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		<title><![CDATA[Latest posts for the thread "1500 Astra militarum and 2000 pt Astra militarum."]]></title>
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				<title>1500 Astra militarum and 2000 pt Astra militarum.</title>
				<description><![CDATA[ Hey all, I am returning from hibernation since the new release. My last game was in 4th ed so bear with me. <br /> <br /> 1st list, 2000 pt Astra militarum, "fit as many tanks as I can list"<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> tank commander - Pask <br /> Vanquisher <br /> 2 x Vanquisher <br /> total : 475<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> tank commander<br /> Exterminator <br /> 2 x Exterminator <br /> total : 420<br /> <br /> Troops<br /> vet + chimera + 3 melta + grenadier + bolt pistol for sergeant x 2<br /> total : 342<br /> <br /> Heavy support<br /> 3 x eradicator x 2<br /> total : 720<br /> <br /> Overall : 1957 <br /> <br /> This list is mostly just for lulz and not intended for serious play. 2 x eradicator units are just cheap bodies to throw at people for target saturation, have around 43 points left so can go for psyker or upgrade eradicators to leman russes/ other variants. Not sure how this plays out but I understand the lack of scoring units are definitely an issue. Plan is to just either use cheap horde tanks to rush enemy and die so it creates <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> problems for enemy around objective. Essentially it becomes piling tanks and using them as mobile pillboxes <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">. Remember I have not played since 4th ed so I need to get used to the new rules. <br /> <br /> 1500 list " Still has lots of tanks but probably more balanced"<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - tank commander + pask <br /> Punisher<br /> 2 x vanquisher <br /> total : 480<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - tank commander <br /> Vanquisher<br /> 2 x exterminator <br /> total : 425<br /> <br /> Troops<br /> Vet + grenadier + 2 sniper rifles <br /> total : 79 <br /> Vet + grenadier + 2 sniper rifles<br /> total : 79<br /> Vet + grenadier + 1 sniper rifle<br /> total : 77<br /> <br /> Heavy support<br /> 3 x eradicator <br /> total : 360 <br /> <br /> Overall : 1500 <br /> <br /> Pask and his lot will do what Pask does best, split fire ( 9 <span class="glossaryitem" onmouseover='gp(82);'>ld</span> is Ok for splitting <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> ) and wreck whatever he can wreck with his preferred enemy unit. Tank commander unit will have to roll for warlord ( correct me if I am wrong ) and has a 33% chance of getting preferred enemy, in which case do what Pask does. Exterminators were chosen so as to not rely on that skill. <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> the morale warlord trait would be better here. Eradicators are the run-off-the-mill general infantry clearance team which just moves from point A to B and blow **** up and be blown up in the process. Grenadiers trail behind whenever possible with cheap weapons and decent armour to get from point A to B. Sniper rifles can be shifted around so that a unit can stay back and provide sniper support for the other advancing teams. Essentially wall of 9 AV14 tanks should be able to target saturate the enemy and let my grenadiers march to the objective ( <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> would be good here to make them run <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ). Eradicators are solely there to die and provide cover whilst clearing enemy generic blob infantry. <br /> <br /> Having never played a 6th ed game, I do need advice on whether psykers/enginseers ( though squishy ) are worthwhile in my list or any other unit which would suit it better. The main focus on this list is Tanks ( if it wasn't obvious ) and still having somewhat applicable infantry that doesn't die to low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> weapons. Would 9 AV14 tanks and 30 men with 4+ armour be enough? Do I need more tanks? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> No takers? I really just need some advice on the 1500 list. Constructive criticism is appreciated. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 13:59:38]]> GMT</pubDate>
				<author><![CDATA[ meaples]]></author>
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