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		<title><![CDATA[Latest posts for the thread "D8 or D10 instead of D6"]]></title>
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				<title>D8 or D10 instead of D6</title>
				<description><![CDATA[ What would you think if a later Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> edition switched to <span class="glossaryitem" onmouseover='gp(340);'>D8</span> or <span class="glossaryitem" onmouseover='gp(342);'>D10</span> or maybe even <span class="glossaryitem" onmouseover='gp(343);'>D12</span>?<br /> <br /> I've thought about this because I'd like to see bigger differences between Armour saves and as profiles go up to 10 (Profiles may also be revised with this chance) I would like to see close combat needing other rolls than just 3+, 4+ and 5+. The same goes when working out Strength against Toughness or Armour values.<br /> <br /> There's of course the "the difference when going from <span class="glossaryitem" onmouseover='gp(24);'>D6</span> to <span class="glossaryitem" onmouseover='gp(342);'>D10</span> doesn't matter" - argument which can be discussed, but would you have a problem with this?<br /> <br /> Would it be too unhandy to hold several of these dice in your hand? (Well, they could be produced small enough.)<br /> <br /> Would you hate to go out and spend money on these dice?<br /> <br /> Anything else?]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 08:21:32]]> GMT</pubDate>
				<author><![CDATA[ Chaospling]]></author>
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				<title>Re:D8 or D10 instead of D6</title>
				<description><![CDATA[ I don't see the point unless you mix different dice. but then it gets to be a real PITA when you play with different dice. <br /> Here a few examples from 2nd edition to show how unwieldy it can get;<br /> Chain fist, armour pen- <span class="glossaryitem" onmouseover='gp(341);'>D20</span>+<span class="glossaryitem" onmouseover='gp(339);'>D4</span>+<span class="glossaryitem" onmouseover='gp(24);'>D6</span>+10.<br /> Multi Melta armour pen- <span class="glossaryitem" onmouseover='gp(24);'>D6</span>+2D12+8.<br /> Rapier- <span class="glossaryitem" onmouseover='gp(24);'>D6</span>+2D10+9.<br /> My how I don't miss those days! <br /> <br /> Although having said that <span class="glossaryitem" onmouseover='gp(342);'>D10</span> system would be logical especially for close combat and would make for a much better to hit chart.]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 08:44:12]]> GMT</pubDate>
				<author><![CDATA[ ingtaer]]></author>
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				<title>D8 or D10 instead of D6</title>
				<description><![CDATA[ I agree that it gets very unwieldy to mix the dice, I remember that hehe - but why would you do that in the first place?]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 08:52:58]]> GMT</pubDate>
				<author><![CDATA[ Chaospling]]></author>
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				<title>D8 or D10 instead of D6</title>
				<description><![CDATA[ Why not <span class="glossaryitem" onmouseover='gp(343);'>D12</span>? Then you can double everything until you get things sorted out.<br /> I think it would be good as in the case of the charts for wounding and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> the statistical variation should be higher.<br /> Also here is a google doc which has a rules rewrite with a <span class="glossaryitem" onmouseover='gp(342);'>D10</span>:<br /> <a href="https://docs.google.com/file/d/0B9rcO5sQ7ReFdElFNTg1VlZWWnc/edit" target="_blank" rel="nofollow">https://docs.google.com/file/d/0B9rcO5sQ7ReFdElFNTg1VlZWWnc/edit</a><br /> from this thread:<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/587077.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/587077.page</a>]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 09:11:14]]> GMT</pubDate>
				<author><![CDATA[ Dragon_Cultist]]></author>
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				<title>D8 or D10 instead of D6</title>
				<description><![CDATA[ Ah interesting with rules where each player move in the same movement phase - seems a lot more dynamic... I don't see rule-suggestions for Armour...<br /> <br /> On a <span class="glossaryitem" onmouseover='gp(342);'>D10</span> I'd say Terminator Armour 2+, Power Armour 4+, Artificer Armour 3+, Flak Armour 8+, Carapace Armour 7+, Mesh Armour 8+, Aspect Armour 5+, Heavy Aspect Armour 4+.<br /> <br /> Invulnerable and cover saves could also be discussed but I'd rather want Armour save modifiers with a minimum to some armour - for example that Terminator can't be reduced beyond a 7+.]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 09:38:30]]> GMT</pubDate>
				<author><![CDATA[ Chaospling]]></author>
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				<title>Re:D8 or D10 instead of D6</title>
				<description><![CDATA[ @all.<br />  If you use more modern resolution methods, a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> can give lots of variation.<br /> <br /> <span class="glossaryitem" onmouseover='gp(24);'>D6</span> are the dice that are 'easiest to roll' and are great for multiple dice resolution.<br /> <br /> Most games use <span class="glossaryitem" onmouseover='gp(340);'>D8</span>, <span class="glossaryitem" onmouseover='gp(342);'>D10</span>,<span class="glossaryitem" onmouseover='gp(343);'>D12</span>,<span class="glossaryitem" onmouseover='gp(341);'>D20</span> for<b> single dice</b> roll resolution.]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 09:52:39]]> GMT</pubDate>
				<author><![CDATA[ Lanrak]]></author>
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				<title>Re:D8 or D10 instead of D6</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/588747/6703809.page"><b>Lanrak wrote:</b></a><br/>@all.<br />  If you use more modern resolution methods, a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> can give lots of variation.<br /> <br /> <span class="glossaryitem" onmouseover='gp(24);'>D6</span> are the dice that are 'easiest to roll' and are great for multiple dice resolution.<br /> <br /> Most games use <span class="glossaryitem" onmouseover='gp(340);'>D8</span>, <span class="glossaryitem" onmouseover='gp(342);'>D10</span>,<span class="glossaryitem" onmouseover='gp(343);'>D12</span>,<span class="glossaryitem" onmouseover='gp(341);'>D20</span> for<b> single dice</b> roll resolution.</div></blockquote><br /> <br /> How do you mean?<br /> <br /> I suggested the <span class="glossaryitem" onmouseover='gp(340);'>D8</span> or <span class="glossaryitem" onmouseover='gp(342);'>D10</span> because it should be meant for a single die resolution. I don't like the non-linear probabilities <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> gives.]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 10:27:09]]> GMT</pubDate>
				<author><![CDATA[ Chaospling]]></author>
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				<title>D8 or D10 instead of D6</title>
				<description><![CDATA[ I gave a lengthy proposal here:<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/587077.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/587077.page</a><br /> <br /> Basically, if you swap to <span class="glossaryitem" onmouseover='gp(746);'>CM</span> and translate 1 inch as 2.5cm, <span class="glossaryitem" onmouseover='gp(342);'>D10s</span> and D5s work well. It would need a total rewrite of the stats though since everything is clumped at 345 right now.]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 20:47:26]]> GMT</pubDate>
				<author><![CDATA[ BaconCatBug]]></author>
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				<title>D8 or D10 instead of D6</title>
				<description><![CDATA[ Given the way stats work in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> already, basing the game on a <span class="glossaryitem" onmouseover='gp(342);'>d10</span> system seems to be the most logical, especially if you add a hard-cap to stats at 10, and then have whatever modifiers apply on top of that for checks.<br /> <br /> So, for example, let's say you have a Lord Commissar, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10.  He will automatically pass any <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test required to make, so long as there are no penalties to his roll.  So, with a hard-cap rule, even if there's a power or SR active that would grant him a +2 to the roll, he doesn't gain the benefit of it (he doesn't actually get <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 12) but if there was another power active that applied a -3 to his <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>, his +2 bonus would offset that to a simple -1.<br /> <br /> ... I'd also have it written where only one effect of each type (buff or debuff) can apply to a single stat at once, that being whichever is higher.  So, in this case, even if you had a power active that added +1 to <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>, and another that added +2, and then 4 different things each causing -3, our Lord Commissar still rolls at <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 9 (10+2-3) as only one "buff" and only one "debuff" apply to him at a time.]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 21:25:17]]> GMT</pubDate>
				<author><![CDATA[ Psienesis]]></author>
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				<title>Re:D8 or D10 instead of D6</title>
				<description><![CDATA[ Logically it makes sense.  It would allow greater variety in stats.  However, who wants to buy a tub of 30 <span class="glossaryitem" onmouseover='gp(342);'>D10</span>?  I like <span class="glossaryitem" onmouseover='gp(24);'>D6</span> because it's everywhere, and accept the granularity as a side effect of that.]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 21:52:24]]> GMT</pubDate>
				<author><![CDATA[ greyknight12]]></author>
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				<title>D8 or D10 instead of D6</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2a3e69a466da34758947c940363f9a1c.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/588747/6705549.page"><b>BaconCatBug wrote:</b></a><br/>I gave a lengthy proposal here:<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/587077.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/587077.page</a><br /> <br /> Basically, if you swap to <span class="glossaryitem" onmouseover='gp(746);'>CM</span> and translate 1 inch as 2.5cm, <span class="glossaryitem" onmouseover='gp(342);'>D10s</span> and D5s work well. It would need a total rewrite of the stats though since everything is clumped at 345 right now.</div></blockquote><br /> <br /> Ah yes - I'm having a great time right now writing stats for Space Marines, Space Marine Terminators, Howling Banshees, Eldar Guardians, Ork Boys, Khorne Berzerkers, Plague Marines and Noise Marines - turning out quite well I think. I of course think that my system is much better, but I don't know if others would think it's too complicated. I was thinking to reduce movement to 5" but I don't know if that would cause an outrage if people were forced to play with this and I wouldn't mind stay with the 6" move even though I'm moving to <span class="glossaryitem" onmouseover='gp(342);'>D10</span>. I would also love to use centimetres instead of inches (When will Brits, Americans etc. ever see the truth?  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> ) but it's not that important to me - at least in this game...  ]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2014 22:08:59]]> GMT</pubDate>
				<author><![CDATA[ Chaospling]]></author>
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				<title>Re:D8 or D10 instead of D6</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9c14e8660ad786a7f74b46168ba33aec.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/588747/6705777.page"><b>greyknight12 wrote:</b></a><br/>Logically it makes sense.  It would allow greater variety in stats.  However, who wants to buy a tub of 30 <span class="glossaryitem" onmouseover='gp(342);'>D10</span>?  I like <span class="glossaryitem" onmouseover='gp(24);'>D6</span> because it's everywhere, and accept the granularity as a side effect of that.</div></blockquote><br /> <br /> There are plenty of places to buy piles of <span class="glossaryitem" onmouseover='gp(342);'>d10</span>, both from retail gaming stores and from the internet.]]></description>
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				<pubDate><![CDATA[Wed, 9 Apr 2014 01:19:29]]> GMT</pubDate>
				<author><![CDATA[ Psienesis]]></author>
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				<title>Re:D8 or D10 instead of D6</title>
				<description><![CDATA[ Hi folks.<br />  What I meant was, if you are rolling handfuls of dice , EG mob of orks shooting assaulting, etc. .<br /> <span class="glossaryitem" onmouseover='gp(24);'>D6s</span> are the best dice for this.<br /> <br /> They are cheap and plentiful and easy to read at a distance.<br /> <br /> If you are rolling a single dice solitary dice, then multiple sided dice give a wider range of results.<br /> <br /> Why do the results in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> feel restrictive?<br /> Because they are restricted by the game development choices made .<br /> <br /> If you remove modifiers , then it means you restrict possible outcomes and results.<br /> <br /> And even the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> vs <span class="glossaryitem" onmouseover='gp(149);'>WS</span> table restricts things even more to just 3 possible results!<br /> <br /> Simple games can run without modifiers.<br /> <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is not that simple !<br /> <br /> The <span class="glossaryitem" onmouseover='gp(29);'>devs</span> removed modifiers to make the game appeal more to younger player who do not like maths.<br /> Put in tons of special rules where you roll a dice , instead of using a modifier.<br /> <br /> Then STILL use HAVE to use  modifiers any way , but list them in other special rules and vehicle damage charts etc! <br /> <br /> If you use the stat line directly and effectively you can get MORE diversity using a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>.<br /> And may be not need bigger dice.<br /> <br /> But that would mean writing rules for the game play of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>....<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Apr 2014 08:52:02]]> GMT</pubDate>
				<author><![CDATA[ Lanrak]]></author>
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				<title>D8 or D10 instead of D6</title>
				<description><![CDATA[ I find bigger dice easier to roll (they are rounder).<br /> And while the rules can be made to make better use of <span class="glossaryitem" onmouseover='gp(24);'>d6</span>, a high number of sides will always have more options.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Apr 2014 09:09:28]]> GMT</pubDate>
				<author><![CDATA[ Dragon_Cultist]]></author>
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				<title>D8 or D10 instead of D6</title>
				<description><![CDATA[ How about making a small credit card sized dice roller with an LCD screen? Surely it must be cheap enough to do it for the price of a bucket of dice? :3]]></description>
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				<pubDate><![CDATA[Wed, 9 Apr 2014 14:54:26]]> GMT</pubDate>
				<author><![CDATA[ BaconCatBug]]></author>
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