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		<title><![CDATA[Latest posts for the thread "Relation: Chapter - Battlecompanie"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Relation: Chapter - Battlecompanie"]]></description>
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				<title>Relation: Chapter - Battlecompanie</title>
				<description><![CDATA[ What's the typical relation between a chapter and it's battle companies? Does each companie act independently, or are companies usually deployed in concert? How much time do companies spend away from their fortress/fleet and what kind of communication is required?  (If the answer is "it varies from chapter to chapter", it would be nice to hear some examples.)]]></description>
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				<pubDate><![CDATA[Wed, 2 Apr 2014 19:19:43]]> GMT</pubDate>
				<author><![CDATA[ DrunkPhilisoph]]></author>
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				<title>Re:Relation: Chapter - Battlecompanie</title>
				<description><![CDATA[ It depends on the chapter I think. The companies of chapters like the Raven Guard, Iron Hands and Space Wolves operate usually on their own.]]></description>
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				<pubDate><![CDATA[Wed, 2 Apr 2014 19:33:09]]> GMT</pubDate>
				<author><![CDATA[ Iron_Captain]]></author>
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				<title>Relation: Chapter - Battlecompanie</title>
				<description><![CDATA[ Everything with Space Marines varies from Chapter to Chapter, if the Chapter in question is given a name by the studio.  Named Chapters stand out for some reason or another, regardless of their Founding.<br /> <br /> For any sort of long-range communication, though, Astropaths are required.  This is true throughout the Imperium.  Local, in-system comms can be handled by comm-lasers or vox-casters, but anything to talk to another star-system requires an Astropath.<br /> <br /> The First Company is typically veterans and Terminators.  Companies 2 through 5 are the "Battle Companies" and have a mix of Tactical, Assault and Devastator Marines.  Companies 6 through 9 are "Reserve Companies", Companies 6 & 7 being all Tactical Marines, Company 8 being Assault Squads and Company 9 being Devastators.  Company 10 is the Scout Company, and is almost entirely Scouts (save whatever Marines are responsible for their training).<br /> <br /> So, in most cases, deploying a single Battle Company should be enough to execute most <span class="glossaryitem" onmouseover='gp(119);'>SM</span> missions, and the Chapter can thusly deal with numerous missions at once.<br /> <br /> The above assumes Codex-adherent Chapters.  If the Chapter is not by-the-book, then none of the above may apply.]]></description>
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				<pubDate><![CDATA[Wed, 2 Apr 2014 21:20:39]]> GMT</pubDate>
				<author><![CDATA[ Psienesis]]></author>
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				<title>Relation: Chapter - Battlecompanie</title>
				<description><![CDATA[ Battle companies are a chapters primary battle unit (hence the name) the Reserve companies are so named because they are typically broken up to bolster the Battle companies ranks rather than being deployed en-mass. <br /> <br /> Astropaths are necessary for long range communication, Librarians are also periodically noted as being capable of functioning as short-range Astropaths. <br /> <br /> The Marines Errant are an extreme example of operations, their crusade fleets can operate out of contact for decades at a time. ]]></description>
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				<pubDate><![CDATA[Wed, 2 Apr 2014 21:44:17]]> GMT</pubDate>
				<author><![CDATA[ Gashrog]]></author>
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