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		<title><![CDATA[Latest posts for the thread "Tyranid killteam help"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Tyranid killteam help"]]></description>
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				<title>Tyranid killteam help</title>
				<description><![CDATA[ I've got a couple killteam games weekend and wanted to run my nids for it so I was hoping to get some help with what I'm bringing.<br /> <br /> I was thinking;<br /> <br /> Broodlord - adrenal glands<br />  6x genestealers - scything talons, adrenal glands<br /> <br /> But that leaves me crippled in shooting<br /> <br /> So maybe <br /> <br /> 5x Tyranid warriors - devourers, scything talons, adrenal glands]]></description>
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				<pubDate><![CDATA[Wed, 9 Apr 2014 17:15:22]]> GMT</pubDate>
				<author><![CDATA[ Brutal Viking]]></author>
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				<title>Tyranid killteam help</title>
				<description><![CDATA[ I dont know much about tyranids (being a <span class="glossaryitem" onmouseover='gp(305);'>gk</span>, orks and tau plater) but i do know that in kill team you need strong guys but also it helps to have numbers so your oponent has to spread out their attacks or face being swarmed so i suggest taking a tervigon. I dont know how many points that would cost but take that and some hormagaunts or genestealers to fill up the points. Then you have shooting and numbers from the tervigaunts and a constant supply of more gaunts from the tervigon as well as some strong hitting power and a good shot absorber. But again, i dont know how many pointd that would cost, maybe it exceeds the limit for killteam. If it does, please disregard everything i just said and take the warriors you said.]]></description>
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				<pubDate><![CDATA[Wed, 9 Apr 2014 20:11:03]]> GMT</pubDate>
				<author><![CDATA[ mr.jokaero118]]></author>
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				<title>Re:Tyranid killteam help</title>
				<description><![CDATA[ Warriors are probably your best bet.... balanced in "shooting"and <span class="glossaryitem" onmouseover='gp(19);'>CC</span>; 3 wounds; and as long as you can get some cover, (25% for 5+ in 6th), downright survivable! ]]></description>
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				<pubDate><![CDATA[Wed, 9 Apr 2014 22:04:15]]> GMT</pubDate>
				<author><![CDATA[ nidhunter]]></author>
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				<title>Tyranid killteam help</title>
				<description><![CDATA[ I agree with the warriors. With killteam, its a lot harder to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> them, so the negatives for warriors tend to drop off. What you get are strong <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and shooting for a good price that can fulfill multiple roles.<br /> The other option is to go with a couple shrikes paired with either terms or horms. You could fit 4 shrikes and 20 terms in a 200 pt kill team. You get synapse that can move across the board very quickly and tons of bodies on the table.]]></description>
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				<pubDate><![CDATA[Thu, 10 Apr 2014 00:51:54]]> GMT</pubDate>
				<author><![CDATA[ Freytag93]]></author>
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