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		<title><![CDATA[Latest posts for the thread "2000 points of Blood Angels"]]></title>
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				<title>2000 points of Blood Angels</title>
				<description><![CDATA[ Here is a 2000 point list for Blood Angels, any comments/ advice/ improvements please <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +<br /> <br />     * Reclusiarch (135pts) <br />         Melta Bombs<br />         Power Armour<br />         Bolt Pistol<br /> <br /> <br /> + Elites +<br /> <br />      * Sanguinary Priest (80pts) <br />           Power Armour<br />           Bolt Pistol<br />           Chainsword<br />           Jump Pack<br />           Melta Bombs<br /> <br /> <br /> + Troops +<br /> <br />     * 10 man Assault Squad (240pts) <br />          2x Flamer<br />          Combat Shield<br />          2x Lightning Claws<br />          Melta Bombs<br /> <br /> <br />     * 10 man Assault Squad (275pts)<br />          2x Plasma Pistol<br />          Veteran Sergeant<br />          Melta Bombs<br />          Storm Shield<br />          Thunder Hammer<br /> <br /> <br />     * 10 man Death Company (450pts) <br />         10x Bolter<br />         10x Chainsword<br />         * Land Raider Redeemer<br />             Pintle Multi Melta<br /> <br /> <br />     * 10 man Tactical Squad (273pts) <br />         Meltagun<br />         Multi Melta<br />         Melta Bombs<br />         Power Fist<br />         Storm Bolter<br />         * Rhino<br />             Dozer Blade<br />             Pintle Storm Bolter<br /> <br /> <br />     * Tactical Squad (235pts) <br />         Flamer<br />         Heavy Bolter<br />         * Rhino<br />             Dozer Blade<br />             Pintle Storm Bolter<br /> <br /> <br /> + Fast Attack +<br /> <br />     * Baal Predator (145pts) <br />         Dozer Blade<br />         Heavy Flamers<br />         Flamestorm Cannon<br /> <br /> <br /> + Heavy Support +<br /> <br />     * Vindicator (165pts) <br />         Pintle Storm Bolter<br />         Siege Shield<br /> <br /> <br /> <br /> Total: 1998]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 08:18:54]]> GMT</pubDate>
				<author><![CDATA[ Purger of the Unclean]]></author>
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				<title>Re:2000 points of Blood Angels</title>
				<description><![CDATA[ List is looking good, altough i would give <span class="glossaryitem" onmouseover='gp(260);'>BP</span> to death company, you want to chop stuff up with them, not shoot (10 more attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is better than5 extra shots <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>)<br /> Also drop out plasma pistols on assault squad, 15 pts for weapon that can kill you isn't worth it, and tactical sargeant with powerfist is probably gonna get killed before he strikes back,also powerfist isn't gonna allow you to kill what you already can't.<br /> So i would give death company boltpistols, 2 powerweapons(prefferably axes if you encounter <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>-S) from the points you get when you remove plasma pistols on assault squad and powerfist from tactical squad, give it to <span class="glossaryitem" onmouseover='gp(349);'>DC</span> and give that one guy a bolter, because it is specialist weapon... Also, try to give the assault sargeant with <span class="glossaryitem" onmouseover='gp(80);'>LC</span> a <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span> loadout, he will do lot better in challenges...<br /> For a friendly game, your list seems fine, for competitive play you need to tweak out loadout in between characters<br /> <span class="glossaryitem" onmouseover='gp(380);'>GL</span> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 11:12:59]]> GMT</pubDate>
				<author><![CDATA[ ThatSwellFella]]></author>
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				<title>2000 points of Blood Angels</title>
				<description><![CDATA[ For standard fun games, it seems ok.<br /> <br /> For more competitive games, I prefer to have more focus.  Either all-in with the jump marines or all-in with mech assault.<br /> <br /> I prefer meltas in my assault squads to make them multi-threat.  Anything that the flamers can kill, the assault squad can just assault and kill anyway.  I'd prefer that enemy vehicles be as scared of my squads as their infantry.<br /> <br /> A couple <span class="glossaryitem" onmouseover='gp(349);'>DC</span> having powerfists and boltguns, while the rest are pistol/<span class="glossaryitem" onmouseover='gp(20);'>ccw</span> is my preferred loadout there.  I usually run them in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> for 12 guys, 3 <span class="glossaryitem" onmouseover='gp(105);'>PF</span> guys, and the chaplain/reclusiarch.  I've been known to multi-assault as many as 4 units at once with them.<br /> <br /> I usually run normal sergeants naked so they can tank a challenge on the cheap.<br /> <br /> All the flames ever on a baal pred seems excessive.  I like the flamestorm cannon, but I'd rather have sponson heavy bolters for turns where it ends up outside 8" from good targets.]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 11:33:40]]> GMT</pubDate>
				<author><![CDATA[ niv-mizzet]]></author>
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				<title>2000 points of Blood Angels</title>
				<description><![CDATA[ I'd still get rid of the <span class="glossaryitem" onmouseover='gp(349);'>DC</span>. They are 450 pts of pure fail. ]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 13:12:01]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>2000 points of Blood Angels</title>
				<description><![CDATA[ Would agree on the need to focus on mech or jump pack. <br /> Death company with bolters can work as you can rapid fire and assault.<br /> I use a Baal pred with the same load out but often mine dies without getting to use the heavy flamers too much. <br /> Be careful you don't do the same]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 15:05:50]]> GMT</pubDate>
				<author><![CDATA[ angelsvermillion]]></author>
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				<title>2000 points of Blood Angels</title>
				<description><![CDATA[ "Death company with bolters can work as you can rapid fire and assault. "<br /> <br /> They cost too much and don't score. Drop them. ]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 15:10:07]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>2000 points of Blood Angels</title>
				<description><![CDATA[ It really depends on how competitive he wants his list to be Martel.  <span class="glossaryitem" onmouseover='gp(349);'>DC</span> are fun to use, because their hilarious melee prowess scares opponents.  Or you'll run into the guy who's never seen them played, and then you get to see his face when you start picking up 50+ reroll everything ws5 attacks on the charge.<br /> <br /> <span class="glossaryitem" onmouseover='gp(349);'>DC</span> aren't crazy costed until you slap the overpriced jump packs on them.  Other than that, they're like assault marines who have an automatic sanguinary priest bonus.  If you consider the points, it's 240 for 10 ASM naked plus the priest, and only 220 for 11 <span class="glossaryitem" onmouseover='gp(349);'>DC</span>.  Granted the ASM are going to get a 35 point discount on a vehicle bringing them to 205, that means that the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> get +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, +1 A, rage and fearless to the whole unit for 15 points, in this 11 body vs. 11 body situation.<br /> <br /> Not scoring is not a deal breaker.  They're elites that let you have more room for priests, furiosos, sternguard, chaps, techies, etc.  Just do what they do in the fluff.  Send them off to die and take as much stuff as possible with them.  As long as they cause tons of damage, the other guys can worry about the objectives.<br /> <br /> Bonus points if you roll up purge the alien, emperor's will, or relic, where you either don't need scoring at all, or need very little of it.  Then you've got big guns and scouring, where you get some bonus scoring units.]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 21:04:53]]> GMT</pubDate>
				<author><![CDATA[ niv-mizzet]]></author>
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				<title>Re:2000 points of Blood Angels</title>
				<description><![CDATA[ What's your anti-held rake ?]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 22:09:04]]> GMT</pubDate>
				<author><![CDATA[ hiveof_chimera]]></author>
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