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		<title><![CDATA[Latest posts for the thread "1500 - Pure GK "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1500 - Pure GK "]]></description>
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				<title>1500 - Pure GK </title>
				<description><![CDATA[ Inquisitor Coteaz 100<br /> <br /> 3 Inquisitorial Henchmen: 3× Warrior Acolyte. 12<br /> • Razorback: psybolt ammunition. 50<br /> <br /> 3 Inquisitorial Henchmen: 3× Warrior Acolyte. 12<br /> • Razorback: psybolt ammunition. 50<br /> <br /> 12 Inquisitorial Henchmen: 3× Inquisitorial Servitor (3× plasma cannon); Jokaero Weaponsmith; 8× Warrior Acolyte (4× boltgun). 131<br /> <br /> 10 Grey Knight Interceptors: 2× psycannon; psybolt ammunition. 320<br /> <br /> 10 Grey Knight Interceptors: 2× psycannon; psybolt ammunition. 320<br /> <br /> Dreadnought: twin-linked autocannon; twin-linked autocannon; psybolt ammunition. 135<br /> <br /> Dreadnought: twin-linked autocannon; twin-linked autocannon; psybolt ammunition. 135<br /> <br /> Dreadnought: twin-linked autocannon; twin-linked autocannon; psybolt ammunition. 135<br /> <br /> Aegis Defence Lines: gun emplacement with quad-gun. 100<br /> <br /> 1,500 points<br /> <br /> Save dealing with <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 (which is basically cant), this is essentially a rock/paper/scissors type build. Thoughts? Can it hold up in todays world? <br /> - No hard air counters but 12 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 shots and a quadd guns gives a little protection.  ]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 00:55:33]]> GMT</pubDate>
				<author><![CDATA[ hazal]]></author>
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				<title>1500 - Pure GK </title>
				<description><![CDATA[ Used to be a big <span class="glossaryitem" onmouseover='gp(305);'>GK</span> player. I would drop a Dread. Go for one more Space Monkey in the large henchman squad. Also up the body count on the objective grabbing Henchman in razorbacks. With the points drop from the Dread possibly go with the Assault Cannons since they are going to be rushing forward behind the shunting Interceptors and supported by one of the two Dreads. <br /> <br /> You could always ally in another generic Inquisitor with a Vendetta as well in place of the Dread. <br /> <br /> More anti air is needed but this list should be really fun against certain armies if you cannot ally. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 02:20:02]]> GMT</pubDate>
				<author><![CDATA[ unityvybe]]></author>
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