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		<title><![CDATA[Latest posts for the thread "2,000 pt Dark Angel Multi-wing List"]]></title>
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				<title>2,000 pt Dark Angel Multi-wing List</title>
				<description><![CDATA[ Looking for constructive feedback as always.  I'm not very experienced and I play for fun.  I've been getting my butt handed to me by vehicles though so I'm bulking up on lascannon support.  Also bringing assault cannons for rending effect if needed.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:  Azrael     215<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:  LIbby w/ PFG     95<br />         - He will take Prescience to reroll failed hits if successful cast<br /> Elite:  5 x <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Knights in Land Raider     235<br /> Troops:  5 x <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Terminators w/ Assault cannon     240<br /> Troops:  5 x <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Terminators w/ Assualt cannon     240<br /> Troops:  5 x <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Terminators w <span class="glossaryitem" onmouseover='gp(417);'>CML</span>     245<br /> Troops:  6 x Ravenwing Attack Squad     161<br /> Heavy Support:  5 x Devastator Squad w/ 3x Lascannon and 1 x Missile Launcher     145<br /> Heavy Support:  Predator Annihilator w/ Lascannon top/sponsons     140<br /> Dedicated Transport:  Land Raider Crusader     280<br /> <br /> The plan:  Scout bikes up to <span class="glossaryitem" onmouseover='gp(628);'>DWA</span> terminators using their homing beacon in turn 1.  Attempt to get Land Raider close for Knights to assault out of it.  Stick Libby with Devastator squad casting prescience to reroll failed hits and get 4++ from PFG.  <br /> <br /> Alternatives:  Turn <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Knights into <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> proxy so they are troops.  Use Land Raider as Heavy Support (depending on game type).  <br /> <br /> Other stuff I have:  20 tactical marines (some plasma/heavy), drop pod, Nephilim/Dark Talon flyer<br /> <br /> Thanks! ]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 04:06:10]]> GMT</pubDate>
				<author><![CDATA[ jim8015]]></author>
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				<title>Re:2,000 pt Dark Angel Multi-wing List</title>
				<description><![CDATA[ Be careful scouting the bikes if you're going second. They won't have Jink saves and will be in short range of many enemy units (without too many units of your own as distractions).<br /> <br /> The only suggestion I would make is for a pair of special weapons in the <span class="glossaryitem" onmouseover='gp(744);'>RW</span> unit, Meltaguns if you're having problems with armour, not sure where to get the points from though.<br /> <br /> Guessing Azzy is hanging out with the Knights?]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 10:25:54]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>Re:2,000 pt Dark Angel Multi-wing List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/aa8317d196bcc3ee6d4e1ca56ba6e2c4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/589760/6724191.page"><b>Quanar wrote:</b></a><br/>Be careful scouting the bikes if you're going second. They won't have Jink saves and will be in short range of many enemy units (without too many units of your own as distractions).<br /> <br /> The only suggestion I would make is for a pair of special weapons in the <span class="glossaryitem" onmouseover='gp(744);'>RW</span> unit, Meltaguns if you're having problems with armour, not sure where to get the points from though.<br /> <br /> Guessing Azzy is hanging out with the Knights?</div></blockquote><br /> <br /> That's a very valid point on the scout. In my last game I only had three bikes and that bit me on the arse. I decided to get 3 more just for damage soak. I do have two of them kitted with plasma guns, but I would need to rearrange some other weapons. <br /> <br /> Since the knights have a 3++ due to <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, I thought about sticking Azzy with a terminator squad as he gives his unit a 4++. Outside of the vehicles, the whole army will have an invulnerable save. <br /> <br /> Knights 3++<br /> Terminators with Azzy 4++, others with 5++<br /> Devastator with Libby 4++<br /> Bikes jink save]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 10:49:05]]> GMT</pubDate>
				<author><![CDATA[ jim8015]]></author>
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				<title>2,000 pt Dark Angel Multi-wing List</title>
				<description><![CDATA[ Azzy can hang out with terminators but he is largely wasted as a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> character. Also, remember you can choose your warlord trait. Since the whole army is fearless(except for the bikes and <span class="glossaryitem" onmouseover='gp(29);'>devs</span>, but the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> get the libby) courage of the lion is not great. Rapid maneuver is not great, and furious charge won't really help your army either. The hunt is good if you think your knights/Azzy can take the enemy lord. Consider <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> if you have an objective near your deployment  so the <span class="glossaryitem" onmouseover='gp(417);'>CML</span> terminators or <span class="glossaryitem" onmouseover='gp(29);'>devs</span> could get it.<br /> <br /> I second getting 2 melta guns for the ravenwing squad, and maybe an attack bike. You can outflank them and have them sneak a melta shot in from the side. I would also put a multi melta on the crusader for extra <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 14:14:23]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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