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		<title><![CDATA[Latest posts for the thread "how should I kit out my Ork Nob Squad and should I run 10 or 5 of them in the squad?"]]></title>
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				<title>how should I kit out my Ork Nob Squad and should I run 10 or 5 of them in the squad?</title>
				<description><![CDATA[ Hey Forum, I have recently purchased two Ork Nob kits from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  and I would like to know what wargear I should and shouldn't give my Nobz? <br /> <br /> I dont possess bikes and need this squad to be infantry. <br /> <br /> Any thoughts on how to run nobz? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 00:25:55]]> GMT</pubDate>
				<author><![CDATA[ Warboss.'eadsmasha]]></author>
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				<title>Re:how should I kit out my Ork Nob Squad and should I run 10 or 5 of them in the squad?</title>
				<description><![CDATA[ Would recommend waiting for new codex to come out, but otherwise nobs are best used attached <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> squads with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, possible 4+ armour.]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 01:24:24]]> GMT</pubDate>
				<author><![CDATA[ hiveof_chimera]]></author>
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				<title>how should I kit out my Ork Nob Squad and should I run 10 or 5 of them in the squad?</title>
				<description><![CDATA[ The only tip I can give is DON'T glue those boss poles in their backs.  Leave them off and just stick them in when and if you need to.<br /> <br /> Makes transport easier and they wont break off. (learned that the hard way)]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 01:29:04]]> GMT</pubDate>
				<author><![CDATA[ Nightlord1987]]></author>
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				<title>Re:how should I kit out my Ork Nob Squad and should I run 10 or 5 of them in the squad?</title>
				<description><![CDATA[ For me personally I run a squad of 5 with a painboy in a battlewagon.  3 armed with kombi skorchas, 1 Big Choppa and 1 Power Klaw.  I give them all cybork bodies.  Throw in a warboss to round it out and you have a decent bully scoring unit that has some solid survivability as long as you stay in close combat and dont get pie plated to death.]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 01:42:24]]> GMT</pubDate>
				<author><![CDATA[ Stashgordon36]]></author>
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				<title>how should I kit out my Ork Nob Squad and should I run 10 or 5 of them in the squad?</title>
				<description><![CDATA[ A painboy and cybork bodies for everyone is pretty good. Eavy armour on top of cybork is a bit of a waste of points, but can be used to protect key models a little more or to set up a designated victim for the bosspole beating.<br /> <br /> A character to lead them is kind of essential. Their Leadership is just crummy. Bosspoles help a bit too.<br /> <br /> Don't go overboard with weapons. Most of the nobs should be using the basic choppa-slugga set up. You rarely want more than two klaws. Even an Imperial Knight can be killed by three klaws in a couple of turns. Accept the fact that most of the nobs only exist to soak up casualties.<br /> <br /> A Waaagh! Banner can help quite a bit in a large squad; against <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 opponents it's a 33% increase in hits.]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 07:50:02]]> GMT</pubDate>
				<author><![CDATA[ Perfect Organism]]></author>
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				<title>how should I kit out my Ork Nob Squad and should I run 10 or 5 of them in the squad?</title>
				<description><![CDATA[ You want them in a vehicle.<br /> <br /> 10 of them, with painboy, banner, and bosspole. One power klaw, and maybe two combi skorchas. Usually you want a warboss because you run nobz to get <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> on an attached <span class="glossaryitem" onmouseover='gp(67);'>IC</span>.<br /> <br /> If points permit, give them cybork.<br /> <br /> You absolutely cannot afford to have the transport destroyed and the nobz pieplated by <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8.. else you might as well footslog them at max spread.]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 11:36:47]]> GMT</pubDate>
				<author><![CDATA[ Rismonite]]></author>
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