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		<title><![CDATA[Latest posts for the thread "new secondary objective- seek and destroy!"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "new secondary objective- seek and destroy!"]]></description>
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				<title>new secondary objective- seek and destroy!</title>
				<description><![CDATA[ Hello dakka, just here proposing a new rule for some <span class="glossaryitem" onmouseover='gp(3);'>40k</span> games, something that would add to the theme of any particular game all while discouraging spam!<br /> <br /> The new proposed rule is "seek and destroy" an optional secondary objective. you can choose to have the rule, or if you decline this secondary rule you gain +1 to your sieze the initiative roll.  Players will decide  what your army will benefit from before you roll for objectives. <br /> <br /> <b><i><u>seek and destroy</b></i></u>- before deployment, a player that has decided to take this rule nominates an enemy unit. this unit and all units that are duplicates of the same entry in their codex give up an extra victory point when completely destroyed (units fleeing off table does not count for seek and destroy <span class="glossaryitem" onmouseover='gp(140);'>VP</span> "live to fight another day")<br /> <br /> clarifications: <br /> -units that can split (combat squads) both halves of the squad must be destroyed for the <span class="glossaryitem" onmouseover='gp(140);'>VP</span><br /> -units that can take multiple squads (<span class="glossaryitem" onmouseover='gp(682);'>AM</span> platoons) the entry for each individual squad counts as a <span class="glossaryitem" onmouseover='gp(140);'>VP</span>. however, if the squads are combined into one (guardsman blob) the complete destruction of that squad  yields the amount of seek and destroy <span class="glossaryitem" onmouseover='gp(140);'>VP</span>'s for that full combined squad.<br /> -"duplicates of the same entry" do not have to be exactly the same,  meaning that if a player taking advantage of S&D nominating a tactical squad, all squads of that codex that fall under the "tactical squad" description count as a <span class="glossaryitem" onmouseover='gp(140);'>VP</span> when completely destroyed.]]></description>
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				<pubDate><![CDATA[Wed, 9 Apr 2014 04:54:49]]> GMT</pubDate>
				<author><![CDATA[ gealgain]]></author>
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				<title>new secondary objective- seek and destroy!</title>
				<description><![CDATA[ No, just no. <br /> <br /> This punishes good fluffy army lists like Mono-God Chaos Daemons. Imagine handing out 3 victory points because your opponent destroyed 3 of your 6 Daemonette squads.<br /> <br /> Not to mention Sisters of Battle who only have 1 troop choice. <br /> <br /> This still doesn't stop some spam anyway. I could take a Riptide and a XV107 R'varna and still only sacrifice 1 <span class="glossaryitem" onmouseover='gp(140);'>VP</span>.<br /> <br /> Also this would be abused to take out Rhinos and other Dedicated Transports, since they're the most common repeated units. Goodbye mobile troop based lists.]]></description>
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				<pubDate><![CDATA[Wed, 9 Apr 2014 18:52:58]]> GMT</pubDate>
				<author><![CDATA[ J3f]]></author>
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				<title>Re:new secondary objective- seek and destroy!</title>
				<description><![CDATA[ Maybe if you only got to select a single unit, not duplicates. Example, I target my opponents terminator squad and he picks my bloodthirster]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/588921/6709169.page</guid>
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				<pubDate><![CDATA[Wed, 9 Apr 2014 21:53:20]]> GMT</pubDate>
				<author><![CDATA[ dsmith10]]></author>
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				<title>new secondary objective- seek and destroy!</title>
				<description><![CDATA[ Goodbye Orks, Sisters of Battle, Drop Pods, Rhinos, and Guardsmen.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/588921/6714405.page</link>
				<pubDate><![CDATA[Fri, 11 Apr 2014 04:57:12]]> GMT</pubDate>
				<author><![CDATA[ Waaaghpower]]></author>
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