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		<title><![CDATA[Latest posts for the thread "Dark Angel Last Stand"]]></title>
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				<title>Dark Angel Last Stand</title>
				<description><![CDATA[ Critiques welcome, encouraged.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chapter Master w/Artificer, Jump Pack, Digital Weapons, Mace of Redemption<br /> <br /> Librarian (lv1) w/ Power Feild Generator, Infravisor<br /> <br /> Command Squad w/ Dakka Banner<br /> <br /> TROOPS<br /> <br /> 10xTactical Marine w/ Flakk Missle Launcher<br /> <br /> 10xTactical Marine w/ Flakk Missle Launcher<br /> <br /> 10xTactical Marine<br /> <br /> FAST<br /> <br /> 10xAssault Marines w/Vet Sarge-power weapon<br /> <br /> Ravenwing Darkshroud<br /> <br /> HEAVY SUPPORT<br /> <br /> 10xDevestator Marine w/4xLascannon<br /> <br /> 10xDevestator Marine w/4xLascannon<br /> <br /> FORTIFICATION<br /> <br /> Fortress of Redemption w/Krakstorm Upgrade<br /> <br /> -1870pts so far<br /> <br /> <br /> I like this.<br /> <br /> -2+ Cover save battlements with Darkshroud<br /> -4+ Invuln for entire building with PFG<br /> -Assuming the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squads split to man the Krakstorm and one for the Icarus, that leaves you with over 130 bolter shots per turn.  Krakstorm and Icarus "could" use Signums to fire.<br /> <br /> Killing 60 Marines should be a chore...since it's not so simple just to 'charge' them.<br /> <br /> Am I missing something?  Is there something common out there that just breaks this army or does this idea have merit? <br /> <br /> What would you change/add/take away for a 1850 and/or 2000 pt list.<br /> <br /> I would like to remain within the Dark Angel Codex, I know thunderfire cannons and Eternal Warrior <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> fighters would be great, but I'd like to remain purist.]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 13:05:50]]> GMT</pubDate>
				<author><![CDATA[ Blue Falcon]]></author>
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				<title>Re:Dark Angel Last Stand</title>
				<description><![CDATA[ From the rulebook <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> (independently hosted here: <a href="http://www.teambelgium.eu/FAQ/40K_RULEBOOK_v1.5.pdf" target="_new" rel="nofollow">http://www.teambelgium.eu/<span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>/40K_RULEBOOK_v1.5.pdf</a>)<br /> <blockquote class="uncited"><div>Q. W hat is the armour value of battlements? (p95)<br /> A: Battlements have no armour value as they are not a building. They serve to protect any models on the roof of the building in the same way as barricades and walls (see page 104), offering a 4+ cover save.</div></blockquote>So that would be 3+ factoring in the Darkshroud.<br /> <br /> You'll also find an argument against the building getting a save from the PFG due to it not being "a model" (models are defined as having a Unit Type and a characteristic profile, whereas the <span class="glossaryitem" onmouseover='gp(648);'>FoR</span> only has a Terrain Type).<br /> <br /> Positioning the Darkshroud and keeping units in range whilst turbo-boosting it every turn (if it stays still, it'll get killed quickly) could be difficult.<br /> Other than that, looks like an interesting (if not particularly mobile) army.]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 16:19:01]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>Dark Angel Last Stand</title>
				<description><![CDATA[ If your shooing for 2K, then give a heavy weapon to your 3rd <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad. I would also give 2 flamers to your assault squad, maybe a combi to the sarge, and maybe melta bombs.<br /> <br /> Digital weapons are OK, but with the mace you wound basically everything on a 2+, so probably are not needed. You could take a storm shield though, which does not replace any of your <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>'s and gives you a better save. Maybe also consider the relic of the unforgiven for +1 deny(and fear...like it matters).<br /> <br /> To get down to 1850, drop the vet upgrade and power weapon from the assault sarge, and digital weapons. Then take a storm shield or flamers. ]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 17:57:18]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:Dark Angel Last Stand</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/aa8317d196bcc3ee6d4e1ca56ba6e2c4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/589631/6721927.page"><b>Quanar wrote:</b></a><br/>From the rulebook <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> (independently hosted here: <a href="http://www.teambelgium.eu/FAQ/40K_RULEBOOK_v1.5.pdf" target="_new" rel="nofollow">http://www.teambelgium.eu/<span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>/40K_RULEBOOK_v1.5.pdf</a>)<br /> <blockquote class="uncited"><div>Q. W hat is the armour value of battlements? (p95)<br /> A: Battlements have no armour value as they are not a building. They serve to protect any models on the roof of the building in the same way as barricades and walls (see page 104), offering a 4+ cover save.</div></blockquote>So that would be 3+ factoring in the Darkshroud.<br /> <br /> You'll also find an argument against the building getting a save from the PFG due to it not being "a model" (models are defined as having a Unit Type and a characteristic profile, whereas the <span class="glossaryitem" onmouseover='gp(648);'>FoR</span> only has a Terrain Type).<br /> <br /> Positioning the Darkshroud and keeping units in range whilst turbo-boosting it every turn (if it stays still, it'll get killed quickly) could be difficult.<br /> Other than that, looks like an interesting (if not particularly mobile) army.</div></blockquote><br /> <br /> That is a long way from actually lowering the cover save from a fortification.  It's a major item of contention (that I sort of disagree with) all across the internet with no real decisive bottom line.<br /> <br /> When you are talking about the <b>FORT</b>ress of Redemption....a <b>FORTIFICATION</b>...cover saves are 3+, according to the Rulebook.  The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> you quoted, if you look at it, is NOT in the errata section.<br /> <br /> When I point my fingers at a FORTIFICATION that I purchase as part of the army, and the rulebook says fortification 3+ cover save and you tell me I only get a 4+ due to an <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> that doesnt even address the subject we are talking about....you're going to get a facepalm.<br /> <br /> The arguement AGAINST the 3+ save is a massive feat of rules lawyering when I can go to the rulebook and it says "fortification 3+ cover save".  If the fortress of redemption doesnt give you a 3+, what the heck does?<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/47e30f9feea226216d3f8a794c583cce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/589631/6722205.page"><b>Dr. Serling wrote:</b></a><br/>If your shooing for 2K, then give a heavy weapon to your 3rd <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad. I would also give 2 flamers to your assault squad, maybe a combi to the sarge, and maybe melta bombs.<br /> <br /> Digital weapons are OK, but with the mace you wound basically everything on a 2+, so probably are not needed. You could take a storm shield though, which does not replace any of your <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>'s and gives you a better save. Maybe also consider the relic of the unforgiven for +1 deny(and fear...like it matters).<br /> <br /> To get down to 1850, drop the vet upgrade and power weapon from the assault sarge, and digital weapons. Then take a storm shield or flamers. </div></blockquote><br /> <br /> Good advice, thanks.  I was wondering if I needed it.  I'm not sure about the stormsheild though, Does he really want to give up the attack?  Could bring a displacer feild for the same price.]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 19:39:17]]> GMT</pubDate>
				<author><![CDATA[ Blue Falcon]]></author>
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				<title>Dark Angel Last Stand</title>
				<description><![CDATA[ You lose out on the attack(as I read it in the back of the dex it was just an extra item, but in the wargear entry it states that). While the displacer field is a bit more, you risk having to move around. <br /> <br /> Alternatively, you could go cheap, make your libby your warlord and just rely on the iron halo you have off the bat. ]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2014 23:45:59]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Dark Angel Last Stand</title>
				<description><![CDATA[ Chapter Master has an Iron Halo as well.]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 01:09:56]]> GMT</pubDate>
				<author><![CDATA[ Blue Falcon]]></author>
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				<title>Re:Dark Angel Last Stand</title>
				<description><![CDATA[ Is there anything out there that breaks it? Well, as with any dakka banner list which fights on foot, your maneuverability is limited. If the enemy can dictate rages (either by out maneuvering your forces, taking out your long range weapons or out gunning you with long range weapons), then you will have a hard time. <br /> <br /> Remove the flakk missiles. They are an awful awful weapon and points sink. Anything important, that you need to take down, won't care about 2 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 shots per turn. Also it will waste the rest of the unit's bolter fire.<br /> You are playing <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, if you want anti air then get some mortis dreads. ]]></description>
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				<pubDate><![CDATA[Tue, 15 Apr 2014 14:30:38]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Dark Angel Last Stand</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Master<br /> -Mace of Redemption<br /> -Bike<br /> -Storm Sheild<br /> -Artificier Armour<br /> <br /> Libby (Lv2)<br /> -Bike<br /> <br /> Techmarine<br /> -Bike<br /> <br /> Ravenwing Command (6)<br /> -Apoth<br /> -Ravenwing Banner<br /> -Champ (for Challenges?)<br /> <br /> TROOPS<br /> <br /> 2x(10)Tacticals w/Rhino <br /> -Plasma Cannon<br /> -Plasma Gun<br /> <br /> (5)Scouts<br /> <br /> FAST<br /> <br /> Ravenwing Darkshroud<br /> <br /> HVY<br /> <br /> 2x(10)Devestators w/4xLascannon<br /> <br /> Whirlwind<br /> <br /> FORTIFICATION<br /> <br /> Fortress of Redemption w/Krakstorm upgrade and +4 Hvy Bolters<br /> <br /> =2000 pts<br /> <br /> The more I think about it, the more I think that a solid <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> unit would help out over the Dakka banner....so I've got this version.  Ravenwing gives the Dark Angel taste here instead of a simple banner.<br /> <br /> I sort of like this list a lot better.  This has a little of everything.  All the toys you could want to play with in a list.  Fortification, tanks, troops, fast assault....<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 02:07:40]]> GMT</pubDate>
				<author><![CDATA[ Blue Falcon]]></author>
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