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		<title><![CDATA[Latest posts for the thread "800 points warriors of chaos, in need of help!"]]></title>
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				<title>800 points warriors of chaos, in need of help!</title>
				<description><![CDATA[ Hi! so i will in a few days enter a 800points tournament and i will be playing warriors of chaos and this is what i have come up with so far.<br /> <br /> chaos sorcerer LVL2, mark of tzeentch, lore of tzeentch, ralisman of protection, spell familiar= 200 points <br /> <br /> marauder horsemen x10, mark of tzeentch, shields, javelins, champ, musician, standard bearer blasted standard= 235 points<br /> <br /> warriors of chaos x11, mark of tzeentch, shields, halberds, champ, musician, standard bearer, banner of swiftnes= 265 points<br /> <br /> warhounds x10 vanguard, mutant poisons= 90 points<br /> <br /> 790 points<br /> <br /> i think i did the math right so i would like some oppinions on my list, this will be my first tournament and my first wery own made army list <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> sorry for bad english.. but anyways is this a good or a bad army list??]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2014 08:47:20]]> GMT</pubDate>
				<author><![CDATA[ Bogmelon]]></author>
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				<title>800 points warriors of chaos, in need of help!</title>
				<description><![CDATA[ Few things.<br /> <br /> Firstly, Lore of Tzeentch is more or less pointless on the warriors, as they aren't running sword and board their ward save is only 6++ so your using 22 points on something which might only save one man.<br /> <br /> Secondly, it's probably best to split the warhounds into two units and drop the poison, they aren't there to kill they are there to die and direct.<br /> <br /> Thirdly, your marauder horsemen cannot take a magic banner.<br /> <br /> Hope this helps.]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2014 15:34:58]]> GMT</pubDate>
				<author><![CDATA[ welshhoppo]]></author>
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				<title>800 points warriors of chaos, in need of help!</title>
				<description><![CDATA[ Is taking nothing but core units a requirement or are you just using models that you own? Because you're missing out on a few really strong selections by doing this.<br /> <br /> It seems you are going for a Tzeentch theme, but honestly it's a really ineffective mark on Marauder horsemen and smaller units of Warriors. The Warriors are pretty much your only hitting power in this list, so would be much better off with Halberds and either Mark of Khorne or Nurgle.<br /> <br /> As for the Marauder horsemen, with their current loadout they aren't really geared to perform any role well. The javelins are useless and they aren't going to do anything in combat.<br /> <br /> Something I've had reasonable levels of success with in small  games is having units of 5, with Flails, Light Armour, Marks of Khorne and a Musician. You can then park a unit of 5 war hounds in front of them to provide a screen. It gives you a relatively inexpensive unit that clears chaff really well and can possibly even add some support to a combat with a flank or rear charge.<br /> <br /> It's by no means an outstanding build and don't expect them to hold up in combat by themselves, but in smaller games I've found it at to be most effective.<br /> <br /> As stated above, the Warhounds should be 2 units of 5 and taken without poison.]]></description>
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				<pubDate><![CDATA[Sat, 12 Apr 2014 10:15:10]]> GMT</pubDate>
				<author><![CDATA[ alex87]]></author>
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