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		<title><![CDATA[Latest posts for the thread "Good, old-fashioned foot-slogging (Astra Militarum - 2000 points)"]]></title>
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				<title>Good, old-fashioned foot-slogging (Astra Militarum - 2000 points)</title>
				<description><![CDATA[ Forewarning: While I've read about <span class="glossaryitem" onmouseover='gp(3);'>40k</span> gaming daily for the past year, I have only played two games due to logistical reasons. I'm now in a position to where I should be able to start playing relatively soon. If there are some things in this list that do not make sense, please remember that I don't have much experience actually playing the game.<br /> <br /> The theme for my army is some good, old-fashioned foot-slogging. We're coming at you full-force with over one-hundred fifty bodies. Some wounds ought to make it through.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Company Command Squad (285)<br /> - Creed<br />  - Tactical Auto-Reliquary<br /> - Kell<br /> - <span class="glossaryitem" onmouseover='gp(373);'>MoO</span><br /> - <span class="glossaryitem" onmouseover='gp(372);'>OotF</span><br /> - Heavy Flamer<br /> <br /> Lord Commissar (135)<br /> - Carapace Armor<br /> - Melta Bombs<br /> - The Emperor's Benediction<br /> - The Blade of Conquest<br /> - The Deathmask of Ollanius<br /> <br /> Ministorum Priest (25)<br /> <br /> <b>Troops</b><br /> <br /> Platoon I:<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> (46)<br /> - Power sword<br /> - Bolt Pistol<br /> <br /> Infantry Squad x5 (250)<br /> <br /> Conscripts (150)<br /> - Full complement<br /> <br /> Platoon II:<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> (39)<br /> - Bolt Pistol<br /> - Sniper Rifle x4<br /> <br /> Infantry Squad x5 (250)<br /> <br /> <b>Heavy Support</b><br /> <br /> Leman Russ Squadron (480)<br /> - <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> x3<br /> - Lascannon x3<br /> <br /> Manticore (170)<br /> - Heavy Flamer<br /> <br /> Manticore (170)<br /> - Heavy Flamer<br /> <br /> Grand total: 2000 points<br /> <br /> Now, my thought is to have enough bodies to tarpit anything nasty that comes my way with the conscripts. The rest of Platoon I can assist with that objective as needed, whether that's piling in or what else have you. The entire platoon is there to take wounds, distract, and maybe even skim a bit off the enemy. The <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and Priest will be attached to the conscripts to make them a worthwhile force.<br /> <br /> Whatever major armor the first platoon can't handle, the <span class="glossaryitem" onmouseover='gp(89);'>LRBTs</span> following behind will take care of. All the while, the manticores will assist in buttering up the enemy infantry.<br /> <br /> Platoon II serves a dual-purpose as clean-up crew and glory winners. They will capture, hold, and deny objectives while shooting whatever will survive the previous two waves. The <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> will also take aim to eliminate any high-value targets as soon as possible.<br /> <br /> Now, I'm not sure how I want to combine squads for each platoon, or if I should even combine at all. I like having options with multiple squads, but, I'm concerned with providing the enemy with too many <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>.<br /> <br /> Anyway, I'd love to hear some feedback for my first army list. Is this list even viable? What's good about it? What needs overhauling? Whatever you can think of, I'd appreciate it. Thank you for your time!]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 10:08:52]]> GMT</pubDate>
				<author><![CDATA[ The Council]]></author>
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				<title>Good, old-fashioned foot-slogging (Astra Militarum - 2000 points)</title>
				<description><![CDATA[ What is your plan for Lord Commissar?<br /> <br /> Where is your anti air?<br /> <br /> Where is your anti <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>? (2+ saves)<br /> <br /> Right now your 1st Platoon can't handle any armor.<br /> <br /> If you want to blob, maybe drop a squad from each platoon to add 2 more priests and either meltabombs on 3 sgts in each platoon or krak grenades for squad 1 in each platoon and a melta bomb on a sgt in squad 2 in each platoon. This way you can aim the conscripts at softer targets and the two 40 man blobs w/ grenade/meltabombs at vehicles or <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.<br /> <br /> Also, consider dropping the power weapon on <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> for 3 flamers.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 15:01:12]]> GMT</pubDate>
				<author><![CDATA[ rryannn]]></author>
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				<title>Good, old-fashioned foot-slogging (Astra Militarum - 2000 points)</title>
				<description><![CDATA[ Most <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> you run into are probably going to come with some form of 3++ invuln so massed lasguns are more effective in the long run.<br /> <br /> manticores can deal with armor.<br /> <br /> I think you can only have one relic for your army.<br /> <br /> you dont need carapace if you have the death mask of olanius<br /> <br /> you need stubborn or fearless buffs across the board, serious <span class="glossaryitem" onmouseover='gp(82);'>LD</span> issues are possible. Having a whole 30-50 man combined platoon call it quits after losing 25% is depressing and a large part of your army gone.<br /> <br /> Suggest more priests or commissars across the board.<br /> <br /> 50 man blobs are a hinderance to movement. maybe drop both down to 30 men, maybe add another 30 conscripts, or maybe some stormtroopers.<br /> <br /> Special weapons would also be suggestable in your platoon infantry squads, whether its melta/plasma/<span class="glossaryitem" onmouseover='gp(380);'>GL</span>/Flamer it gives them more bite, otherwise you may as well have another group of conscripts.<br /> <br /> I Personally field my combined PIS w/ lascannons and have a commie in there they stay back putting heavy firepower down range, then they advance to mop up turns 3+, 30 man conscript units advance w/ priest and an <span class="glossaryitem" onmouseover='gp(91);'>LRMBT</span><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 15:33:00]]> GMT</pubDate>
				<author><![CDATA[ Comrade]]></author>
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				<title>Good, old-fashioned foot-slogging (Astra Militarum - 2000 points)</title>
				<description><![CDATA[ Rryann: The plan for the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> is to keep my conscripts together, slay anything in his path with his war gear, and force the enemy to fear check.<br /> <br /> And I suppose you're right. I have no real anti-air. Counting on delaying their reserves with one <span class="glossaryitem" onmouseover='gp(372);'>OotF</span> isn't that reliable. I'll need to read the rules again about flyers and see if my las cannons on my tanks can do much.<br /> <br /> Comrade: I am of the same mindset concerning <span class="glossaryitem" onmouseover='gp(652);'>TEQs</span>. Wounds should get through.<br /> <br /> If that's the case, manticores will be even more diverse in their use. <br /> <br /> I don't recall a rule saying only one Heirloom of Conquest can be used, but if I'm wrong, that'll free up some points.<br /> <br /> Fair point. I'll remove the carapace. I almost feel bad about giving him the 4+ invuln with the mask when he has refractor, but the mask will ensure survival and make fear check.<br /> <br /> It would be nice to throw in some commissars or more priests, but I'm not sure where to get the points from. <br /> <br /> As I said before, they are not necessarily 50-man blobs. I don't know how I want to combine them, if at all. And I want to avoid using storm troopers. My goal is to make a simple, yet effective fighting force. Throw bodies at them, you know. And when that doesn't work, throw more bodies.<br /> <br /> So, does this list stand any chance, or are its weaknesses too severe? What armies, if any, would this excel at? What armies do I need to adapt my plan for?<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Comrade: The limit to the Heirlooms is that there can only be one of each item, so my list is still legal.]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 17:30:29]]> GMT</pubDate>
				<author><![CDATA[ The Council]]></author>
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				<title>Good, old-fashioned foot-slogging (Astra Militarum - 2000 points)</title>
				<description><![CDATA[ If you dropped an infantry squad from each of the platoons and the death mask, you could probably load one platoon up with autocannons and the other with lascannons. As it is right now, you aren't benefitting from the nifty split fire and ignores cover orders, that Creed should pass every time. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 19:39:24]]> GMT</pubDate>
				<author><![CDATA[ ghastli]]></author>
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				<title>Good, old-fashioned foot-slogging (Astra Militarum - 2000 points)</title>
				<description><![CDATA[ Ghastli: That is a very fair point. I loved reading about the new split fire order and I can't believe I overlooked that. I will have to make that change. Thank you.<br /> <br /> And I failed to mention my <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>. I was hoping to give Creed as much survivability as I could so he can rock out orders and hopefully pick me up seven auto-pass orders a turn with inspired tactics. I wasn't really sure what to equip the one vet I could afford to upgrade,so I went with heavy Flamer. I figure that can take out any would-be assassins that manage to close in.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> By neutering my <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> (taking out both advisors, the reliquary, and the heavy Flamer) and removing the <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s carapace armor and Deathmask, I can keep all of my squads and upgrade six of them with two lascannons, two missile launchers with flakk missiles, and two auto cannons. <br /> <br /> With that, the auto cannons go to two 10-man squads in Platoon I. The other three squads blob with the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> (priest stays with conscripts). Platoon two gets five 10-man squads (two with lascannons, two with flakk missile launchers).<br /> <br /> I lose out on near guaranteed inspired tactics, but I gain a lot more flexibility. Does this fix the majority of this list's weaknesses?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> So, the updated list is as follows:<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Company Command Squad (210)<br /> - Creed<br /> - Kell<br /> <br /> Lord Commissar (100)<br /> - Melta Bombs<br /> - The Emperor's Benediction<br /> - The Blade of Conquest<br /> <br /> Ministorum Priest (25)<br /> <br /> <b>Troops</b><br /> <br /> Platoon I:<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> (46)<br /> - Power sword<br /> - Bolt pistol<br /> <br /> Infantry Squad (60)<br /> - Autocannon<br /> <br /> Infantry Squad (60)<br /> - Autocannon<br /> <br /> Infantry Squad (150)<br /> - 30-man combined squad<br /> - Lord Commissar attached<br /> <br /> Conscripts (150)<br /> - Full complement<br /> - Priest attached<br /> <br /> Platoon II:<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> (39)<br /> - Bolt pistol<br /> - Sniper rifle x4<br /> <br /> Infantry Squad (75)<br /> - Missile launcher (with flakk)<br /> <br /> Infantry Squad (75)<br /> - Missile launcher (with flakk)<br /> <br /> Infantry Squad (70)<br /> - Lascannon<br /> <br /> Infantry Squad (70)<br /> - Lascannon<br /> <br /> Infantry Squad (50)<br /> <br /> <b>Heavy Support</b><br /> <br /> Leman Russ Squadron (480)<br /> - <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> x3<br /> - Lascannon x3<br /> <br /> Manticore (170)<br /> - Heavy Flamer<br /> <br /> Manticore (170)<br /> - Heavy Flamer<br /> <br /> Grand total: 2000 points<br /> <br /> Platoon I leads with conscripts/priest tarpitting. Combined squad/<span class="glossaryitem" onmouseover='gp(80);'>LC</span> assist against higher value targets. Autocannon squads provide covering fire.<br /> <br /> Platoon II still captures objectives and dakkas all over the place. Split fire orders allow for anti-armor (lascannons) and anti-air (flakk missiles).<br /> <br /> Heavy support does the same job as posted above.<br /> <br /> Anything I'm missing? As I asked before, what armies should I worry about and what armies should. I be able to steamroll (if any). Any other ideas, oversights, questions, or anything else is greatly appreciated!]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 20:17:31]]> GMT</pubDate>
				<author><![CDATA[ The Council]]></author>
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