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		<title><![CDATA[Latest posts for the thread "Space Marines with Imperial Knights and Inquisition"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Space Marines with Imperial Knights and Inquisition"]]></description>
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				<title>Space Marines with Imperial Knights and Inquisition</title>
				<description><![CDATA[ Primary = Iron Hands<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> on bike with Power Sword (Warlord) 						125<br /> <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> on bike with Power Sword 							125<br /> <br /> Troops:<br /> 10 man Tactical Sqd in Rhino (plain jane) 						175<br /> 10 man Tactical Sqd in Rhino (plain jane) 						175<br /> <br /> Fast:<br /> Stormtalon with Skyhammer 								125<br /> <br /> Allied = White Scars<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Khan on Moondrakkan 								150<br /> <br /> Troop:<br /> Full 8 bike squad (2 grav guns) (counts as troop) with Attack bike w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span> 		253<br /> <br /> <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> detachment:<br /> Inquisitor Psyker (using Prescience) w/ Power Armor				63<br /> Inquisitor Psyker (using Prescience) w/ Power Armor				63<br /> <br /> Imperial Knight detachment:<br /> Knight Paladin									375<br /> Knight Errant										370                                           Total = 1999 (playing 2000, but where do you find 1 point with Marines, ha)<br /> _______________________________________________________________________<br /> <br /> The plan is that the <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> on bikes stays up with the Knights for <span class="glossaryitem" onmouseover='gp(661);'>HP</span> healing. Psykers stay within 12” to cast Prescience. I also try and roll like normal (crap), so that Khan comes in later unless I need him sooner (to swoop in and take objectives late in the game).<br /> <br /> Issues: <br /> I can see straight away the lack of anything on the <span class="glossaryitem" onmouseover='gp(445);'>IH</span> tact squads will be limiting. But that was the only way to get everything I was thinking about. I could drop Grav guns on bikes and then do something with Tacts better. Or drop the Rhinos.<br /> <br /> Also protection of the <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> and Psykers. I may have to combat squad the His and keep some Marines close to repel Assaults (incoming fire, they may be ok alone). <br /> <br /> I have a list that evolved from this one to drop <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and go <span class="glossaryitem" onmouseover='gp(445);'>IH</span> (added Ironclad Dreads in Pods) and have better Tactical marines…<br /> <br /> So, whats you thunk?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2014 15:58:33]]> GMT</pubDate>
				<author><![CDATA[ DukeofLazy]]></author>
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				<title>Space Marines with Imperial Knights and Inquisition</title>
				<description><![CDATA[ At 2k this will get murdered the fact is knights will get killed not wounded enough to be able to be healed.<br /> <br /> I would go with a larger alpha strike with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> bikers and knights up in their face.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/589352/6717499.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/589352/6717499.page</link>
				<pubDate><![CDATA[Fri, 11 Apr 2014 23:12:06]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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