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				<title>2k pts Death Guard army needs Help!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>; Typhus<br /> <br /> troops: 30 zombies<br /> <br /> troops: 30 zombies<br /> <br /> troops: 30 zombies<br /> <br /> Troops; 10 Plague marines<br /> - 2 plasma guns<br /> <br /> Troops; 10 Plague marines<br /> - 2 plasma guns<br /> <br /> Transport; 2 Rhinos<br /> <br /> Fast Attack; 5 Chaos Spawns<br /> -5 marks of Nurgle<br /> <br /> Fast Attack; 6 chaos Bikers<br /> -6 marks of Nurgle<br /> -2 melta guns<br /> -melta bombs<br /> <br /> Fast Attack; Heldrake<br /> <br /> Heavy; 3 obliterators <br /> <br /> after consulting many people this in the end is prob what i will go with Thanks you all for your input]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2014 09:56:59]]> GMT</pubDate>
				<author><![CDATA[ Jezzmann]]></author>
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				<title>2k pts Death Guard army needs Help!</title>
				<description><![CDATA[ Your list is unfortunally very unfocused. Several expensive units that don't work togheter.<br /> <br /> If you want to keep Typhus (especially if you also want the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>) - add a lot of cultists/zombies to get more from Typhus zombie ability. Say 3x30.<br /> <br /> Drop the terminators, or take only a suicide squad of 3 with combi-meltas for anti tank use. Drop the Havoc squad with mixed weapons. Use the points to get another <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> infantery squad, and give all three troop squads Rhinos. It is good to have some mobility aside the foot-slogging zombie wave.<br /> <br /> I would add some <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> to the remaining Havoc squad, just in case. <br /> <br /> A squad of Spawns would give you list some fast attack, distracting the enemy from your zombie horde and/or Rhinos. With <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> they are very difficult to kill.<br /> <br /> Why a Murder Sword on the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> instead of the Black Mace? Adding Wings would make it easier to get into close combat with the enemy, which is where you want him - not to mention some anti-air ability.]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2014 12:57:29]]> GMT</pubDate>
				<author><![CDATA[ superkuf]]></author>
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				<title>2k pts Death Guard army needs Help!</title>
				<description><![CDATA[ deleted]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2014 21:35:33]]> GMT</pubDate>
				<author><![CDATA[ Jezzmann]]></author>
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				<title>2k pts Death Guard army needs Help!</title>
				<description><![CDATA[ Looks good. Really fast with bikers, Spawn, flying <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, Maulerfiends and Rhinos - and some tarpitting Zombies and Typhus as backup. I would give the bikers meltaguns instead - you have a lot of anti-infantery (plasma, Spawns, zombies) but meltas against vehicles side armour is so good (or instakilling T4 creatures).<br /> <br /> Plague Marines are tough, fearless and your opponent have far bigger threats to deal with, so a full 10 man squad is actually overkill. I would remove 2 man from each squad (or 3, if you want to follow Grandfather Nurgles favorite number). Use the points to<br /> <br /> a) add 3 men to the Havoc squad. With Lasercannons they are probably high on the enemys priority, and losing that unit will hurt.<br /> <br /> then either <br /> <br /> 1) add more zombies, and spread the to three units. More objective holders, tarpitters and target saturation<br /> 2) beef up the bikes with a powerfist <br /> 3) make the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> a sorcerer level 1 (a lot of points in one character, but if you rush your opponent with ground units he should be forced to fire at them rather than the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>)]]></description>
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				<pubDate><![CDATA[Sat, 12 Apr 2014 08:20:22]]> GMT</pubDate>
				<author><![CDATA[ superkuf]]></author>
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				<title>2k pts Death Guard army needs Help!</title>
				<description><![CDATA[ army list back up the top]]></description>
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				<pubDate><![CDATA[Sat, 12 Apr 2014 09:36:23]]> GMT</pubDate>
				<author><![CDATA[ Jezzmann]]></author>
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				<title>Re:2k pts Death Guard army needs Help!</title>
				<description><![CDATA[ I would recommend this:<br /> HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY HELLTURKEY ]]></description>
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				<pubDate><![CDATA[Sat, 12 Apr 2014 10:03:26]]> GMT</pubDate>
				<author><![CDATA[ Chaos Rising]]></author>
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				<title>2k pts Death Guard army needs Help!</title>
				<description><![CDATA[ i rather not use a heldrake sometimes they never come on the board. they are good when they are on the board but sometimes they come on late or not at all and i would rather not risk it.]]></description>
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				<pubDate><![CDATA[Sat, 12 Apr 2014 10:15:01]]> GMT</pubDate>
				<author><![CDATA[ Jezzmann]]></author>
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				<title>2k pts Death Guard army needs Help!</title>
				<description><![CDATA[ I'm not trying to be a dick. But this list is horribly flawed.<br /> Don't spend anywhere near 600 points on your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot. Just don't do it. <br /> <br /> This list is going to succeed or fail based on how you use your daemon prince. just having him isn't enough. I can't tell you the amount of times I've seen him get misused (because <span class="glossaryitem" onmouseover='gp(84);'>lol</span> I have a daemon prince). You need to hide hime until at turn four or at the very least your maulerfiend and spawn get into assault range. But honestly, your maulerfiend is probably going to die turn 1. <br /> <br />  ]]></description>
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				<pubDate><![CDATA[Sat, 12 Apr 2014 11:04:36]]> GMT</pubDate>
				<author><![CDATA[ Serg Rush]]></author>
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				<title>2k pts Death Guard army needs Help!</title>
				<description><![CDATA[ the maulerfiend could die turn one.. its only worth like 125 points but it also could get into comabt.. its a high risk high reward. mauler, spawns and bikers are ment to take the focus fire away from the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. I didnt spend that much on my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> its just over 500]]></description>
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				<pubDate><![CDATA[Sat, 12 Apr 2014 11:11:06]]> GMT</pubDate>
				<author><![CDATA[ Jezzmann]]></author>
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				<title>2k pts Death Guard army needs Help!</title>
				<description><![CDATA[ I'm of the opinion the daemon princes aren't worth it. They are awesome in combat. But they hamstring your army. They cost at least 300 points to run properly and don't let you take elites as troops. Then in order to get the good troops you have to spend more points on a lord.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 12 Apr 2014 11:11:58]]> GMT</pubDate>
				<author><![CDATA[ Serg Rush]]></author>
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				<title>2k pts Death Guard army needs Help!</title>
				<description><![CDATA[ true i haven't used one yet in any of my lists be4 but i may should try and give it a go.. plus the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is there for anti air as well.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 12 Apr 2014 11:13:56]]> GMT</pubDate>
				<author><![CDATA[ Jezzmann]]></author>
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				<title>2k pts Death Guard army needs Help!</title>
				<description><![CDATA[ What do you think of this list :<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>; Typhus <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Daemon Prince <br /> - Mark Nurgle <br /> - Power armour <br /> - The black mace <br /> - Wings <br /> - 1st <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> mastery<br /> <br /> troops: 30 zombies<br /> <br /> troops: 30 zombies<br /> <br /> troops: 30 zombies<br /> <br /> Troops; 5 Plague marines <br /> - 2 plasma guns <br /> <br /> Troops; 5 Plague marines <br /> - 2 plasma guns <br /> <br /> Transport; 2 Rhinos<br /> <br /> Fast Attack; 5 Chaos Spawns <br /> -5 marks of Nurgle <br /> <br /> Fast Attack; 3 chaos Bikers <br /> -3 marks of Nurgle <br /> -2 melta guns <br /> <br /> Fast Attack; 3 chaos Bikers <br /> -3 marks of Nurgle <br /> -2 melta guns <br /> <br /> Heavy; Maulerfiend <br /> Heavy; 3 obliterators<br /> <br /> Tactic is : <br /> <br /> Zombies advance to objectives and take maximum of space on the table so if you place and move them smart you limit the opponent movement and pathway to invade your side of the table.<br /> You rush  turn 1 with the chaos spawn, the bikers, the daemon prince and the mauler fiend .Turn 2   you deep strike with Typhus and the 3 obliterators. Turn 3 you split Typhus from the obliterators to let him go to cac safely.<br /> The plague marines are the multitask tools to reinforce, secure objective etc.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> The main problem in your last list was Typhus, how you use it ? He can't really join the plague marines because he is in terminator armor and so it s impossible to go into a rhino. If you make him join the zombies he'll need 3 turns to arrive to close combat and opponent have largely enough time to kill him for taking the victory point easily. To have him deep strike alone is pure suicide. You pay 230pts for this unit so i think it s important to do something more efficient with him than just have access to the zombies.]]></description>
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				<pubDate><![CDATA[Sat, 12 Apr 2014 12:33:30]]> GMT</pubDate>
				<author><![CDATA[ johnwayne]]></author>
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				<title>2k pts Death Guard army needs Help!</title>
				<description><![CDATA[ You can deep strike him with your obliterators. Then break him off and attach him to a plague or zombie squad. Typhus is a Close combat model where as oblits need to be at range.<br /> <br /> As for the maulerfiend. 3 weapons skill 3 attacks aren't high reward. I'd say if you want to go the mauler fiend route. Drop Typhus a zombie squad and downgrade to nurgle marines. Bring two more maulers to go with your one mauler, spawn, the bikers, and the <span class="glossaryitem" onmouseover='gp(262);'>dp</span>. send more than they can deal with if you really want to go that route. You may also want to consider a held rake. the rush is going to back fire at times and you need to clean up a big mess. No model in the codex can do that faster and more reliably than a heldrake.]]></description>
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				<pubDate><![CDATA[Sat, 12 Apr 2014 14:38:40]]> GMT</pubDate>
				<author><![CDATA[ Serg Rush]]></author>
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				<title>2k pts Death Guard army needs Help!</title>
				<description><![CDATA[ deepstrike typhus with obliterators is the most efficient way to use him. You <span class="glossaryitem" onmouseover='gp(262);'>DP</span>,the obliterators can shoot at arrival and typhus is protect by the obliterators during the enemy turn. At the next turn he breaks of the obliterator to join another squad or directly go to close combat. In this kind of list i will not  play the daemon prince who is too expensive in points for his efficiency in game but Jezzman want to play it and this is his list.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 12 Apr 2014 14:57:05]]> GMT</pubDate>
				<author><![CDATA[ johnwayne]]></author>
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				<title>2k pts Death Guard army needs Help!</title>
				<description><![CDATA[ army list back up the top]]></description>
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				<pubDate><![CDATA[Sat, 12 Apr 2014 22:04:04]]> GMT</pubDate>
				<author><![CDATA[ Jezzmann]]></author>
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