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		<title><![CDATA[Latest posts for the thread "1850 - Clan Raukaan, Blood Angels"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1850 - Clan Raukaan, Blood Angels"]]></description>
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				<title>1850 - Clan Raukaan, Blood Angels</title>
				<description><![CDATA[ Clan Raukaan (Primary Detachment)<br /> Chapter Tactics: Iron Hands<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chapter Master - bike, artificer armor, gorgon's chain, axe of medusa<br /> Captain - bike, artificer armor, storm shield, power fist, combi-grav<br /> Command Squad - bikes, apothecary, 4x grav, melta bombs<br /> <br /> Troops<br /> Scout Squad (5) - bolters<br /> Scout Squad (5) - bolters, land speeder storm w/heavy flamer<br /> Scout Squad (5) - bolters, land speeder storm w/heavy flamer<br /> Tactical Squad (5) - multimelta, rhino<br /> <br /> Fast<br /> Stormtalon - skyhammers<br /> <br /> Heavy<br /> Hunter<br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span><br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span><br /> <br /> <br /> Blood Angels (Allies)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Dante<br /> <br /> Troops<br /> Sanguinary Guard - 5x power axe, masks<br /> <br /> <br /> Normally my Iron Hands perform ok, so I kept the majority of that force intact, but wanted to try some Blood Angels allies. At first glance Dante sounds like a beast and the Sanguinary Guard look great.. Does anyone have any feedback on them? Are the masks worth it? The plan would be to bring down Dante with the Guard and/or if my command squad is up against something that they could get stuck with in combat, he could join them to help with hit and run. It also seems nice that the Guard scores.<br /> <br /> Is there a more optimal small Blood Angels force I should consider that anyone can recommend? Does anyone find the Sanguinary Guard and Dante competitive, because I've never used them and on paper they seem pretty great.<br /> <br /> Thanks In advance for the opinions!]]></description>
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				<pubDate><![CDATA[Sat, 5 Apr 2014 12:41:41]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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				<title>1850 - Clan Raukaan, Blood Angels</title>
				<description><![CDATA[ I'm always a bit on the fence about 2+ saves these days. Essentially you spent a lot of points on a ability which can be hardcountered by most lists. ]]></description>
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				<pubDate><![CDATA[Sat, 5 Apr 2014 13:06:47]]> GMT</pubDate>
				<author><![CDATA[ DrunkPhilisoph]]></author>
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				<title>1850 - Clan Raukaan, Blood Angels</title>
				<description><![CDATA[ Mephiston<br /> <br /> Furioso with melta, magna grapple and frag cannon in a pod<br /> <br /> 5 sniper scouts<br /> <br /> 500pts<br /> <br /> Mephy can run alongside your bike squad with wings power and double up with your chap master for dual close combat monster threat.<br /> Fragioso will do decent damage when it arrives and distracts opponents firepower.<br /> Scouts sit on objectives.<br /> Have you thought of dropping the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and a scout squad for a grav bike squad and have some points to spare in your <span class="glossaryitem" onmouseover='gp(445);'>IH</span> detachment?]]></description>
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				<pubDate><![CDATA[Sat, 5 Apr 2014 13:15:09]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>1850 - Clan Raukaan, Blood Angels</title>
				<description><![CDATA[ @ Poly Ranger<br /> Thanks for the reply and alternative units! I at first overlooked Mephiston because he wasn't an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> but I guess he can hold his own so that's not a big deal... Also with the dread I will definitely give it a try, that sounds nice. I am not too sure if I would lose it to first blood any easier than the rhino I currently have, so I'll give it a shot.<br /> <br /> As for the bike troops, the problem I have already is I feel I'm low on scoring bodies, and I feel that the bikes will tempt me to use them to do real work, and they'll get killed off.. Where as a group of scouts or tacs in a rhino I expect to grab objectives and that's basically it. But, I could certainly give it a shot as well. Thanks for the feedback!]]></description>
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				<pubDate><![CDATA[Sat, 5 Apr 2014 15:36:11]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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				<title>Re:1850 - Clan Raukaan, Blood Angels</title>
				<description><![CDATA[ I have a friend who plays <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, and while we both agree how awesome the sanguinary guard appear, they have never preformed in game. He's found that death company seems to fill the roll better. Guard are just so expensive, and maybe it's just been bad luck but have never done much... It's like how I want to take honor guard form my <span class="glossaryitem" onmouseover='gp(119);'>SM</span> bu te points are just better spent elsewhere...<br /> <br /> Fragioso Dreads are always a pain, and death company have done some really cool stuff in games against me, so I'd say go with one of those.]]></description>
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				<pubDate><![CDATA[Sat, 5 Apr 2014 16:43:29]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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