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		<title><![CDATA[Latest posts for the thread "Astra Militarum Armoured 2000 points"]]></title>
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				<title>Astra Militarum Armoured 2000 points</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 895<br /> Knight Commander Pask with <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Vanquisher w/Lascannon x3 505<br /> Tank Commander with <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Eradicator x3 390<br /> <br /> Troops 540<br /> Veterans with Grenadiers, Plasma x3, Chimera 185<br /> Veterans with Grenadiers, Plasma x3, Chimera 185<br /> Veterans with Grenadiers, Melta x3, Chimera 170<br /> <br /> Heavy Support 565<br /> Hydra x3 210<br /> Wyvern x3 195<br /> Deathstrike 160<br /> <br /> Not sure how effective this list will be, but it looks like fun to play with!]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 05:15:06]]> GMT</pubDate>
				<author><![CDATA[ IngenuityGap]]></author>
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				<title>Astra Militarum Armoured 2000 points</title>
				<description><![CDATA[ The only thing that doesn't look super crazy fun is the Deathstrike, what about some Scout Sentinels? <br /> <br /> It looks pretty fun!]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 07:30:30]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>Astra Militarum Armoured 2000 points</title>
				<description><![CDATA[ I would drop the Chimeras to Taurox and drop grenadiers. Possibly drop the 3rd special weapon only take it if you have spare points. Though consider Demos on the Melta squad.<br /> <br /> I'd drop the Hydras for Wyverns. Wyverns are brilliant they kill a unit a turn, Hydras just can't do their job. Compare with the Space Marine one for the same points. The Marine one is Bs4 AV12 on the side, not opened topped and can split its fire to shoot 2 different targets with 4 shots each all for the same points! <br /> <br /> This all frees up 145 points. You want Relic plating on your command tanks 3 points to give 500 points 5+ DtW protection is a no brainer. Then up the 2nd command to same config as first that leaves 24 points. Up Pasks buddies to Executioners so you can take advantage of <span class="glossaryitem" onmouseover='gp(487);'>PE</span> to reroll their gets hot rolls.<br /> <br /> Now you have hugely more firepower and no change in survivability. You'll lack <span class="glossaryitem" onmouseover='gp(805);'>AA</span> but that is a weakness of this codex. Perhaps swap some Vanquishers to Punishers to pay for this or get some Primaris Psykers (or both).  Also probably use spare points to chuck boltguns on the Vet Sergeants. Well worth it for 1 point.]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 09:04:06]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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