry for so many questions and thanks again guys! ]]></description>
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				<pubDate><![CDATA[Wed, 2 Apr 2014 07:24:14]]> GMT</pubDate>
				<author><![CDATA[ tko75]]></author>
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				<title>Dark Angels Army Help</title>
				<description><![CDATA[ playing against Tau as <span class="glossaryitem" onmouseover='gp(25);'>DA</span> isn't easy anyways, but the best way to play against them is by using Ravenwing (my experience). So plasma talons are really nice, but speeders won't live too long. I like two ways: <br /> 1. Don't take any Speeders, they won't do any damage before they are shot.<br /> 2. Take as many Speeders as you can. Your opponent has to deal with a lot of firepower AND fast units. <br /> Always think of the fact, that Tau will use their marker lights to ignore your jink saves.<br /> <br /> Generally speaking, the best way to beat Tau ist to bind them in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. So don't forget your scout move before the game starts. Plus try to kill them with a lot of shots. They lack of high Toughness, so all the <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Bolters on the Bikes enjoy shooting at the Xenos!]]></description>
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				<pubDate><![CDATA[Wed, 2 Apr 2014 09:13:11]]> GMT</pubDate>
				<author><![CDATA[ Flurl]]></author>
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				<title>Dark Angels Army Help</title>
				<description><![CDATA[ yep, use special weapons on the tanks, don't bring speeders (except darkshroud), just go all bikes, speeders are too easy for tau to pop with their pulse weapons. Don't forget you have hit and run, so shoot him, charge into melee, then on his turn melee again, and if he hasn't died yet/got sweeping advanced, you can hit and run at the end of his turn so you can shoot and charge again on your turn.<br /> <br /> scout move for the win. Also ALWAYS turbo-boost darkshrouds, they're fasts skimmers, so they can turbo-boost 18" and keep up with your bikes, while also allowing them to jump over terrain so as to avoid having to take terrain tests and get immobilized. Also turbo boosting gets them a 2+ cover save.]]></description>
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				<pubDate><![CDATA[Wed, 2 Apr 2014 17:59:33]]> GMT</pubDate>
				<author><![CDATA[ nwabudikemorgan]]></author>
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				<title>Dark Angels Army Help</title>
				<description><![CDATA[ What everyone above said, but before you do that:<br /> <br /> Shoot their marker lights off the board.<br /> <br /> And depending on if any other tau units are nearby, hit-n-running can be dangerous as well.]]></description>
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				<pubDate><![CDATA[Wed, 2 Apr 2014 18:17:57]]> GMT</pubDate>
				<author><![CDATA[ Steel-W0LF]]></author>
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				<title>Dark Angels Army Help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6ed8ca64f2a61672b4c97bcf5c6da3e1.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/587765/6686614.page"><b>Steel-W0LF wrote:</b></a><br/>Don't bother with the flier. It sucks for its points. <br /> <br /> Dakka banner is NICE. If you take it take at least 2 full 6 man bike squads. Combat squad them. Three full squads is better. <br /> <br /> Black knights are excellent too. Fill your list with these when you've filled other options. <br /> <br /> Dark Shrouds are a great boost. Don't upgrade it any as you want it to turbo boost every round for a 2+ cover save. Don't bother with the other plasma variant, its WAY too much for what it does and how likely it is to kill itself. </div></blockquote><br /> better than no flyer at all]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 12:09:50]]> GMT</pubDate>
				<author><![CDATA[ ionusx]]></author>
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				<title>Dark Angels Army Help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/587765/6690237.page"><b>ionusx wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6ed8ca64f2a61672b4c97bcf5c6da3e1.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/587765/6686614.page"><b>Steel-W0LF wrote:</b></a><br/>Don't bother with the flier. It sucks for its points. <br /> <br /> Dakka banner is NICE. If you take it take at least 2 full 6 man bike squads. Combat squad them. Three full squads is better. <br /> <br /> Black knights are excellent too. Fill your list with these when you've filled other options. <br /> <br /> Dark Shrouds are a great boost. Don't upgrade it any as you want it to turbo boost every round for a 2+ cover save. Don't bother with the other plasma variant, its WAY too much for what it does and how likely it is to kill itself. </div></blockquote><br /> better than no flyer at all</div></blockquote><br /> <br /> Not really.....<br /> <br /> <br /> Would you ever take a Predator if they were 170pts base cost?  <br /> They could rectify the issue by allowing named chapters to take vanilla marine vehicles as well, or make its missiles actually like other fliers missiles.  But its got one weapon that is useful against other fliers and it only gets 1 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shot with it.]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 19:15:17]]> GMT</pubDate>
				<author><![CDATA[ Steel-W0LF]]></author>
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