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		<title><![CDATA[Latest posts for the thread "Chaos daemons for 1500pt local tournament"]]></title>
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				<title>Chaos daemons for 1500pt local tournament</title>
				<description><![CDATA[ Greetings all.<br /> <br /> I've got a club tournament coming up and could do with a bit of advice on my list:<br /> <br /> Kairos Fateweaver 300<br /> <br /> 11 Pink Horrors of Tzeentch 99<br /> 11 Pink Horrors of Tzeentch 99<br /> <br /> 15 Flesh Hounds of Khorne 240<br /> <br /> Tzeentch Daemon Prince: Psyker (Mastery Level 3); Greater Reward; Exalted Reward; daemonic flight; Warp-forged Armour. 355<br /> Tzeentch Daemon Prince: Psyker (Mastery Level 3); Greater Reward; Exalted Reward; daemonic flight; Warp-forged Armour. 355<br /> <br /> Aegis Defence Lines 50<br /> <br /> 1,498 points<br /> <br /> Pretty standard fare really. The princes take the portal and the grimoire and fly around causing havoc. The horrors stay in reserve and then walk on to home objectives and the flesh hounds do what they do (buffed with grimoire/endurance/forewarning/invisibility etc). The aegis is there to provide cover for my scouting hounds if I go second, while the princes and Fateweaver cower behind <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain.  <br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Wed, 9 Apr 2014 10:00:31]]> GMT</pubDate>
				<author><![CDATA[ Vomikron Noxis]]></author>
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				<title>Chaos daemons for 1500pt local tournament</title>
				<description><![CDATA[ In my experience it's really hard to run a flying circus at 1500 pts. I am by no means an expert at playing the flying circus, but there are many experienced daemons players that would tell you the same. <br /> <br /> Unless you are set on running that list, I would switch to a hound rush type list or possibly a hound rush/screamerstar hybrid. I have been playing with the latter recently. For me, it's fun to play and is very capable of giving tau and eldar fits, which I like very much <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> If you are set on flying baddies, however, there is only on suggestion I might make: Heldrake. If you lose the hounds, one greater reward (probably from the portal prince), and two Horrors, you can ally <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with a barebones sorcerer, 10 cultists, and Heldrake. Lands you at 1500 on the nose. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Apr 2014 17:23:27]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>Chaos daemons for 1500pt local tournament</title>
				<description><![CDATA[ Hmm interesting thoughts, thanks for the input. What is it that you think makes it hard to run the circus at 1500? ]]></description>
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				<pubDate><![CDATA[Wed, 9 Apr 2014 20:17:01]]> GMT</pubDate>
				<author><![CDATA[ Vomikron Noxis]]></author>
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				<title>Chaos daemons for 1500pt local tournament</title>
				<description><![CDATA[ looks like a solid foundation. However, I would never field my flying circus without a <span class="glossaryitem" onmouseover='gp(235);'>LoC</span>. I would replace one <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with him. Also frees up some extra points!]]></description>
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				<pubDate><![CDATA[Thu, 10 Apr 2014 01:06:15]]> GMT</pubDate>
				<author><![CDATA[ LinkXx]]></author>
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