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		<title><![CDATA[Latest posts for the thread "1750 Daemons: A little something different, AKA "Can we do it without Big Bird?""]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1750 Daemons: A little something different, AKA "Can we do it without Big Bird?""]]></description>
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				<title>1750 Daemons: A little something different, AKA &quot;Can we do it without Big Bird?&quot;</title>
				<description><![CDATA[ <br /> <br /> <font color='orange'>CHAOS DAEMONS<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Lord of Change<br /> ML3, Greater, Exalted<br /> <br /> Herald of Khorne<br /> Juggernaut, Locus of Fury, Lesser<br /> <br /> <b>Troops</b><br /> 11x Horrors w/ Irridescent Horror<br /> 11x Horrors w/ Irridescent Horror<br /> 11x Horrors w/ Irridescent Horror<br /> <br /> <br /> <b>Fast Attack</b><br /> 20x Hounds of Khorne<br /> 20x Hounds of Khorne<br /> <br /> <b>Heavy Support</b><br /> Daemon Prince<br /> <span class="glossaryitem" onmouseover='gp(804);'>DoT</span>, ML3, Armor, Flight, Greater, Exalted<br /> <br /> <b>TOTAL: 1742</b> </font><br /> <br /> Ok so my thoughts on not including Fateweaver are thus: <br /> <br /> A) He can actually be quite limiting to selecting an army because he cannot take rewards. (i.e. an exalted reward would have to go on the Khorne herald which is no good since he will be in the fray)<br /> B) The Lord of Change can actually get on the ground and hope to accomplish something meaningful<br /> C) I'm sick of running the Big Bird in every list  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> So obviously the idea here is to get in-your-face with hounds off the bat to divert shooting from the bigger Daemons. After taking what should be most of an armies shooting the remaining hounds will tie up/kill something. Equally important, the speed and massive foot print of the doges of war should do well to corral the opponent into his deployment zone and punish castling. The big guys will be hot on their heels vector striking and <span class="glossaryitem" onmouseover='gp(545);'>FF</span>'ing anything that's not in combat with the hounds and will ideally survive to contest objectives. Meanwhile horrors deepstrike onto objectives and hope not to die. It feels weird being 8 points under, but I like having the horror sergeants more than additional regular horrors as they can possibly take the hit from the warp storm table in the case of a 3. Which reminds me, with this list it is absolutely essential  to pray to Tzeentch before and during game that he bend the warp storm in your favor.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> All thoughts/comments encouraged and appreciated. I'm thinking of taking this to a tourney at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> soon. It's not a super competitive meta, but I will defniitely see at least Taudar, Eldar, Necron Wraithwing, and White Scar Bikes. Thanks!<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Apr 2014 16:15:07]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>Re:1750 Daemons: A little something different, AKA &quot;Can we do it without Big Bird?&quot;</title>
				<description><![CDATA[ I like that you're steering away from some of the things that "everybody" takes.<br /> <br /> You might see if you can shoehorn a second exalted gift in.  With the troops that you have, adding a portalglyph would probably be very useful.<br /> <br /> I'm doing a similar thing at a local tournament (2,000 points), taking no <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> nor hounds:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> GOU (ML2, 2x greater, warlord)<br /> Khorne Herald (Juggernaut, exalted)<br /> Nurgle Herald (exalted)<br /> Slaanesh Herald (steed, ML1, greater, lesser locus (move through cover))<br /> Slaanesh Herald (ML1, greater, top-end locus (reroll attacks, manage challenges))<br /> <br /> Elite<br /> 2x Beasts of Nurgle<br /> 5x Skullcrushers (champion w/ greater)<br /> <br /> Troops:<br /> 10x Plaguebearers<br /> 20x Daemonettes (champion w/ greater)<br /> <br /> Fast Attack:<br /> 6x Screamers of Tzeentch<br /> 10x Seekers of Slaanesh (champion w/ greater)<br /> <br /> Heavy Support:<br /> 1x Chariot of Slaanesh<br /> 1x Chariot of Slaanesh<br /> 1x Chariot of Slaanesh<br /> <br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with icarus]]></description>
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				<pubDate><![CDATA[Wed, 2 Apr 2014 17:17:40]]> GMT</pubDate>
				<author><![CDATA[ Voluntold]]></author>
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				<title>1750 Daemons: A little something different, AKA &quot;Can we do it without Big Bird?&quot;</title>
				<description><![CDATA[ Interesting list for sure. I don't have any of the chariots so I'm unfamiliar as to how they perform, but would like to find out. <br /> <br /> I actually do have 2 exalted rewards in the list above: One on the Lord of Change and one on the Tzeentch Prince. <br /> <br /> I hope the bloodcrushers work out for you. The hounds are more survivable, but those bloodcrushers have some mean damage output potential. <br /> <br /> Don't know if you were looking for any tweaks to your list, but a few things come to mind: First, I would switch over one Exalted reward from the Khorne Herald to one of the Slaanesh Heralds, and then take a Lesser reward on the Khorne herald. The Khorne heralds just have way to much <span class="glossaryitem" onmouseover='gp(19);'>cc</span> potential to leave home without an AP2 weapon. Obviously the Slaanesh heralds benefit from AP2 as well, but seekers can manage through weight of attacks and rending.<br /> <br /> Second, I'd drop the Greater reward from your daemonettes, as its not really doing a whole lot for them. Also I'd demote the reward on your bloodcrushers from a greater to a lesser. You need look no further than the axe of khorne for arming followers of the blood god. AP2 and instant death on 6's for the icing on the cake.  <br /> <br /> Third: I think all the switches I've recommended so far net you 40 pts. Put those into more seekers. You're going to need more if you want them to survive and see combat. Possibly find points to trim off elsewhere so you can get a big unit of them tear-assing around the field. <br /> <br /> Fourth: Good luck and have fun with it!<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Wed, 2 Apr 2014 18:31:42]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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