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		<title><![CDATA[Latest posts for the thread "1750 Daemons FC FMCs"]]></title>
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				<title>1750 Daemons FC FMCs</title>
				<description><![CDATA[ Hey guys,<br /> <br /> I just picked up Kairos Fateweaver, 2 <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>, 20 Daemonettes, and a hellturkey at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>, and have a <span class="glossaryitem" onmouseover='gp(235);'>LoC</span>, Be'Lakor and 10 Cultists in the mail from the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> website. Before I made the purchase, I've used my buddy's models to try out the following list to great effect vs wolves with Nijal(pain in the arse) and Eldar. What do you think of my incarnation of the flying circus?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Kairos Fateweaver(<span class="glossaryitem" onmouseover='gp(227);'>WL</span>) = 300<br /> Lord of Change Grimoire of True Names Lesser Reward(Staff of Change) ML3 = 295<br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Daemon Prince ML3 Power Armour Wings Dimensional Key Tzeentch Spell Familiar The Black Mace = 380<br /> <br /> Troops:<br /> <br /> Daemonettes(10) Alluress = 95<br /> Daemonettes(10) Alluress = 95<br /> Cultists(10) 50<br /> <br /> Fast Attack:<br /> <br /> Heldrake(Baleflamer) 170<br /> <br /> Heavy Support:<br /> <br /> Soul Grinder of Chaos Slaanesh = 145<br /> Soul Grinder of Chaos Slaanesh = 145<br /> <br /> Fortifications:<br /> <br /> Imperial Bastion = 75<br /> <br /> Total: 1750<br /> <br /> <br /> Plan: Deploy the big guys, keeping the troops and hellturkey(obviously) in reserve. Power up the mace prince(hoping for Forewarning from the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> + grim), swoop him straight towards the nearest squishy, while the 2 birds stay just within maximum range to keep him buffed up. Get mace prince into combat and kill a model to unlock the key. It's a race to get this done before my reserves come in. No scatter <span class="glossaryitem" onmouseover='gp(471);'>DS</span> them where they need to be and then run them into position. Hellturkey does what hellturkey pleases(i.e. hunt troops). Lots of vector striking and dakka-birding(Flickering Fire of Tzeentch), only gliding in for the easy kills for <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> and Kairos Fateweaver. With their rending Harvester Cannons, The Soul Grinders of Chaos are just tough and cheap back field enforcers/<span class="glossaryitem" onmouseover='gp(805);'>AA</span>, that can also relocate alright with their +3" run. Bastion is there for <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking and keeping the Cultists safe and deploy-able.]]></description>
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				<pubDate><![CDATA[Fri, 4 Apr 2014 05:29:30]]> GMT</pubDate>
				<author><![CDATA[ LinkXx]]></author>
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				<title>1750 Daemons FC FMCs</title>
				<description><![CDATA[ Have the Tzeentch Prince in the heavy slot carry the Grimoire and give the portalglyph to <span class="glossaryitem" onmouseover='gp(235);'>LoC</span>. <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> can potentially have 2++ rerollable and benefits more from the grimoire as he doesn't have an armor save. I question your tactics somewhat though. Most Flying Cirucuses win by hiding/staying alive in the early game and then killing/contesting once you've worn down your opponent a little bit. Flying the mace Prince straight at a gun line might not work out for you, even with a 2++. Once he murders a unit, he's stuck on the ground. There's a pretty good chance he's out in the open in your opponents turn unless you pick the right target and have a bit of luck. ]]></description>
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				<pubDate><![CDATA[Fri, 4 Apr 2014 15:55:00]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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