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		<title><![CDATA[Latest posts for the thread "[Nec] Book list and help running a campaign"]]></title>
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				<title>[Nec] Book list and help running a campaign</title>
				<description><![CDATA[ Hey guys, I am looking at starting a necromunda campaign in my local store, the owner is happy with this but which books would I need to get my hands on to run it?<br /> <br /> I nabbed the stuff off the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> site before the change but is there more out there to find, my googlefu has failed me on this search and only given me novel lists.<br /> <br /> Also any tips on running a campaign or is it set out nicely in the book, I haven't played in about 10 years and my rulebook is still at my parents, so any advice would be great <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 10 Apr 2014 14:51:41]]> GMT</pubDate>
				<author><![CDATA[ deathwolf669]]></author>
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				<title>[Nec] Book list and help running a campaign</title>
				<description><![CDATA[ You really only need the rulebook you are going to use (Original, or Living, or Community) and you can run it easily from there.  You might want to include the Outlanders, but I would keep it simple to start with.  The main rules have everything you need.<br /> <br /> Those are all available online here:<br /> <br /> <a href="http://gaming.yaktribe.org/" target="_blank" rel="nofollow">http://gaming.yaktribe.org/</a>]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2014 21:12:13]]> GMT</pubDate>
				<author><![CDATA[ Todosi]]></author>
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				<title>[Nec] Book list and help running a campaign</title>
				<description><![CDATA[ Will either go with the living or the original.<br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2014 21:52:48]]> GMT</pubDate>
				<author><![CDATA[ deathwolf669]]></author>
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				<title>[Nec] Book list and help running a campaign</title>
				<description><![CDATA[ To be honest, I've been playing in a campaign with the Community edition for ages, and it's just superb. SO  much better balanced than the original two editions. Techno is less overpowered, and Muscle is actually worth taking.<br /> <br /> For running your campaign, as mentioned above stick with the core rules to begin with, and bring in outlanders later. BUT... there is quite a few really useful tables in outlanders. <br /> <br /> One is Treacherous Conditions, which you might want to allow people to start using after they've played every scenario in the main rulebook, just to keep things fresh. If one side wants to play with <span class="glossaryitem" onmouseover='gp(737);'>TC</span>, both have to - and it can completely change the dynamic of the game, making the upper levels inaccessible, or the ground floor covered in sludge, etc.<br /> Another is the leadership challenges section, which your players may well need after just one game! it's a straightforward guide to what you do if any of your gangers get better leadership than the Leader, and too big for their boots...<br /> And the last one I imagine may be a godsend for you, which is the Campaign Events table. Roll up a new event every fortnight, and let all your players know the result, and it brings a linking narrative to all the games if you just add a little imagination <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 24 Apr 2014 06:29:56]]> GMT</pubDate>
				<author><![CDATA[ Captain Roderick]]></author>
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